+
+ // Layout state reset
+ struct LayoutState reset_state{-1, -1};
+ HMI_SEQ_DEBUG(req_num,"Reset layout state");
+ for (const auto &action : actions)
+ {
+ if(!g_app_list.contains(action.appid)){
+ return WMError::NOT_REGISTERED;
+ }
+ auto client = g_app_list.lookUpClient(action.appid);
+ auto pCurState = *this->layers.get_layout_state((int)client->surfaceID(action.role));
+ if(pCurState == nullptr)
+ {
+ HMI_SEQ_ERROR(req_num, "Counldn't find current status");
+ continue;
+ }
+ pCurState->main = reset_state.main;
+ pCurState->sub = reset_state.sub;
+ }
+
+ HMI_SEQ_DEBUG(req_num, "Change state");
+ for (const auto &action : actions)
+ {
+ auto client = g_app_list.lookUpClient(action.appid);
+ auto pLayerCurState = *this->layers.get_layout_state((int)client->surfaceID(action.role));
+ if (pLayerCurState == nullptr)
+ {
+ HMI_SEQ_ERROR(req_num, "Counldn't find current status");
+ continue;
+ }
+ int surface = -1;
+
+ if (action.visible != TaskVisible::INVISIBLE)
+ {
+ surface = (int)client->surfaceID(action.role);
+ HMI_SEQ_INFO(req_num, "Change %s surface : %d, state visible area : %s",
+ action.role.c_str(), surface, action.area.c_str());
+ // visible == true -> layout changes
+ if(action.area == "normal.full" || action.area == "split.main")
+ {
+ pLayerCurState->main = surface;
+ }
+ else if (action.area == "split.sub")
+ {
+ pLayerCurState->sub = surface;
+ }
+ else
+ {
+ // normalfull
+ pLayerCurState->main = surface;
+ }
+ }
+ }
+
+ return WMError::SUCCESS;