+static void
+agl_shell_app_state(void *data, struct agl_shell *agl_shell,
+ const char *app_id, uint32_t state)
+{
+ struct shell_data *shell_data = static_cast<struct shell_data *>(data);
+ HomescreenHandler *homescreenHandler = shell_data->homescreenHandler;
+
+ if (!homescreenHandler)
+ return;
+
+ switch (state) {
+ case AGL_SHELL_APP_STATE_STARTED:
+ qDebug() << "Got AGL_SHELL_APP_STATE_STARTED for app_id " << app_id;
+ homescreenHandler->processAppStatusEvent(app_id, "started");
+ break;
+ case AGL_SHELL_APP_STATE_TERMINATED:
+ qDebug() << "Got AGL_SHELL_APP_STATE_TERMINATED for app_id " << app_id;
+ // handled by HomescreenHandler::processAppStatusEvent
+ break;
+ case AGL_SHELL_APP_STATE_ACTIVATED:
+ qDebug() << "Got AGL_SHELL_APP_STATE_ACTIVATED for app_id " << app_id;
+ homescreenHandler->addAppToStack(app_id);
+ break;
+ default:
+ break;
+ }
+}
+
+