#define AUDIO_API_H
#include "audio-alsa.h"
+#ifdef HAVE_PULSE
+#include "audio-pulse.h"
+#endif
/* global plugin handle, should store everything we may need */
typedef struct {
int devCount;
} pluginHandleT;
-
-/* structure holding one audio card with current usage status */
-typedef struct {
- char *name;
- void *handle; /* handle to implementation (ALSA, PulseAudio...) */
- } audioDevT;
/* private client context [will be destroyed when client leaves] */
typedef struct {
- audioDevT *radio; /* pointer to client audio card */
- int idx; /* audio card index within global array */
- int volume[8]; /* audio volume (8 channels) : 0-100 */
- unsigned int channels; /* audio channels : 1(mono)/2(stereo)... */
- unsigned char mute; /* audio muted : 0(false)/1(true) */
- unsigned char is_playing; /* audio is playing: 0(false)/1(true) */
+ void *audio_dev; /* handle to implementation (ALSA, PulseAudio...) */
+ int idx; /* audio card index within global array */
+ int volume[8]; /* audio volume (8 channels) : 0-100 */
+ unsigned int channels; /* audio channels : 1(mono)/2(stereo)... */
+ unsigned char mute; /* audio muted : 0(false)/1(true) */
+ unsigned char is_playing; /* audio is playing: 0(false)/1(true) */
} audioCtxHandleT;