-// _ _ _ _ _ ____
-// (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \
-// | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | |
-// | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | |
-// |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | |
-// |_____| |___/ \_\/_/
-char const *init_layout() {
- if (!g_wayland->controller) {
- return "ivi_controller global not available";
- }
-
- if (g_wayland->outputs.empty()) {
- return "no output was set up!";
- }
-
- auto &c = g_wayland->controller;
-
- auto &o = g_wayland->outputs.front();
- auto &s = c->screens.begin()->second;
- auto &layers = c->layers;
-
- // XXX: Write output dimensions to ivi controller...
- c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
-
- // Clear scene
- layers.clear();
-
- // Clear screen
- s->clear();
-
- // Setup our dummy scene...
- c->layer_create(100, 0, 0); // bottom layer, anything else
- c->layer_create(1000, 0, 0); // top layer, mandelbrot
-
- auto &l100 = c->layers[100];
- auto &l1k = c->layers[1000];
-
- // Set layers fullscreen
- l100->set_destination_rectangle(0, 0, o->width, o->height);
- l1k->set_destination_rectangle(0, 0, o->width, o->height);
- l100->set_visibility(1);
- l1k->set_visibility(1);
-
- // Add layers to screen
- s->set_render_order({100, 1000});
-
- c->commit_changes();
-
- g_wayland->display->flush();