-result<int> App::api_request_surface(char const *drawing_name) {
- auto lid = this->layers.get_layer_id(std::string(drawing_name));
- if (!lid) {
- // TODO: Do we need to put these applications on the App layer?
- return Err<int>("Drawing name does not match any role");
- }
-
- auto rname = this->lookup_id(drawing_name);
- if (!rname) {
- // name does not exist yet, allocate surface id...
- auto id = int(this->id_alloc.generate_id(drawing_name));
- this->layers.add_surface(id, *lid);
-
- // set the main_surface[_name] here and now
- if (!this->layers.main_surface_name.empty() &&
- this->layers.main_surface_name == drawing_name) {
- this->layers.main_surface = id;
- HMI_DEBUG("wm", "Set main_surface id to %u", id);
- }
-
- return Ok<int>(id);
- }
-
- // Check currently registered drawing names if it is already there.
- return Err<int>("Surface already present");
-}
-
-result<json_object *> App::api_get_display_info() {
- // Check controller
- if (!this->controller) {
- return Err<json_object *>("ivi_controller global not available");
- }
-
- // Set display info
- compositor::size o_size = this->controller->output_size;
- compositor::size p_size = this->controller->physical_size;
-
- json_object *object = json_object_new_object();
- json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
- json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
- json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
- json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
-
- return Ok<json_object *>(object);
-}
-
-result<json_object *> App::api_get_area_info(char const *drawing_name) {
- HMI_DEBUG("wm", "called");
-
- // Check drawing name, surface/layer id
- auto const &surface_id = this->lookup_id(drawing_name);
- if (!surface_id) {
- return Err<json_object *>("Surface does not exist");
- }
-
- if (!this->controller->surface_exists(*surface_id)) {
- return Err<json_object *>("Surface does not exist in controller!");
- }
-
- auto layer_id = this->layers.get_layer_id(*surface_id);
- if (!layer_id) {
- return Err<json_object *>("Surface is not on any layer!");
- }
-
- auto o_state = *this->layers.get_layout_state(*surface_id);
- if (o_state == nullptr) {
- return Err<json_object *>("Could not find layer for surface");
- }
-
- struct LayoutState &state = *o_state;
- if ((state.main != *surface_id) && (state.sub != *surface_id)) {
- return Err<json_object *>("Surface is inactive");
- }
-
- // Set area rectangle
- compositor::rect area_info = this->area_info[*surface_id];
- json_object *object = json_object_new_object();
- json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
- json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
- json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
- json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
-
- return Ok<json_object *>(object);
-}
-
-void App::activate(int id) {
- auto ip = this->controller->sprops.find(id);
- if (ip != this->controller->sprops.end()) {
- this->controller->surfaces[id]->set_visibility(0);
- this->layout_commit();
- this->controller->surfaces[id]->set_visibility(1);
- char const *label =
- this->lookup_name(id).value_or("unknown-name").c_str();
- this->emit_visible(label);
- this->emit_activated(label);
- }
-}
-
-void App::deactivate(int id) {
- auto ip = this->controller->sprops.find(id);
- if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
- this->controller->surfaces[id]->set_visibility(0);
- char const *label =
- this->lookup_name(id).value_or("unknown-name").c_str();
- this->emit_deactivated(label);
- this->emit_invisible(label);
- }
-}
-
-void App::deactivate_main_surface() {
- this->layers.main_surface = -1;
- this->api_deactivate_surface(this->layers.main_surface_name.c_str());
-}
-
-bool App::can_split(struct LayoutState const &state, int new_id) {
- if (state.main != -1 && state.main != new_id) {
- auto new_id_layer = this->layers.get_layer_id(new_id).value();
- auto current_id_layer = this->layers.get_layer_id(state.main).value();
-
- // surfaces are on separate layers, don't bother.
- if (new_id_layer != current_id_layer) {
- return false;
- }
-
- std::string const &new_id_str = this->lookup_name(new_id).value();
- std::string const &cur_id_str = this->lookup_name(state.main).value();
-
- auto const &layer = this->layers.get_layer(new_id_layer);
-
- HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str());
-
- if (layer->layouts.empty()) {
- return false;
- }
-
- for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
- HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str());
- auto rem = std::regex(i->main_match);
- if (std::regex_match(cur_id_str, rem)) {
- // build the second one only if the first already matched
- HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
- auto res = std::regex(i->sub_match);
- if (std::regex_match(new_id_str, res)) {
- HMI_DEBUG("wm", "layout matched!");
- return true;
+result<int> App::api_request_surface(char const *appid, char const *drawing_name)
+{
+ auto lid = this->layers.get_layer_id(std::string(drawing_name));
+ if (!lid)
+ {
+ /**
+ * register drawing_name as fallback and make it displayed.
+ */
+ lid = this->layers.get_layer_id(std::string("Fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
+ if (!lid)
+ {
+ return Err<int>("Drawing name does not match any role, Fallback is disabled");
+ }
+ }
+
+ auto rname = this->lookup_id(drawing_name);
+ if (!rname)
+ {
+ // name does not exist yet, allocate surface id...
+ auto id = int(this->id_alloc.generate_id(drawing_name));
+ this->layers.add_surface(id, *lid);
+
+ // set the main_surface[_name] here and now
+ if (!this->layers.main_surface_name.empty() &&
+ this->layers.main_surface_name == drawing_name)
+ {
+ this->layers.main_surface = id;
+ HMI_DEBUG("wm", "Set main_surface id to %u", id);
+ }
+
+ // add client into the db
+ std::string appid_str(appid);
+ std::string role(drawing_name);
+ //g_app_list.addClient(appid_str, role);
+ g_app_list.addClient(appid_str, *lid, id, role);
+
+ return Ok<int>(id);
+ }
+
+ // Check currently registered drawing names if it is already there.
+ return Err<int>("Surface already present");
+}
+
+char const *App::api_request_surface(char const *appid, char const *drawing_name,
+ char const *ivi_id)
+{
+ ST();
+
+ auto lid = this->layers.get_layer_id(std::string(drawing_name));
+ unsigned sid = std::stol(ivi_id);
+
+ if (!lid)
+ {
+ /**
+ * register drawing_name as fallback and make it displayed.
+ */
+ lid = this->layers.get_layer_id(std::string("Fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
+ if (!lid)
+ {
+ return "Drawing name does not match any role, Fallback is disabled";
+ }
+ }
+
+ auto rname = this->lookup_id(drawing_name);
+
+ if (rname)
+ {
+ return "Surface already present";
+ }
+
+ // register pair drawing_name and ivi_id
+ this->id_alloc.register_name_id(drawing_name, sid);
+ this->layers.add_surface(sid, *lid);
+
+ // this surface is already created
+ HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);
+
+ this->controller->layers[*lid]->add_surface(sid);
+ this->layout_commit();
+
+ return nullptr;
+}
+
+/**
+ * This function is substitute of requestSurface
+ * If surface creation is faster than application request of this function,
+ * WM will bind surfaceID with application and role.
+ * If surface creation is slower than application request of thie function,
+ * WM will put Client into pending list.
+ *
+ * Note :
+ * Application can request with pid but this is temporary solution for now.
+ * This will be removed.
+ * */
+bool App::api_set_role(char const *appid, char const *drawing_name, unsigned pid){
+ std::string id = appid;
+ std::string role = drawing_name;
+ unsigned surface = 0;
+ WMError wm_err = WMError::UNKNOWN;
+ bool ret = false;
+
+ // get layer ID which role should be in
+ auto lid = this->layers.get_layer_id(role);
+ if (!lid)
+ {
+ /**
+ * register drawing_name as fallback and make it displayed.
+ */
+ lid = this->layers.get_layer_id(std::string("Fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role.c_str());
+ if (!lid)
+ {
+ HMI_ERROR("wm", "Drawing name does not match any role, Fallback is disabled");
+ return ret;
+ }
+ }
+
+ if(0 != pid){
+ // search floating surfaceID from pid if pid is designated.
+ // It is not good that application request with its pid
+ //wm_err = g_app_list.lookUpFloatingSurface(pid, &surface);
+ }
+ else{
+ // get floating surface with appid. If WM queries appid from pid,
+ // WM can bind appid and role to surface (not implemented yet)
+ //wm_err = g_app_list.lookUpFloatingSurface(id);
+ }
+ if(wm_err != WMError::SUCCESS){
+ HMI_ERROR("wm", "No floating surface for app: %s", id.c_str());
+ //g_app_list.addFloatingClient(id, *lid, role);
+ HMI_NOTICE("wm", "%s : Waiting for surface creation", id.c_str());
+ return ret;
+ }
+
+ ret = true;
+ if (g_app_list.contains(id))
+ {
+ HMI_INFO("wm", "Add role: %s with surface: %d. Client %s has multi surfaces.",
+ role.c_str(), surface, id.c_str());
+ //wm_err = g_app_list.appendRole(id, surface, role);
+ if(wm_err != WMError::SUCCESS){
+ HMI_INFO("wm", errorDescription(wm_err));
+ }
+ }
+ else{
+ HMI_INFO("wm", "Create new client: %s, surface: %d into layer: %d with role: %s",
+ id.c_str(), surface, *lid, role.c_str());
+ g_app_list.addClient(id, *lid, surface, role);
+ }
+ return ret;
+}
+
+result<json_object *> App::api_get_display_info()
+{
+ // Check controller
+ if (!this->controller)
+ {
+ return Err<json_object *>("ivi_controller global not available");
+ }
+
+ // Set display info
+ compositor::size o_size = this->controller->output_size;
+ compositor::size p_size = this->controller->physical_size;
+
+ json_object *object = json_object_new_object();
+ json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
+ json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
+ json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
+ json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
+
+ return Ok<json_object *>(object);
+}
+
+result<json_object *> App::api_get_area_info(char const *drawing_name)
+{
+ HMI_DEBUG("wm", "called");
+
+ // Check drawing name, surface/layer id
+ auto const &surface_id = this->lookup_id(drawing_name);
+ if (!surface_id)
+ {
+ return Err<json_object *>("Surface does not exist");
+ }
+
+ if (!this->controller->surface_exists(*surface_id))
+ {
+ return Err<json_object *>("Surface does not exist in controller!");
+ }
+
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+ if (!layer_id)
+ {
+ return Err<json_object *>("Surface is not on any layer!");
+ }
+
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ if (o_state == nullptr)
+ {
+ return Err<json_object *>("Could not find layer for surface");
+ }
+
+ struct LayoutState &state = *o_state;
+ if ((state.main != *surface_id) && (state.sub != *surface_id))
+ {
+ return Err<json_object *>("Surface is inactive");
+ }
+
+ // Set area rectangle
+ compositor::rect area_info = this->area_info[*surface_id];
+ json_object *object = json_object_new_object();
+ json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
+ json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
+ json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
+ json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
+
+ return Ok<json_object *>(object);
+}
+
+void App::activate(int id)
+{
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end())
+ {
+ this->controller->surfaces[id]->set_visibility(1);
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+
+ // FOR CES DEMO >>>
+ if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation")))
+ {
+ for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i)
+ {
+ if (id == *i)
+ {
+ // Remove id
+ this->surface_bg.erase(i);
+
+ // Remove from BG layer (999)
+ HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
+ this->controller->layers[999]->remove_surface(id);
+
+ // Add to FG layer (1001)
+ HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
+ this->controller->layers[1001]->add_surface(id);
+
+ for (int j : this->surface_bg)
+ {
+ HMI_DEBUG("wm", "Stored id:%d", j);
+ }
+ break;
+ }
+ }
+ }
+ // <<< FOR CES DEMO
+ this->layout_commit();
+
+ this->emit_visible(label);
+ this->emit_activated(label);
+ }
+}
+
+void App::deactivate(int id)
+{
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end())
+ {
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
+
+ // FOR CES DEMO >>>
+ if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation")))
+ {
+
+ // Store id
+ this->surface_bg.push_back(id);
+
+ // Remove from FG layer (1001)
+ HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
+ this->controller->layers[1001]->remove_surface(id);
+
+ // Add to BG layer (999)
+ HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
+ this->controller->layers[999]->add_surface(id);
+
+ for (int j : surface_bg)
+ {
+ HMI_DEBUG("wm", "Stored id:%d", j);
+ }
+ }
+ else
+ {
+ this->controller->surfaces[id]->set_visibility(0);
+ }
+ // <<< FOR CES DEMO
+
+ this->emit_deactivated(label);
+ this->emit_invisible(label);
+ }
+}
+
+void App::deactivate_main_surface()
+{
+ this->layers.main_surface = -1;
+ std::string appid = "HomeScreen";
+ this->api_deactivate_surface(appid.c_str(), this->layers.main_surface_name.c_str(), [](const char *) {});
+}
+
+bool App::can_split(struct LayoutState const &state, int new_id)
+{
+ if (state.main != -1 && state.main != new_id)
+ {
+ auto new_id_layer = this->layers.get_layer_id(new_id).value();
+ auto current_id_layer = this->layers.get_layer_id(state.main).value();
+
+ // surfaces are on separate layers, don't bother.
+ if (new_id_layer != current_id_layer)
+ {
+ return false;
+ }
+
+ std::string const &new_id_str = this->lookup_name(new_id).value();
+ std::string const &cur_id_str = this->lookup_name(state.main).value();
+
+ auto const &layer = this->layers.get_layer(new_id_layer);
+
+ HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str());
+
+ if (layer->layouts.empty())
+ {
+ return false;
+ }
+
+ for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++)
+ {
+ HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str());
+ auto rem = std::regex(i->main_match);
+ if (std::regex_match(cur_id_str, rem))
+ {
+ // build the second one only if the first already matched
+ HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
+ auto res = std::regex(i->sub_match);
+ if (std::regex_match(new_id_str, res))
+ {
+ HMI_DEBUG("wm", "layout matched!");
+ return true;
+ }