if (m_pending_to_show != -1) {
showAppLayer(m_pending_to_show);
} else {
// display layer render order
t_ilm_layer renderOrder[WINDOWMANAGER_LAYER_NUM];
int num_layers = getLayerRenderOrder(renderOrder);
if (m_pending_to_show != -1) {
showAppLayer(m_pending_to_show);
} else {
// display layer render order
t_ilm_layer renderOrder[WINDOWMANAGER_LAYER_NUM];
int num_layers = getLayerRenderOrder(renderOrder);