#include "util.hpp" #include "wayland.hpp" #include #include #include #include struct connection { std::vector> outputs; std::unique_ptr c; }; namespace { // _ _ _ _ _ ____ // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \ // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | | // | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | | // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | | // |_____| |___/ \_\/_/ char const *init_layout(struct connection &c) { if (!c.c) { return "ivi_controller global not available"; } if (c.outputs.empty()) { return "no output was set up!"; } auto &o = c.outputs.front(); auto &s = c.c->screens.begin()->second; auto &layers = c.c->layers; // XXX: Write output dimensions to ivi controller... c.c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)}; // Clear scene layers.clear(); // Clear screen s->clear(); // Setup our dummy scene... c.c->layer_create(100, 0, 0); // bottom layer, anything else c.c->layer_create(1000, 0, 0); // top layer, mandelbrot auto &l100 = c.c->layers[100]; auto &l1k = c.c->layers[1000]; // Set layers fullscreen l100->set_destination_rectangle(0, 0, o->width, o->height); l1k->set_destination_rectangle(0, 0, o->width, o->height); l100->set_visibility(1); l1k->set_visibility(1); // Add layers to screen s->set_render_order({100, 1000}); c.c->commit_changes(); // Note: this does not flush the display! return nullptr; } } // namespace // _ ____ // _ __ ___ __ _(_)_ __ / /\ \ // | '_ ` _ \ / _` | | '_ \| | | | // | | | | | | (_| | | | | | | | | // |_| |_| |_|\__,_|_|_| |_| | | | // \_\/_/ int main(int /*argc*/, char ** /*argv*/) { lognotice("WinMan ver. %s", WINMAN_VERSION_STRING); if (getenv("XDG_RUNTIME_DIR") == nullptr) { fatal("Environment variable XDG_RUNTIME_DIR not set"); } struct wl::display d {}; if (!d.ok()) { fatal("Could not connect to compositor"); } struct connection c {}; d.r.add_global_handler( "wl_output", [&c](wl_registry *r, uint32_t name, uint32_t v) { c.outputs.emplace_back(std::make_unique(r, name, v)); }); d.r.add_global_handler( "ivi_controller", [&c](wl_registry *r, uint32_t name, uint32_t v) { c.c = std::make_unique(r, name, v); // XXX: This protocol needs the output, so lets just add our mapping // here... c.c->add_proxy_to_id_mapping( c.outputs.back()->proxy.get(), wl_proxy_get_id(reinterpret_cast( c.outputs.back()->proxy.get()))); }); // First level objects d.roundtrip(); // Second level objects d.roundtrip(); // Third level objects d.roundtrip(); if (char const *e = init_layout(c)) { fatal("Could not init layout: %s", e); } struct Poller p {}; p.add_fd(STDIN_FILENO, [&c](int fd) { int buf; ssize_t ret; ret = read(fd, &buf, sizeof(buf)); c.c->debug_dump_current_status(); return ret == 0 ? -1 : 0; }); p.add_fd(d.get_fd(), [&d](int fd) { return d.dispatch(); }); sigset_t sset{}; sigemptyset(&sset); sigaddset(&sset, SIGINT); sigaddset(&sset, SIGTERM); auto sfd = unique_fd(signalfd(-1, &sset, SFD_NONBLOCK | SFD_CLOEXEC)); sigprocmask(SIG_BLOCK, &sset, nullptr); p.add_fd(sfd.fd, [](int fd) { struct signalfd_siginfo si; while (read(fd, &si, sizeof(si)) == sizeof(si)) { lognotice("Received signal %u", si.ssi_signo); } return -1; }); while ((d.flush(), p.check_events()) != -1) { c.c->execute_pending(); } c.c->commit_changes(); d.roundtrip(); return 0; }