- // WindowManager
- if(qwm->init(port,secret) != 0){
- exit(EXIT_FAILURE);
- }
- AGLScreenInfo screenInfo(qwm->get_scale_factor());
- engine.rootContext()->setContextProperty(QStringLiteral("scale_factor"), screenInfo.scale_factor());
- // Request a surface as described in layers.json windowmanager’s file
- if (qwm->requestSurface(graphic_role) != 0) {
- exit(EXIT_FAILURE);
- }
- // Create an event callbnewack against an event type. Here a lambda is called when SyncDraw event occurs
- qwm->set_event_handler(QLibWindowmanager::Event_SyncDraw, [qwm, &graphic_role](json_object*) {
- fprintf(stderr, "Surface got syncDraw!\n");
- qwm->endDraw(graphic_role);
- });
-
- // HomeScreen
- std::string token = secret.toStdString();
- hs->init(port, token.c_str());
- // Set the event handler for Event_TapShortcut which will activate the surface for windowmanager
- hs->set_event_handler(LibHomeScreen::Event_TapShortcut, [qwm, &graphic_role](json_object *object){
- qDebug("Surface %s got tapShortcut\n", graphic_role.toStdString().c_str());
- qwm->activateWindow(graphic_role);
- });
-#else
- engine.rootContext()->setContextProperty(QStringLiteral("scale_factor"), 1.0);
-#endif
- engine.load(QUrl(QStringLiteral("qrc:/Mixer.qml")));
-
- // Find the instantiated model QObject and connect the signals/slots
- QList<QObject*> mobjs = engine.rootObjects();
- if (mobjs.empty())
- {
- qDebug() << "[ERROR] Failed to load QML!";
- return -1;
- }
-
- QQuickWindow *window = qobject_cast<QQuickWindow *>(mobjs.first());
-#ifdef NATIVE_BUILD
- window->setFlags(window->flags() & ~Qt::FramelessWindowHint); // Remove the borderless flag
- window->setHeight(QGuiApplication::primaryScreen()->geometry().height());
-#else
- QObject::connect(window, SIGNAL(frameSwapped()), qwm, SLOT(slotActivateWindow()));
-#endif
- }
- else
- {
- qDebug() << "[ERROR] No port and token specified!";
- return -1;