void AglSetBackGroundApp(views::Widget* widget);
void AglSetPanelApp(views::Widget* widget, uint32_t edge);
bool IsSurfaceConfigured(views::Widget* widget);
void AglSetBackGroundApp(views::Widget* widget);
void AglSetPanelApp(views::Widget* widget, uint32_t edge);
bool IsSurfaceConfigured(views::Widget* widget);