// \___/ \__,_|\__| .__/ \__,_|\__|
// |_|
struct output : wayland_proxy<struct wl_output> {
+ int width;
+ int height;
+ int refresh;
+
output(struct wl_registry *registry, uint32_t name, uint32_t version);
// Events
struct layer : public wayland_proxy<struct ivi_controller_layer>,
controlled_entity {
layer(uint32_t i, struct controller *c);
+ layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
~layer() override;
// Requests
struct screen : public wayland_proxy<struct ivi_controller_screen>,
controlled_entity {
screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
+
+ void clear() { ivi_controller_screen_clear(this->proxy); }
+ void add_layer(layer *l) { ivi_controller_screen_add_layer(this->proxy, l->proxy); }
};
// _ _ _
std::map<uint32_t, std::unique_ptr<struct layer>> layers;
std::map<uint32_t, std::unique_ptr<struct screen>> screens;
+ typedef std::pair<char const *, std::function<void(struct controller *)>>
+ name_task_pair;
+ std::vector<name_task_pair> pending;
+
+ size output_size;
+
+ void add_task(char const *name,
+ std::function<void(struct controller *)> &&f) {
+ this->pending.emplace_back(std::make_pair(name, f));
+ }
+
+ void execute_pending() {
+ if (!this->pending.empty()) {
+ for (auto &t : this->pending) {
+ logdebug("executing task '%s'", t.first);
+ t.second(this);
+ }
+ this->pending.clear();
+ ivi_controller_commit_changes(this->proxy);
+ }
+ }
+
controller(struct wl_registry *r, uint32_t name, uint32_t version);
~controller() override;
+ // Requests
+ void commit_changes() const { ivi_controller_commit_changes(this->proxy); }
+ void layer_create(uint32_t id, int32_t w, int32_t h);
+ void surface_create(uint32_t id);
+
// Events
// controller
void controller_screen(uint32_t id, struct ivi_controller_screen *screen);