return Ok(j);
}
-struct result<layer_map>
- load_layer_map(char const *filename) {
+struct result<layer_map> load_layer_map(char const *filename) {
logdebug("loading IDs from %s", filename);
auto j = file_to_json(filename);
controller{},
outputs(),
config(),
- layouts(),
layers(),
id_alloc{},
- pending_events(false) {
+ pending_events(false),
+ policy{} {
assert(g_app == nullptr);
g_app = this;
return -1;
}
+bool App::pop_pending_events() {
+ bool x{true};
+ return this->pending_events.compare_exchange_strong(
+ x, false, std::memory_order_consume);
+}
+
+void App::set_pending_events() {
+ this->pending_events.store(true, std::memory_order_release);
+}
+
+optional<int> App::lookup_id(char const *name) {
+ return this->id_alloc.lookup(std::string(name));
+}
+optional<std::string> App::lookup_name(int id) {
+ return this->id_alloc.lookup(id);
+}
+
// _ _ _ _ _ ____
// (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \
// | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | |
// XXX: This likely needs to be sorted by order (note, we don't (yet?)
// do any zorder arrangement).
for (auto const &i : this->layers.mapping) {
- c->layer_create(i.layer_id, o->width, o->height);
- auto &l = layers[i.layer_id];
+ c->layer_create(i.second.layer_id, o->width, o->height);
+ auto &l = layers[i.second.layer_id];
l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
- logdebug("Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(),
- i.layer_id, i.id_min, i.id_max, i.role.c_str());
- this->layouts[l->id] = LayoutState{};
+ logdebug("Setting up layer %s (%d) for surface role match \"%s\"",
+ i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
}
// Add layers to screen (XXX: are they sorted correctly?)
s->set_render_order(this->layers.layers);
- c->commit_changes();
-
- this->display->flush();
+ this->layout_commit();
return 0;
}
} // namespace
-void App::surface_set_layout_full(uint32_t surface_id) {
+void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
if (!this->controller->surface_exists(surface_id)) {
- logerror("Surface %d does not exist", int(surface_id));
+ logerror("Surface %d does not exist", surface_id);
return;
}
auto o_layer_id = this->layers.get_layer_id(surface_id);
if (!o_layer_id) {
- logerror("Surface %d is not associated with any layer!", int(surface_id));
+ logerror("Surface %d is not associated with any layer!", surface_id);
return;
}
- uint32_t layer_id = o_layer_id.value();
- logdebug("surface_set_layout for surface %u on layer %u", surface_id,
- layer_id);
+ uint32_t layer_id = *o_layer_id;
auto const &layer = this->layers.get_layer(layer_id);
auto rect = layer.value().rect;
h = this->controller->output_size.h + 1 + h;
}
- // configure surface to wxh dimensions
- s->set_configuration(w, h);
-
- // set source reactangle, even if we should not need to set it.
- s->set_source_rectangle(0, 0, w, h);
+ if (sub_surface_id) {
+ if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
+ logerror(
+ "surface_set_layout: layers of surfaces (%d and %d) don't match!",
+ surface_id, *sub_surface_id);
+ return;
+ }
- // set destination to the display rectangle
- s->set_destination_rectangle(x, y, w, h);
+ int x_off = 0;
+ int y_off = 0;
- //redraw_fix(this, s, x, y, w, h);
+ // split along major axis
+ if (w > h) {
+ w /= 2;
+ x_off = w;
+ } else {
+ h /= 2;
+ y_off = h;
+ }
- logdebug("Surface %u now with rect { %d, %d, %d, %d }",
- surface_id, x, y, w, h);
-}
+ auto &ss = this->controller->surfaces[*sub_surface_id];
-void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) {
- if (!this->controller->surface_exists(surface_id)) {
- logerror("Surface %d does not exist", int(surface_id));
- return;
- }
-
- auto o_layer_id = this->layers.get_layer_id(surface_id);
+ logdebug("surface_set_layout for sub surface %u on layer %u",
+ *sub_surface_id, layer_id);
- if (!o_layer_id) {
- logerror("Surface %d is not associated with any layer!", int(surface_id));
- return;
+ // configure surface to wxh dimensions
+ ss->set_configuration(w, h);
+ // set source reactangle, even if we should not need to set it.
+ ss->set_source_rectangle(0, 0, w, h);
+ // set destination to the display rectangle
+ ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
}
- uint32_t layer_id = o_layer_id.value();
logdebug("surface_set_layout for surface %u on layer %u", surface_id,
layer_id);
- auto const &layer = this->layers.get_layer(layer_id);
- auto rect = layer.value().rect;
- auto &s = this->controller->surfaces[surface_id];
- auto &ss = this->controller->surfaces[sub_surface_id];
-
- int x = rect.x;
- int y = rect.y;
- int w = rect.w;
- int h = rect.h;
-
- this->state.main = surface_id;
- this->state.sub = sub_surface_id;
- this->state.s = LayoutState::Split;
-
- // less-than-0 values refer to MAX + 1 - $VALUE
- // e.g. MAX is either screen width or height
- if (w < 0) {
- w = this->controller->output_size.w + 1 + w;
- }
- if (h < 0) {
- h = this->controller->output_size.h + 1 + h;
- }
-
- int x_off = 0;
- int y_off = 0;
-
- // split along major axis
- if (w > h) {
- w /= 2;
- x_off = w;
- } else {
- h /= 2;
- y_off = h;
- }
-
// configure surface to wxh dimensions
s->set_configuration(w, h);
// set source reactangle, even if we should not need to set it.
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
- // configure surface to wxh dimensions
- ss->set_configuration(w, h);
- // set source reactangle, even if we should not need to set it.
- ss->set_source_rectangle(0, 0, w, h);
- // set destination to the display rectangle
- ss->set_destination_rectangle(x+x_off, y+y_off, w, h);
-
- //redraw_fix(this, s, x, y, w, h);
- //redraw_fix(this, ss, x+x_off, y+y_off, w, h);
+ // redraw_fix(this, s, x, y, w, h);
+ // redraw_fix(this, ss, x+x_off, y+y_off, w, h);
logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
surface_id, layer_id, x, y, w, h);
}
-char const *App::activate_surface(char const *drawing_name) {
+void App::layout_commit() {
+ this->controller->commit_changes();
+ this->display->flush();
+}
+
+char const *App::api_activate_surface(char const *drawing_name) {
ST();
auto const &surface_id = this->lookup_id(drawing_name);
return "Surface does not exist in controller!";
}
- if (this->state.main == *surface_id || this->state.sub == *surface_id) {
- return "Surface already active";
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+
+ if (!layer_id) {
+ return "Surface is not on any layer!";
}
- // Special case main_surface
- if (*surface_id == this->layers.main_surface) {
- for (auto const &s: this->controller->surfaces) {
- if (s.second->id != *surface_id) {
- this->deactivate(s.second->id);
- }
- }
- this->activate(*surface_id);
- this->state.main = this->state.sub = -1;
- this->state.s = LayoutState::Single;
- // commit changes
- this->controller->commit_changes();
- this->display->flush();
- return nullptr;
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+
+ if (o_state == nullptr) {
+ return "Could not find layer for surface";
}
- // This should involve a policy check, but as we do not (yet) have
- // such a thing, we will just switch to this surface.
- // XXX: input focus missing!!1
+ struct LayoutState &state = *o_state;
- if (this->state.main == -1) {
- this->emit_syncdraw(drawing_name);
+ // disable layers that are above our current layer
+ for (auto const &l : this->layers.mapping) {
+ if (l.second.layer_id <= *layer_id) {
+ continue;
+ }
- this->surface_set_layout_full(*surface_id);
- this->activate(*surface_id);
- this->state.main = *surface_id;
- this->state.sub = -1;
- this->state.s = LayoutState::Single;
+ bool flush = false;
+ if (l.second.state.main != -1) {
+ this->deactivate(l.second.state.main);
+ l.second.state.main = -1;
+ flush = true;
+ }
- this->emit_flushdraw(drawing_name);
- } else {
- bool can_split = this->can_split(*surface_id);
+ if (l.second.state.sub != -1) {
+ this->deactivate(l.second.state.sub);
+ l.second.state.sub = -1;
+ flush = true;
+ }
- if (this->state.sub == -1) {
- if (can_split) {
- if (this->state.main != *surface_id) {
- this->emit_syncdraw(drawing_name);
- this->emit_syncdraw(this->lookup_name(this->state.main)->c_str());
+ if (flush) {
+ this->layout_commit();
+ }
+ }
- this->surface_set_layout_split(this->state.main, *surface_id);
- this->activate(*surface_id);
- this->state.sub = *surface_id;
+ if (state.main == *surface_id || state.sub == *surface_id) {
+ return "Surface already active";
+ }
- // Should wait for EndDraw event...
- this->emit_flushdraw(drawing_name);
- this->emit_flushdraw(this->lookup_name(this->state.main)->c_str());
- }
- } else {
- this->emit_syncdraw(drawing_name);
- this->surface_set_layout_full(*surface_id);
- this->deactivate(this->state.main);
+ if (state.main == -1) {
+ this->try_layout(
+ state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ this->surface_set_layout(*surface_id);
+ // XXX do we need to activate after enddraw?
this->activate(*surface_id);
- this->deactivate(this->state.sub);
- this->state.main = *surface_id;
- this->state.sub = -1;
- this->state.s = LayoutState::Single;
+ state = nl;
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->enqueue_flushdraw(state.main);
+ });
+ } else {
+ bool can_split = this->can_split(state, *surface_id);
- this->emit_flushdraw(drawing_name);
+ if (can_split) {
+ this->try_layout(
+ state,
+ LayoutState{state.main, *surface_id},
+ [&] (LayoutState const &nl) {
+ std::string main =
+ std::move(*this->lookup_name(state.main));
+
+ this->surface_set_layout(state.main, surface_id);
+ this->activate(*surface_id);
+ if (state.sub != -1) {
+ this->deactivate(state.sub);
+ }
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->emit_syncdraw(main.c_str());
+ this->enqueue_flushdraw(state.main);
+ this->enqueue_flushdraw(state.sub);
+ });
+ } else {
+ this->try_layout(
+ state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+ this->surface_set_layout(*surface_id);
+ this->deactivate(state.main);
+ this->activate(*surface_id);
+ if (state.sub != -1) {
+ this->deactivate(state.sub);
+ }
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(drawing_name);
+ this->enqueue_flushdraw(state.main);
+ });
}
- }
}
- // commit changes
- this->controller->commit_changes();
- this->display->flush();
-
// no error
return nullptr;
}
-char const *App::deactivate_surface(char const *drawing_name) {
+char const *App::api_deactivate_surface(char const *drawing_name) {
ST();
auto const &surface_id = this->lookup_id(drawing_name);
return "Cannot deactivate main_surface";
}
- if (this->state.main == -1) {
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+
+ if (o_state == nullptr) {
+ return "Could not find layer for surface";
+ }
+
+ struct LayoutState &state = *o_state;
+
+ if (state.main == -1) {
return "No surface active";
}
+ // XXX: check against main_surface, main_surface_name is the configuration
+ // item.
if (*surface_id == this->layers.main_surface) {
logdebug("Refusing to deactivate main_surface %d", *surface_id);
return nullptr;
}
- if (this->state.main == *surface_id) {
- if (this->state.sub != -1) {
- this->emit_syncdraw(this->lookup_name(this->state.sub)->c_str());
+ if (state.main == *surface_id) {
+ if (state.sub != -1) {
+ this->try_layout(
+ state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
+ std::string sub = std::move(*this->lookup_name(state.sub));
- this->deactivate(*surface_id);
- this->surface_set_layout_full(this->state.sub);
- this->state.main = this->state.sub;
- this->state.sub = -1;
- this->state.s = LayoutState::Single;
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.sub);
+ state = nl;
- this->emit_flushdraw(this->lookup_name(this->state.sub)->c_str());
+ this->layout_commit();
+ this->emit_syncdraw(sub.c_str());
+ this->enqueue_flushdraw(state.sub);
+ });
} else {
- this->deactivate(*surface_id);
- this->state.main = -1;
+ this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
+ this->deactivate(*surface_id);
+ state = nl;
+ this->layout_commit();
+ });
}
- }else if (this->state.sub == *surface_id) {
- this->emit_syncdraw(this->lookup_name(this->state.main)->c_str());
-
- this->deactivate(*surface_id);
- this->deactivate(*surface_id);
- this->surface_set_layout_full(this->state.main);
- this->state.sub = -1;
- this->state.s = LayoutState::Single;
-
- this->emit_flushdraw(this->lookup_name(this->state.main)->c_str());
+ } else if (state.sub == *surface_id) {
+ this->try_layout(
+ state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
+ std::string main = std::move(*this->lookup_name(state.main));
+
+ this->deactivate(*surface_id);
+ this->surface_set_layout(state.main);
+ state = nl;
+
+ this->layout_commit();
+ this->emit_syncdraw(main.c_str());
+ this->enqueue_flushdraw(state.main);
+ });
} else {
return "Surface is not active";
}
- this->controller->commit_changes();
- this->display->flush();
-
return nullptr;
}
+void App::enqueue_flushdraw(int surface_id) {
+ this->check_flushdraw(surface_id);
+ logdebug("Enqueuing EndDraw for surface_id %d", surface_id);
+ this->pending_end_draw.push_back(surface_id);
+}
+
+void App::check_flushdraw(int surface_id) {
+ auto i = std::find(std::begin(this->pending_end_draw),
+ std::end(this->pending_end_draw), surface_id);
+ if (i != std::end(this->pending_end_draw)) {
+ auto n = this->lookup_name(surface_id);
+ logerror("Application %s (%d) has pending EndDraw call(s)!",
+ n ? n->c_str() : "unknown-name", surface_id);
+ std::swap(this->pending_end_draw[std::distance(
+ std::begin(this->pending_end_draw), i)],
+ this->pending_end_draw.back());
+ this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
+ }
+}
+
+char const *App::api_enddraw(char const *drawing_name) {
+ for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
+ auto n = this->lookup_name(this->pending_end_draw[i]);
+ if (n && *n == drawing_name) {
+ std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
+ this->pending_end_draw.resize(iend - 1);
+ // XXX: Please tell the compositor to thaw the surface...
+ this->emit_flushdraw(drawing_name);
+ return nullptr;
+ }
+ }
+ return "No EndDraw pending for surface";
+}
+
+void App::api_ping() { this->dispatch_pending_events(); }
+
// _ _ _____ _
// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __|
// |_|
void App::surface_created(uint32_t surface_id) {
auto layer_id = this->layers.get_layer_id(surface_id);
- logdebug("surface_id is %u, layer_id is %u", surface_id, layer_id ? *layer_id : -1u);
+ if (!layer_id) {
+ logdebug("Newly created surfce %d is not associated with any layer!",
+ surface_id);
+ return;
+ }
+
+ logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
- this->controller->layers[*layer_id]
- ->add_surface(this->controller->surfaces[surface_id].get());
+ this->controller->layers[*layer_id]->add_surface(
+ this->controller->surfaces[surface_id].get());
// activate the main_surface right away
if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
logdebug("Activating main_surface (%d)", surface_id);
- this->activate_surface(
- this->lookup_name(surface_id).value_or("unknown-name").c_str());
+ this->api_activate_surface(
+ this->lookup_name(surface_id).value_or("unknown-name").c_str());
}
}
void App::surface_removed(uint32_t surface_id) {
logdebug("surface_id is %u", surface_id);
+ // We cannot normally deactivate the main_surface, so be explicit
+ // about it:
+ if (int(surface_id) == this->layers.main_surface) {
+ this->deactivate_main_surface();
+ } else {
+ auto drawing_name = this->lookup_name(surface_id);
+ if (drawing_name) {
+ this->api_deactivate_surface(drawing_name->c_str());
+ }
+ }
+
this->id_alloc.remove_id(surface_id);
+ this->layers.remove_surface(surface_id);
}
void App::emit_activated(char const *label) {
- this->api.send_event("activated", label);
+ this->api.send_event("active", label);
}
void App::emit_deactivated(char const *label) {
- this->api.send_event("deactivated", label);
+ this->api.send_event("inactive", label);
}
void App::emit_syncdraw(char const *label) {
}
void App::emit_flushdraw(char const *label) {
- this->api.send_event("syncdraw", label);
+ this->api.send_event("flushdraw", label);
}
void App::emit_visible(char const *label, bool is_visible) {
this->api.send_event(is_visible ? "visible" : "invisible", label);
}
-void App::emit_invisible(char const *label) { return emit_visible(label, false); }
+void App::emit_invisible(char const *label) {
+ return emit_visible(label, false);
+}
void App::emit_visible(char const *label) { return emit_visible(label, true); }
-result<int> App::request_surface(char const *drawing_name) {
+result<int> App::api_request_surface(char const *drawing_name) {
auto lid = this->layers.get_layer_id(std::string(drawing_name));
if (!lid) {
// XXX: to we need to put these applications on the App layer?
}
void App::activate(int id) {
- if (this->controller->sprops[id].visibility == 0) {
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
this->controller->surfaces[id]->set_visibility(1);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
}
void App::deactivate(int id) {
- if (this->controller->sprops[id].visibility != 0) {
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
this->controller->surfaces[id]->set_visibility(0);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
}
}
-bool App::can_split(int new_id) {
- if (this->state.main != -1 && this->state.main != new_id) {
+void App::deactivate_main_surface() {
+ this->layers.main_surface = -1;
+ this->api_deactivate_surface(this->layers.main_surface_name.c_str());
+}
+
+bool App::can_split(struct LayoutState const &state, int new_id) {
+ if (state.main != -1 && state.main != new_id) {
auto new_id_layer = this->layers.get_layer_id(new_id).value();
- auto current_id_layer =
- this->layers.get_layer_id(this->state.main).value();
+ auto current_id_layer = this->layers.get_layer_id(state.main).value();
// surfaces are on separate layers, don't bother.
if (new_id_layer != current_id_layer) {
}
std::string const &new_id_str = this->lookup_name(new_id).value();
- std::string const &cur_id_str =
- this->lookup_name(this->state.main).value();
+ std::string const &cur_id_str = this->lookup_name(state.main).value();
auto const &layer = this->layers.get_layer(new_id_layer);
return false;
}
+void App::try_layout(struct LayoutState & /*state*/,
+ struct LayoutState const &new_layout,
+ std::function<void(LayoutState const &nl)> apply) {
+ if (this->policy.layout_is_valid(new_layout)) {
+ apply(new_layout);
+ }
+}
+
// _ _ _ _ _
// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____
// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __|
this->app->surface_removed(surface_id);
}
+void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
+ uint32_t /*v*/) {}
+
+void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
+ uint32_t /*x*/,
+ uint32_t /*y*/,
+ uint32_t /*w*/,
+ uint32_t /*h*/) {}
+
} // namespace wm