#ifndef WM_WAYLAND_HPP #define WM_WAYLAND_HPP #include "ivi-controller-client-protocol.h" #include "util.h" #include #include #include #include // _ _ // __ ____ _ _ _| | __ _ _ __ __| | _ __ _ __ _____ ___ _ // \ \ /\ / / _` | | | | |/ _` | '_ \ / _` | | '_ \| '__/ _ \ \/ / | | | // \ V V / (_| | |_| | | (_| | | | | (_| | | |_) | | | (_) > <| |_| | // \_/\_/ \__,_|\__, |_|\__,_|_| |_|\__,_|____| .__/|_| \___/_/\_\\__, | // |___/ |_____|_| |___/ template struct wayland_proxy { ProxyT *proxy; wayland_proxy(void *p) : proxy(static_cast(p)) {} virtual ~wayland_proxy() { // If this is the nullptr, then it means it already was destroyed by a // custom wayland dtor if (this->proxy) { logdebug("%s %p @ %p", __func__, this, this->proxy); wl_proxy_destroy(reinterpret_cast(this->proxy)); } } }; // _ // _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___ __ _| | // | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \ \ \ /\ / / | // | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/ \ V V /| | // |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___| \_/\_/ |_| // |_| namespace wl { struct registry; // _ _ _ // __| (_)___ _ __ | | __ _ _ _ // / _` | / __| '_ \| |/ _` | | | | // | (_| | \__ \ |_) | | (_| | |_| | // \__,_|_|___/ .__/|_|\__,_|\__, | // |_| |___/ struct display { std::unique_ptr> d; std::unique_ptr r; display(); ~display(); bool ok() const; void roundtrip(); int dispatch(); void flush(); int get_fd() const; }; // _ _ // _ __ ___ __ _(_)___| |_ _ __ _ _ // | '__/ _ \/ _` | / __| __| '__| | | | // | | | __/ (_| | \__ \ |_| | | |_| | // |_| \___|\__, |_|___/\__|_| \__, | // |___/ |___/ struct registry : public wayland_proxy { typedef std::function binder; std::map bindings; registry(struct wl_display *d); ~registry(); void add_global_handler(char const *iface, binder bind); // Events void global(uint32_t name, char const *iface, uint32_t v); void global_remove(uint32_t name); }; // _ _ // ___ _ _| |_ _ __ _ _| |_ // / _ \| | | | __| '_ \| | | | __| // | (_) | |_| | |_| |_) | |_| | |_ // \___/ \__,_|\__| .__/ \__,_|\__| // |_| struct output : wayland_proxy { int width; int height; int refresh; output(struct wl_registry *registry, uint32_t name, uint32_t version); // Events void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel, char const *make, char const *model, int32_t tx); void mode(uint32_t flags, int32_t w, int32_t h, int32_t r); void done(); void scale(int32_t factor); }; } // _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___ // | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \ // | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/ // |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___| // |_| // _ _ // __ _ ___ _ __ (_)_ _(_) // / _` |/ _ \ '_ \| \ \ / / | // | (_| | __/ | | | |\ V /| | // \__, |\___|_| |_|_| \_/ |_| // |___/ namespace genivi { struct size { uint32_t w, h; }; struct rect { uint32_t w, h; int32_t x, y; }; struct controller; struct controlled_entity { struct controller *parent; uint32_t id; controlled_entity(struct controller *c, uint32_t i) : parent(c), id(i) {} virtual ~controlled_entity() {} }; // __ // ___ _ _ _ __ / _| __ _ ___ ___ // / __| | | | '__| |_ / _` |/ __/ _ \ // \__ \ |_| | | | _| (_| | (_| __/ // |___/\__,_|_| |_| \__,_|\___\___| // struct surface : public wayland_proxy, controlled_entity { struct rect dst_rect; struct rect src_rect; struct size size; int32_t orientation; int32_t visibility; float opacity; surface(uint32_t i, struct controller *c); ~surface() override; // Requests inline void set_visibility(uint32_t visibility) { ivi_controller_surface_set_visibility(this->proxy, visibility); } inline void set_opacity(wl_fixed_t opacity) { ivi_controller_surface_set_opacity(this->proxy, opacity); } inline void set_source_rectangle(int32_t x, int32_t y, int32_t width, int32_t height) { ivi_controller_surface_set_source_rectangle(this->proxy, x, y, width, height); } inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width, int32_t height) { ivi_controller_surface_set_destination_rectangle(this->proxy, x, y, width, height); } inline void set_configuration(int32_t width, int32_t height) { ivi_controller_surface_set_configuration(this->proxy, width, height); } inline void set_orientation(int32_t orientation) { ivi_controller_surface_set_orientation(this->proxy, orientation); } inline void screenshot(const char *filename) { ivi_controller_surface_screenshot(this->proxy, filename); } inline void send_stats() { ivi_controller_surface_send_stats(this->proxy); } inline void destroy(int32_t destroy_scene_object) { ivi_controller_surface_destroy(this->proxy, destroy_scene_object); } }; // _ // | | __ _ _ _ ___ _ __ // | |/ _` | | | |/ _ \ '__| // | | (_| | |_| | __/ | // |_|\__,_|\__, |\___|_| // |___/ struct layer : public wayland_proxy, controlled_entity { struct rect dst_rect; struct rect src_rect; struct size size; int32_t orientation; int32_t visibility; float opacity; layer(uint32_t i, struct controller *c); layer(uint32_t i, int32_t w, int32_t h, struct controller *c); ~layer() override; // Requests inline void set_visibility(uint32_t visibility) { ivi_controller_layer_set_visibility(this->proxy, visibility); } inline void set_opacity(wl_fixed_t opacity) { ivi_controller_layer_set_opacity(this->proxy, opacity); } inline void set_source_rectangle(int32_t x, int32_t y, int32_t width, int32_t height) { ivi_controller_layer_set_source_rectangle(this->proxy, x, y, width, height); } inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width, int32_t height) { ivi_controller_layer_set_destination_rectangle(this->proxy, x, y, width, height); } inline void set_configuration(int32_t width, int32_t height) { ivi_controller_layer_set_configuration(this->proxy, width, height); } inline void set_orientation(int32_t orientation) { ivi_controller_layer_set_orientation(this->proxy, orientation); } inline void screenshot(const char *filename) { ivi_controller_layer_screenshot(this->proxy, filename); } inline void clear_surfaces() { ivi_controller_layer_clear_surfaces(this->proxy); } inline void add_surface(struct surface *surface) { ivi_controller_layer_add_surface(this->proxy, surface->proxy); } inline void remove_surface(struct surface *surface) { ivi_controller_layer_remove_surface(this->proxy, surface->proxy); } void set_render_order(std::vector const &ro) { struct wl_array wlro{ .size = ro.size() * sizeof(ro[0]), .alloc = ro.capacity() * sizeof(ro[0]), .data = const_cast(static_cast(ro.data())) }; ivi_controller_layer_set_render_order(this->proxy, &wlro); } }; // // ___ ___ _ __ ___ ___ _ __ // / __|/ __| '__/ _ \/ _ \ '_ \ // \__ \ (__| | | __/ __/ | | | // |___/\___|_| \___|\___|_| |_| // struct screen : public wayland_proxy, controlled_entity { screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p); void clear() { ivi_controller_screen_clear(this->proxy); } void add_layer(layer *l) { ivi_controller_screen_add_layer(this->proxy, l->proxy); } void set_render_order(std::vector const &ro) { struct wl_array wlro{ .size = ro.size() * sizeof(ro[0]), .alloc = ro.capacity() * sizeof(ro[0]), .data = const_cast(static_cast(ro.data())) }; ivi_controller_screen_set_render_order(this->proxy, &wlro); } }; // _ _ _ // ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ // / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__| // | (_| (_) | | | | |_| | | (_) | | | __/ | // \___\___/|_| |_|\__|_| \___/|_|_|\___|_| // struct controller : public wayland_proxy { std::map> surfaces; std::map> layers; std::map> screens; typedef std::pair> name_task_pair; std::vector pending; size output_size; void add_task(char const *name, std::function &&f) { this->pending.emplace_back(std::make_pair(name, f)); } void execute_pending() { if (!this->pending.empty()) { for (auto &t : this->pending) { logdebug("executing task '%s'", t.first); t.second(this); } this->pending.clear(); ivi_controller_commit_changes(this->proxy); // XXX: No flush here... } } controller(struct wl_registry *r, uint32_t name, uint32_t version); ~controller() override; // Requests void commit_changes() const { ivi_controller_commit_changes(this->proxy); } void layer_create(uint32_t id, int32_t w, int32_t h); void surface_create(uint32_t id); // Events // controller void controller_screen(uint32_t id, struct ivi_controller_screen *screen); void controller_layer(uint32_t id); void controller_surface(uint32_t id); void controller_error(int32_t oid, int32_t otype, int32_t code, char const *text); // surface void surface_visibility(uint32_t id, int32_t visibility); void surface_opacity(uint32_t id, float opacity); void surface_source_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width, int32_t height); void surface_destination_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width, int32_t height); void surface_configuration(uint32_t id, int32_t width, int32_t height); void surface_orientation(uint32_t id, int32_t orientation); void surface_pixelformat(uint32_t id, int32_t pixelformat); void surface_layer(uint32_t id, struct ivi_controller_layer *layer); void surface_stats(uint32_t id, uint32_t redraw_count, uint32_t frame_count, uint32_t update_count, uint32_t pid, const char *process_name); void surface_destroyed(uint32_t id); void surface_content(uint32_t id, int32_t content_state); // layer void layer_visibility(uint32_t id, int32_t visibility); void layer_opacity(uint32_t id, float opacity); void layer_source_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width, int32_t height); void layer_destination_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width, int32_t height); void layer_configuration(uint32_t id, int32_t width, int32_t height); void layer_orientation(uint32_t id, int32_t orientation); void layer_screen(uint32_t id, struct wl_output *screen); void layer_destroyed(uint32_t id); }; } #endif // !WM_WAYLAND_HPP