private:
WindowmanagerAdaptor *mp_windowManagerAdaptor;
QMap<int, QList<SimpleRect> > m_layouts;
QMap<int, QString> m_layoutNames;
int m_currentLayout;
void dumpScene();
private:
WindowmanagerAdaptor *mp_windowManagerAdaptor;
QMap<int, QList<SimpleRect> > m_layouts;
QMap<int, QString> m_layoutNames;
int m_currentLayout;
void dumpScene();
#ifdef __arm__
void createNewLayer(int layerId);
void addSurfaceToLayer(int surfaceId, int layerId);
#ifdef __arm__
void createNewLayer(int layerId);
void addSurfaceToLayer(int surfaceId, int layerId);
QMap<t_ilm_uint, SurfaceInfo> *mp_surfaces;
/* one layer per pid is created
QMap<t_ilm_uint, SurfaceInfo> *mp_surfaces;
/* one layer per pid is created
QString getLayoutName(int layoutId);
void setLayoutById(int layoutId);
void setLayoutByName(const QString &layoutName);
QString getLayoutName(int layoutId);
void setLayoutById(int layoutId);
void setLayoutByName(const QString &layoutName);