+<!--
+ org.agl.homescreen:
+ @short_description: A generic interface for the HomeScreen app.
+
+ This interface is a collection of methods from different functional areas to control the HomeScreen app.
+-->
+ <interface name="org.agl.homescreen">
+ <!--
+ hardKeyPressed:
+ @key: The key that was pressed using the inputevent.hpp InputEvent::HardKey type.
+
+ This is used to inject hard keys into the HomeScreen app.
+ -->
+ <method name="hardKeyPressed">
+ <arg name="key" type="i" direction="in"/>
+ </method>
+ <!--
+ getSurfaceStatus:
+ @surfaceId: The given surface.
+ @status: The status can be unknown (-1), visible (0), invisible (1)
+
+ A surface can have three states. It can be visible, then it is shown on the screen.
+ It can be invisible, then it is not shown on the screen. Or the state is unknown.
+ -->
+ <method name="getSurfaceStatus">
+ <arg name="surfaceId" type="i" direction="in"/>
+ <arg name="status" type="i" direction="out"/>
+ </method>
+ <!--
+ requestSurfaceIdToFullScreen:
+ @surfaceId: The surface that request to be shown fullscreen.
+
+ This allows an application to set a surface to full screen.
+ -->
+ <method name="requestSurfaceIdToFullScreen">
+ <arg name="surfaceId" type="i" direction="in"/>
+ </method>
+ <!--
+ getAllSurfacesOfProcess:
+ @pid: The PID of the process.
+ @surfaceIds: A list of surfaces that were created by the process.
+
+ The surface IDs can for example be used to assign them to a layout render area.
+ -->
+ <method name="getAllSurfacesOfProcess">
+ <arg name="pid" type="i" direction="in"/>
+ <arg name="surfaceIds" type="ai" direction="out"/>
+ <annotation name="org.qtproject.QtDBus.QtTypeName.Out0" value="QList<int>"/>
+ </method>
+ <!--
+ renderSurfaceToAreaAllowed:
+ @surfaceId: The surface that is requested.
+ @layoutArea: The layout area where the surface shall be rendered.
+ @allowed: Returns true, if the surface is allowed to be rendered in the area
+
+ This function can be used to request, if it is allowed to render a surface in a layout area in preparation
+ of the real renderSurfaceToArea command. This call will not change anything, it is only a request.
+ -->
+ <method name="renderSurfaceToAreaAllowed">
+ <arg name="surfaceId" type="i" direction="in"/>
+ <arg name="layoutArea" type="i" direction="in"/>
+ <arg name="allowed" type="b" direction="out"/>
+ </method>
+ <!--
+ renderSurfaceToArea:
+ @surfaceId: The surface that is requested.
+ @layoutArea: The layout area where the surface shall be rendered.
+
+ This is a special case. In the normal use case, one layout area is always filled completely
+ with the first surface, that the process creates (more precise: the surface with the lowest id).
+ By using this function, an app can request to position a different surface in the layout area.
+ -->
+ <method name="renderSurfaceToArea">
+ <arg name="surfaceId" type="i" direction="in"/>
+ <arg name="layoutArea" type="i" direction="in"/>
+ </method>
+ </interface>