namespace rm {
App *context;
-const char *g_new_role; // TODO: workaround
-static void eventHandler(json_object* json_out) {
- context->updateWindowResource(json_out);
+static void onStateTransitioned(json_object* json_out) {
+ context->updateWindowResources(json_out);
}
-} // namespace rm
+static void onError(json_object* json_out) {
+ HMI_DEBUG("wm", "error message from PolicyManager:%s",
+ json_object_get_string(json_out));
+}
+} // namespace rm
-void App::updateWindowResource(json_object* json_out) {
- HMI_DEBUG("wm", "role:%s", rm::g_new_role);
+void App::updateCarStates(json_object* json_out) {
// Check parking brake state
json_object* json_parking_brake;
if (!json_object_object_get_ex(json_out, "parking_brake", &json_parking_brake)) {
return;
}
}
+}
- // Get category
- const char* category = nullptr;
- std::string str_category;
- if (nullptr != rm::g_new_role) {
- str_category = this->pm_.roleToCategory(rm::g_new_role);
- category = str_category.c_str();
- HMI_DEBUG("wm", "role:%s category:%s", rm::g_new_role, category);
+void App::updateLayers(json_object* json_out) {
+ // Get displayed roles from current layout
+ json_object* json_layers;
+ if (!json_object_object_get_ex(json_out, "layers", &json_layers)) {
+ HMI_DEBUG("wm", "Not found key \"layers\"");
+ return;
}
- // Update layout
- if (this->lm_.updateLayout(json_out, rm::g_new_role, category)) {
- HMI_DEBUG("wm", "Layer is changed!!");
+ int len = json_object_array_length(json_layers);
+ HMI_DEBUG("wm", "json_layers len:%d", len);
+ HMI_DEBUG("wm", "json_layers dump:%s", json_object_get_string(json_layers));
- // Allocate surface
- this->allocateSurface();
- }
- else {
- HMI_DEBUG("wm", "All layer is NOT changed!!");
+ for (int i=0; i<len; i++) {
+ json_object* json_tmp = json_object_array_get_idx(json_layers, i);
+
+ std::string layer_name = jh::getStringFromJson(json_tmp, "name");
+ json_bool changed = jh::getBoolFromJson(json_tmp, "changed");
+ HMI_DEBUG("wm", "layer:%s changed:%d", layer_name.c_str(), changed);
+
+ if (changed) {
+ json_object* json_areas;
+ if (!json_object_object_get_ex(json_tmp, "areas", &json_areas)) {
+ HMI_DEBUG("wm", "Not found key \"areas\"");
+ return;
+ }
+
+ int len = json_object_array_length(json_areas);
+ HMI_DEBUG("wm", "json_layers len:%d", len);
+
+ RoleState nxt_roles;
+ RoleState crr_roles = this->crr_layer_state[layer_name];
+ for (int j=0; j<len; j++) {
+ json_object* json_tmp2 = json_object_array_get_idx(json_areas, j);
+
+ std::string area_name = jh::getStringFromJson(json_tmp2, "name");
+ std::string role_name = jh::getStringFromJson(json_tmp2, "role");
+
+ nxt_roles[role_name] = area_name;
+
+ auto i_crr = crr_roles.find(role_name);
+ HMI_DEBUG("wm", "next role:%s area:%s",
+ role_name.c_str(), area_name.c_str());
+
+ // If next role does not exist in current
+ if (crr_roles.end() == i_crr) {
+ HMI_DEBUG("wm", "next role does not exist in current");
+
+ // Set surface size
+ this->setSurfaceSize(role_name.c_str(), area_name.c_str());
+ }
+ else {
+ HMI_DEBUG("wm", "current role:%s area:%s",
+ i_crr->first.c_str(), i_crr->second.c_str());
+
+ // If next role exists in current and area is different with current
+ if (area_name != i_crr->second) {
+ HMI_DEBUG("wm", "next role exists in current and area is different with current");
+
+ // Set surface size
+ this->setSurfaceSize(role_name.c_str(), area_name.c_str());
+ }
+
+ // Remove role which exist in next list from current list
+ crr_roles.erase(i_crr);
+ }
+ }
+
+ // Deactivate roles which remains in current list
+ // because these are not displayed in next layout
+ for (auto i_crr : crr_roles) {
+ HMI_DEBUG("wm", "Deactivate role:%s", i_crr.first.c_str());
+
+ // Deactivate
+ this->deactivate(i_crr.first.c_str());
+ }
+
+ // Update current role list
+ this->crr_layer_state[layer_name] = nxt_roles;
+ }
}
}
+void App::updateWindowResources(json_object* json_out) {
+ // Update car states
+ this->updateCarStates(json_out);
+
+ // Update layers
+ this->updateLayers(json_out);
+}
/**
* App Impl
// Register callback to PolicyManager
PolicyManager::CallbackTable callback;
- callback.onStateTransitioned = rm::eventHandler;
- callback.onError = nullptr;
+ callback.onStateTransitioned = rm::onStateTransitioned;
+ callback.onError = rm::onError;
this->pm_.registerCallback(callback);
// Initialize LayoutManager
}
else if (0 == strcmp("homescreen", new_role)) {
// Now homescreen specifies "normalfull"
- new_area = "full";
+ new_area = "fullscreen";
}
else {
new_area = "normal";
if (nullptr != new_area) {
json_object_object_add(json_in, "area", json_object_new_string(new_area));
}
- rm::g_new_role = new_role; // TODO: workaround
- this->pm_.inputEvent(json_in);
+
+ // Set input event data
+ this->pm_.setInputEventData(json_in);
+
+ // Execute state transition
+ this->pm_.executeStateTransition();
// Release json_object
json_object_put(json_in);
for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
auto n = this->lookup_name(this->pending_end_draw[i]);
+ int surface_id = this->pending_end_draw[i];
+
if (n && *n == role) {
std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
this->pending_end_draw.resize(iend - 1);
- this->activate(this->pending_end_draw[i]);
+ this->activate(surface_id);
this->emit_flushdraw(drawing_name);
}
}
HMI_DEBUG("wm", "Set main_surface id to %u", id);
}
- // Set map of (role, surface_id)
- this->role2surfaceid_[role] = id;
-
// Set map of (role, drawing_name)
this->role2drawingname_[role] = std::string(drawing_name);
uint32_t /*w*/,
uint32_t /*h*/) {}
-int App::allocateSurface() {
- HMI_DEBUG("wm", "Call");
-
- // Get current/previous layers
- LayoutManager::TypeLayers crr_layers = this->lm_.getCurrentLayers();
- LayoutManager::TypeLayers prv_layers = this->lm_.getPreviousLayers();
-
- // Update resource of all layers
- for (auto itr_layers = crr_layers.begin();
- itr_layers != crr_layers.end(); ++itr_layers) {
- // Get layer
- std::string layer = itr_layers->first;
- HMI_DEBUG("wm", "Try to update resource in %s layer", layer.c_str());
-
- // If layout is changed, update resouce
- if (this->lm_.isLayoutChanged(layer.c_str())) {
- // Get current/previous layout
- LayoutManager::TypeLayouts crr_layout = itr_layers->second;
- LayoutManager::TypeLayouts prv_layout = prv_layers[layer];
-
- // Get current/previous layout name
- std::string crr_layout_name = crr_layout.begin()->first;
- std::string prv_layout_name = prv_layout.begin()->first;
- HMI_DEBUG("wm", "layout name crr:%s prv:%s",
- crr_layout_name.c_str(), prv_layout_name.c_str());
-
- // Get current/previous ares
- LayoutManager::TypeAreas crr_areas = crr_layout[crr_layout_name];
- LayoutManager::TypeAreas prv_areas = prv_layout[prv_layout_name];
-
- // Create previous displayed role list
- std::string prv_area_name;
- std::vector<std::string> prv_role_list;
- for (auto itr_areas = prv_areas.begin();
- itr_areas != prv_areas.end(); ++itr_areas) {
- prv_area_name = itr_areas->first;
- prv_role_list.push_back(prv_areas[prv_area_name]["role"]);
- HMI_DEBUG("wm", "previous displayed role:%s",
- prv_areas[prv_area_name]["role"].c_str());
- }
-
- // Allocate surface for each area
- std::string crr_area_name;
- std::string crr_role_name;
- LayoutManager::TypeRolCtg crr_rol_ctg;
- for (auto itr_areas = crr_areas.begin();
- itr_areas != crr_areas.end(); ++itr_areas) {
- crr_area_name = itr_areas->first;
- crr_rol_ctg = itr_areas->second;
-
- // Get role of current area
- if ("category" == crr_rol_ctg.begin()->first) {
- // If current area have category
- // Get category name
- std::string crr_ctg = crr_rol_ctg.begin()->second;
-
- // Serch relevant role from previous displayed role list
- for (auto itr_role = prv_role_list.begin();
- itr_role != prv_role_list.end(); ++itr_role) {
- std::string prv_ctg = this->pm_.roleToCategory((*itr_role).c_str());
- if (crr_ctg == prv_ctg) {
- // First discovered role is set to current role
- crr_role_name = *itr_role;
-
- // Delete used role for other areas
- // which have same category
- prv_role_list.erase(itr_role);
-
- break;
- }
- }
- }
- else {
- crr_role_name = itr_areas->second["role"];
- }
- HMI_DEBUG("wm", "Allocate surface for area:%s role:%s",
- crr_area_name.c_str(), crr_role_name.c_str());
-
- // Deactivate non-displayed role
- std::string prv_role_name;
- if (crr_layout_name == prv_layout_name) {
- HMI_DEBUG("wm", "Current layout is same with previous");
-
- // Deactivate previous role in same area
- // if it is different with current
- prv_role_name = prv_areas[crr_area_name]["role"];
- if (crr_role_name != prv_role_name) {
- this->deactivate(prv_role_name);
- }
- }
- else {
- HMI_DEBUG("wm", "Current layout is different with previous");
-
- if ("none" != prv_layout_name) {
- // Deactivate previous role in all area in previous layout
- // if it is different with current role
- for(auto itr = prv_areas.begin(); itr != prv_areas.end(); ++itr) {
- prv_role_name = itr->second["role"].c_str();
- if (crr_role_name != prv_role_name) {
- this->deactivate(prv_role_name);
- }
- }
- }
- }
-
- // Set surface for displayed role
- if ("none" != crr_layout_name) {
- // If current layout is not "none",
- // set surface for current role
- this->setSurfaceSize(crr_role_name.c_str(), crr_area_name.c_str());
-
- // TODO:
- // This API is workaround.
- // Resource manager should manage each resource infomations
- // according to architecture document.
- this->lm_.updateArea(layer.c_str(), crr_role_name.c_str(), crr_area_name.c_str());
- }
- }
- }
- }
- return 0;
-}
-
void App::setSurfaceSize(const char* role, const char* area) {
HMI_DEBUG("wm", "role:%s area:%s", role, area);
compositor::rect size = this->lm_.getAreaSize(area);
// Set destination to the display rectangle
- int surface_id = this->role2surfaceid_[role];
-
- if (!this->controller->surface_exists(surface_id)) {
+ auto const &surface_id = this->lookup_id(role);
+ if (!this->controller->surface_exists(*surface_id)) {
// Block until all pending request are processed by wayland display server
// because waiting for the surface of new app is created
this->display->roundtrip();
}
- auto &s = this->controller->surfaces[surface_id];
+ auto &s = this->controller->surfaces[*surface_id];
s->set_destination_rectangle(size.x, size.y, size.w, size.h);
this->layout_commit();
// Update area information
- this->area_info[surface_id].x = size.x;
- this->area_info[surface_id].y = size.y;
- this->area_info[surface_id].w = size.w;
- this->area_info[surface_id].h = size.h;
+ this->area_info[*surface_id].x = size.x;
+ this->area_info[*surface_id].y = size.y;
+ this->area_info[*surface_id].w = size.w;
+ this->area_info[*surface_id].h = size.h;
HMI_DEBUG("wm", "Surface rect { %d, %d, %d, %d }",
size.x, size.y, size.w, size.h);
size.x, size.y, size.w, size.h);
// Enqueue flushDraw event
- this->enqueue_flushdraw(surface_id);
+ this->enqueue_flushdraw(*surface_id);
}
void App::setAccelPedalPos(double val) {