+WMError App::checkPolicy(unsigned req_num)
+{
+ /*
+ * Check Policy
+ */
+ // get current trigger
+ bool found = false;
+ bool split = false;
+ WMError ret = WMError::LAYOUT_CHANGE_FAIL;
+ auto trigger = g_app_list.getRequest(req_num, &found);
+ if (!found)
+ {
+ ret = WMError::NO_ENTRY;
+ return ret;
+ }
+ std::string req_area = trigger.area;
+
+ // >>>> Compatible with current window manager until policy manager coming
+ if (trigger.task == Task::TASK_ALLOCATE)
+ {
+ HMI_SEQ_DEBUG(req_num, "Check split or not");
+ const char *msg = this->check_surface_exist(trigger.role.c_str());
+
+ if (msg)
+ {
+ HMI_SEQ_ERROR(req_num, msg);
+ ret = WMError::LAYOUT_CHANGE_FAIL;
+ return ret;
+ }
+
+ auto const &surface_id = this->lookup_id(trigger.role.c_str());
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ struct LayoutState &state = *o_state;
+
+ unsigned curernt_sid = state.main;
+ split = this->can_split(state, *surface_id);
+
+ if (split)
+ {
+ HMI_SEQ_DEBUG(req_num, "Split happens");
+ // Get current visible role
+ std::string add_role = this->lookup_name(state.main).value();
+ // Set next area
+ std::string add_area = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
+ // Change request area
+ req_area = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
+ // set another action
+ std::string add_name = g_app_list.getAppID(curernt_sid, add_role, &found);
+ if (!found)
+ {
+ HMI_SEQ_ERROR(req_num, "Couldn't widhdraw with surfaceID : %s", curernt_sid);
+ ret = WMError::NOT_REGISTERED;
+ return ret;
+ }
+ HMI_SEQ_INFO(req_num, "Additional split app %s, role: %s, area: %s",
+ add_name.c_str(), add_role.c_str(), add_area.c_str());
+ // Set split action
+ bool visible = true;
+ bool end_draw_finished = false;
+ WMAction split_action{
+ add_name,
+ add_role,
+ add_area,
+ visible,
+ end_draw_finished};
+ WMError ret = g_app_list.setAction(req_num, split_action);
+ if (ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_ERROR(req_num, "Failed to set action");
+ return ret;
+ }
+ g_app_list.reqDump();
+ }
+ }
+ else
+ {
+ HMI_SEQ_DEBUG(req_num, "split doesn't happen");
+ }
+
+ // Set invisible task(Remove if policy manager finish)
+ ret = this->setInvisibleTask(trigger.role, split);
+ if(ret != WMError::SUCCESS)
+ {
+ HMI_SEQ_ERROR(req_num, "Failed to set invisible task: %s", errorDescription(ret));
+ return ret;
+ }
+
+ /* get new status from Policy Manager */
+ HMI_SEQ_NOTICE(req_num, "ATM, Policy manager does't exist, then set WMAction as is");
+
+ ret = g_app_list.setAction(req_num, trigger.appid, trigger.role, req_area, trigger.task);
+ g_app_list.reqDump();
+
+ return ret;
+}
+
+WMError App::startTransition(unsigned req_num)
+{
+ bool sync_draw_happen = false;
+ bool found = false;
+ WMError ret = WMError::SUCCESS;
+ auto actions = g_app_list.getActions(req_num, &found);
+ if (!found)
+ {
+ ret = WMError::NO_ENTRY;
+ HMI_SEQ_ERROR(req_num, "Window Manager bug :%s : Action is not set", errorDescription(ret));
+ return ret;
+ }
+
+ for (const auto &y : actions)
+ {
+ if (y.visible)
+ {
+ sync_draw_happen = true;
+ this->emit_syncdraw(y.role, y.area);
+ /* TODO: emit event for app not subscriber
+ if(g_app_list.contains(y.appid))
+ g_app_list.lookUpClient(y.appid)->emit_syncdraw(y.role, y.area); */
+ }
+ }
+
+ if (sync_draw_happen)
+ {
+ this->setTimer();
+ }
+ else
+ {
+ // deactivate only, no syncDraw
+ // Make it deactivate here
+ for (const auto &z : actions)
+ {
+ if (g_app_list.contains(z.appid))
+ {
+ auto client = g_app_list.lookUpClient(z.appid);
+ this->deactivate(client->surfaceID(z.role));
+ }
+ }
+ ret = NO_LAYOUT_CHANGE;
+ }
+ return ret;
+}
+
+WMError App::setInvisibleTask(const std::string &role, bool split)
+{
+ unsigned req = g_app_list.currentRequestNumber();
+ HMI_SEQ_DEBUG(req, "set current visible app to invisible task");
+ // This task is copied from original actiavete surface
+ const char *drawing_name = role.c_str();
+ auto const &surface_id = this->lookup_id(drawing_name);
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ struct LayoutState &state = *o_state;
+ std::string add_name, add_role;
+ std::string add_area = "";
+ int surface;
+ bool visible = false;
+ bool end_draw_finished = true;
+ bool found = false;
+
+ for (auto const &l : this->layers.mapping)
+ {
+ if (l.second.layer_id <= *layer_id)
+ {
+ continue;
+ }
+ if (l.second.state.main != -1)
+ {
+ //this->deactivate(l.second.state.main);
+ surface = l.second.state.main;
+ add_role = *this->id_alloc.lookup(surface);
+ add_name = g_app_list.getAppID(surface, add_role, &found);
+ if(!found){
+ return WMError::NOT_REGISTERED;
+ }
+ HMI_SEQ_INFO(req, "Invisible %s", add_name.c_str());
+ WMAction act{add_name, add_role, add_area, visible, end_draw_finished};
+ g_app_list.setAction(req, act);
+ l.second.state.main = -1;
+ }
+
+ if (l.second.state.sub != -1)
+ {
+ //this->deactivate(l.second.state.sub);
+ surface = l.second.state.sub;
+ add_role = *this->id_alloc.lookup(surface);
+ add_name = g_app_list.getAppID(surface, add_role, &found);
+ if (!found)
+ {
+ return WMError::NOT_REGISTERED;
+ }
+ HMI_SEQ_INFO(req, "Invisible %s", add_name.c_str());
+ WMAction act{add_name, add_role, add_area, visible, end_draw_finished};
+ g_app_list.setAction(req, act);
+ l.second.state.sub = -1;
+ }
+ }
+
+ // change current state here, but this is hack
+ auto layer = this->layers.get_layer(*layer_id);
+
+ if (state.main == -1)
+ {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+ state = LayoutState{*surface_id};
+ /* this->try_layout(
+ state, LayoutState{*surface_id}, [&](LayoutState const &nl) {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+ //this->surface_set_layout(*surface_id);
+ state = nl;
+
+ //compositor::rect area_rect = this->area_info[*surface_id];
+ }); */
+ }
+ else
+ {
+ if (0 != strcmp(drawing_name, "HomeScreen"))
+ {
+ if (split)
+ {
+ std::string main =
+ std::move(*this->id_alloc.lookup(state.main));
+ if (state.sub != *surface_id)
+ {
+ if (state.sub != -1)
+ {
+ //this->deactivate(state.sub);
+ WMAction deact_sub;
+ deact_sub.role = main;
+ deact_sub.area = add_area;
+ deact_sub.appid = g_app_list.getAppID(state.sub, main, &found);
+ if (!found)
+ {
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ return WMError::NOT_REGISTERED;
+ }
+ deact_sub.visible = visible;
+ deact_sub.end_draw_finished = end_draw_finished;
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ g_app_list.setAction(req, deact_sub);
+ }
+ }
+ state = LayoutState{state.main, *surface_id};
+ }
+ else
+ {
+ HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
+
+ //this->surface_set_layout(*surface_id);
+ if (state.main != *surface_id)
+ {
+ // this->deactivate(state.main);
+ WMAction deact_main;
+ deact_main.role = std::move(*this->id_alloc.lookup(state.main));
+ ;
+ deact_main.area = add_area;
+ deact_main.appid = g_app_list.getAppID(state.main, deact_main.role, &found);
+ if (!found)
+ {
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ return WMError::NOT_REGISTERED;
+ }
+ deact_main.visible = visible;
+ deact_main.end_draw_finished = end_draw_finished;
+ HMI_SEQ_DEBUG(req, "sub surface doesn't exist");
+ g_app_list.setAction(req, deact_main);
+ }
+ if (state.sub != -1)
+ {
+ if (state.sub != *surface_id)
+ {
+ //this->deactivate(state.sub);
+ WMAction deact_sub;
+ deact_sub.role = std::move(*this->id_alloc.lookup(state.sub));
+ ;
+ deact_sub.area = add_area;
+ deact_sub.appid = g_app_list.getAppID(state.sub, deact_sub.role, &found);
+ if (!found)
+ {
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ return WMError::NOT_REGISTERED;
+ }
+ deact_sub.visible = visible;
+ deact_sub.end_draw_finished = end_draw_finished;
+ HMI_SEQ_DEBUG(req, "sub surface ddoesn't exist");
+ g_app_list.setAction(req, deact_sub);
+ }
+ }
+ state = LayoutState{*surface_id};
+ }
+ }
+ }
+
+ return WMError::SUCCESS;
+}
+
+/* void App::lm_layout_change(const char *drawing_name)
+{
+ auto const &surface_id = this->lookup_id(drawing_name);
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ struct LayoutState &state = *o_state;
+
+ // disable layers that are above our current layer
+ for (auto const &l : this->layers.mapping)
+ {
+ if (l.second.layer_id <= *layer_id)
+ {
+ continue;
+ }
+
+ bool flush = false;
+ if (l.second.state.main != -1)
+ {
+ this->deactivate(l.second.state.main);
+ l.second.state.main = -1;
+ flush = true;
+ }
+
+ if (l.second.state.sub != -1)
+ {
+ this->deactivate(l.second.state.sub);
+ l.second.state.sub = -1;
+ flush = true;
+ }
+
+ if (flush)
+ {