/* * Copyright © 2020 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef POLICY_H #define POLICY_H #include "ivi-compositor.h" /* default state, invalid should at least be in order * to signal states */ #ifndef AGL_SHELL_POLICY_STATE_INVALID #define AGL_SHELL_POLICY_STATE_INVALID 0 #endif /* default events */ #ifndef AGL_SHELL_POLICY_EVENT_SHOW #define AGL_SHELL_POLICY_EVENT_SHOW 0 #endif #ifndef AGL_SHELL_POLICY_EVENT_HIDE #define AGL_SHELL_POLICY_EVENT_HIDE 1 #endif struct ivi_policy; struct state_event { uint32_t value; char *name; struct wl_list link; /* ivi_policy::states or ivi_policy::events */ }; struct ivi_a_policy { struct ivi_policy *policy; char *app_id; uint32_t state; uint32_t event; uint32_t timeout; struct ivi_output *output; struct wl_event_source *timer; /* for policies that have a timeout */ struct wl_list link; /* ivi_policy::ivi_policies */ }; struct ivi_policy_api { size_t struct_size; bool (*surface_create)(struct ivi_surface *surf, void *user_data); bool (*surface_commited)(struct ivi_surface *surf, void *user_data); bool (*surface_activate)(struct ivi_surface *surf, void *user_data); bool (*surface_deactivate)(struct ivi_surface *surf, void *user_data); bool (*surface_activate_by_default)(struct ivi_surface *surf, void *user_data); bool (*surface_advertise_state_change)(struct ivi_surface *surf, void *user_data); bool (*shell_bind_interface)(void *client, void *interface); /** see also ivi_policy_add(). If set this will be executed before * adding a new policy rule */ bool (*policy_rule_allow_to_add)(void *user_data); /** this callback will be executed when a there's a policy state change */ void (*policy_rule_try_event)(struct ivi_a_policy *a_policy); }; struct ivi_policy { struct ivi_compositor *ivi; /* user-defined hooks */ struct ivi_policy_api api; void *user_data; /* represents the policy rules */ struct wl_list policies; /* ivi_a_policy::link */ /* no state update chnage is being done as long as we have the same * state */ uint32_t current_state; uint32_t previous_state; /* guards against current in change in progress */ bool state_change_in_progress; /* additional states which can be verified in * ivi_policy_api::policy_rule_try_event() */ struct wl_list states; /* state_event::link */ struct wl_list events; /* state_event::link */ /* necessary to for signaling the state change */ struct wl_listener listener_check_policies; struct wl_signal signal_state_change; }; /** Initialize the policy setup * * Policy engine should call ivi_policy_create() with its own ivi_policy_api * setup. */ struct ivi_policy * ivi_policy_create(struct ivi_compositor *compositor, const struct ivi_policy_api *api, void *user_data); /** Destroys the policy setup * */ void ivi_policy_destroy(struct ivi_policy *ivi_policy); /** Add a policy rule. * * ivi_policy_api::policy_rule_allow_to_add() can be used to limit adding * policy rules. * * Returns 0 in case of success, or -1 in case of failure. * */ int ivi_policy_add(struct ivi_policy *policy, const char *app_id, uint32_t state, uint32_t event, uint32_t timeout, struct wl_resource *output_res); /** Trigger a state change. This should be called **each time** there is a need * to apply the policy rules. * * Returns 0 in case of success, or -1 in case of failure. */ int ivi_policy_state_change(struct ivi_policy *policy, uint32_t state); /** Add a new state. The state can be verified in ivi_policy_api::policy_rule_try_event() * */ void ivi_policy_add_state(struct ivi_policy *policy, uint32_t state, const char *value); /** Add a new event. The event can be verified in ivi_policy_api::policy_rule_try_event() * */ void ivi_policy_add_event(struct ivi_policy *policy, uint32_t state, const char *value); /** Initialize the policy. Not implemented. * * Should be implemented by the policy engine. A single policy engine can be used * at one time. * * Returns 0 in case of success, or -1 in case of failure. */ int ivi_policy_init(struct ivi_compositor *ivi); #endif