screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
void clear() { ivi_controller_screen_clear(this->proxy); }
- void add_layer(layer *l) { ivi_controller_screen_add_layer(this->proxy, l->proxy); }
+ void add_layer(layer *l) {
+ ivi_controller_screen_add_layer(this->proxy, l->proxy);
+ }
};
// _ _ _