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layout: Remove explicit damage call
[src/agl-compositor.git]
/
src
/
layout.c
diff --git
a/src/layout.c
b/src/layout.c
index
4ffcb16
..
322fa80
100644
(file)
--- a/
src/layout.c
+++ b/
src/layout.c
@@
-215,9
+215,9
@@
ivi_layout_activate_complete(struct ivi_output *output,
output->active = surf;
weston_layer_entry_insert(&ivi->normal.view_list, &view->layer_link);
output->active = surf;
weston_layer_entry_insert(&ivi->normal.view_list, &view->layer_link);
- weston_view_update_transform(view);
- weston_view_damage_below(view);
+ weston_view_geometry_dirty(view);
+ weston_view_schedule_repaint(view);
/*
* the 'remote' role now makes use of this part so make sure we don't
/*
* the 'remote' role now makes use of this part so make sure we don't
@@
-555,6
+555,15
@@
ivi_layout_split_committed(struct ivi_surface *surface)
app_id, ivi_layout_get_surface_role_name(surface), output->name);
}
app_id, ivi_layout_get_surface_role_name(surface), output->name);
}
+static void
+ivi_compute_popup_position(const struct weston_output *output, struct weston_view *view,
+ int initial_x, int initial_y, int *new_x, int *new_y)
+{
+ *new_x = output->x + initial_x;
+ *new_y = output->y + initial_y;
+}
+
+
void
ivi_layout_popup_committed(struct ivi_surface *surface)
{
void
ivi_layout_popup_committed(struct ivi_surface *surface)
{
@@
-566,6
+575,8
@@
ivi_layout_popup_committed(struct ivi_surface *surface)
weston_desktop_surface_get_surface(dsurface);
const char *app_id = weston_desktop_surface_get_app_id(dsurface);
weston_desktop_surface_get_surface(dsurface);
const char *app_id = weston_desktop_surface_get_app_id(dsurface);
+ int new_x, new_y;
+
struct ivi_output *output = surface->popup.output;
struct weston_output *woutput = output->output;
struct ivi_output *output = surface->popup.output;
struct weston_output *woutput = output->output;
@@
-582,7
+593,10
@@
ivi_layout_popup_committed(struct ivi_surface *surface)
assert(surface->role == IVI_SURFACE_ROLE_POPUP);
weston_view_set_output(view, woutput);
assert(surface->role == IVI_SURFACE_ROLE_POPUP);
weston_view_set_output(view, woutput);
- weston_view_set_position(view, surface->popup.x, surface->popup.y);
+
+ ivi_compute_popup_position(woutput, view,
+ surface->popup.x, surface->popup.y, &new_x, &new_y);
+ weston_view_set_position(view, new_x, new_y);
/* only clip the pop-up dialog window if we have a valid
* width and height being passed on. Users might not want to have one
/* only clip the pop-up dialog window if we have a valid
* width and height being passed on. Users might not want to have one