int main(int argc, char *argv[])
{
- QString myname = QString("Mixer");
+ QString graphic_role = QString("mixer");
QGuiApplication app(argc, argv);
if(qwm->init(port,secret) != 0){
exit(EXIT_FAILURE);
}
+ AGLScreenInfo screenInfo(qwm->get_scale_factor());
+ engine.rootContext()->setContextProperty(QStringLiteral("screenInfo"), &screenInfo);
// Request a surface as described in layers.json windowmanager’s file
- if (qwm->requestSurface(myname) != 0) {
+ if (qwm->requestSurface(graphic_role) != 0) {
exit(EXIT_FAILURE);
}
// Create an event callbnewack against an event type. Here a lambda is called when SyncDraw event occurs
- qwm->set_event_handler(QLibWindowmanager::Event_SyncDraw, [qwm, myname](json_object*) {
+ qwm->set_event_handler(QLibWindowmanager::Event_SyncDraw, [qwm, &graphic_role](json_object*) {
fprintf(stderr, "Surface got syncDraw!\n");
- qwm->endDraw(myname);
+ qwm->endDraw(graphic_role);
});
// HomeScreen
std::string token = secret.toStdString();
hs->init(port, token.c_str());
// Set the event handler for Event_TapShortcut which will activate the surface for windowmanager
- hs->set_event_handler(LibHomeScreen::Event_TapShortcut, [qwm, myname](json_object *object){
- json_object *appnameJ = nullptr;
- if(json_object_object_get_ex(object, "application_name", &appnameJ))
- {
- const char *appname = json_object_get_string(appnameJ);
- if(myname == appname)
- {
- qDebug("Surface %s got tapShortcut\n", appname);
- qwm->activateSurface(myname);
- }
- }
+ hs->set_event_handler(LibHomeScreen::Event_TapShortcut, [qwm, &graphic_role](json_object *object){
+ qDebug("Surface %s got tapShortcut\n", graphic_role.toStdString().c_str());
+ qwm->activateWindow(graphic_role);
});
#endif
engine.load(QUrl(QStringLiteral("qrc:/Mixer.qml")));
window->setFlags(window->flags() & ~Qt::FramelessWindowHint); // Remove the borderless flag
window->setHeight(QGuiApplication::primaryScreen()->geometry().height());
#else
- QObject::connect(window, SIGNAL(frameSwapped()), qwm, SLOT(slotActivateSurface()));
+ QObject::connect(window, SIGNAL(frameSwapped()), qwm, SLOT(slotActivateWindow()));
#endif
}
else