+ auto &o = c.outputs.front();
+ auto &s = c.c->screens.begin()->second;
+ auto &layers = c.c->layers;
+
+ // XXX: Write output dimensions to ivi controller...
+ c.c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
+
+ // Clear scene
+ layers.clear();
+
+ // Clear screen
+ s->clear();
+
+ // Setup our dummy scene...
+ c.c->layer_create(100, 0, 0); // bottom layer, anything else
+ c.c->layer_create(1000, 0, 0); // top layer, mandelbrot
+
+ auto &l100 = c.c->layers[100];
+ auto &l1k = c.c->layers[1000];
+
+ // Set layers fullscreen
+ l100->set_destination_rectangle(0, 0, o->width, o->height);
+ l1k->set_destination_rectangle(0, 0, o->width, o->height);
+ l100->set_visibility(1);
+ l1k->set_visibility(1);
+
+ // Add layers to screen
+ s->set_render_order({100, 1000});