#include "util.h" #include "wayland.hpp" #include #include struct connection { std::vector> outputs; std::unique_ptr c; }; // _ _ ____ _ _ // ___| |_ _ __ _ _ ___| |_ | _ \ ___ | | | ___ _ __ // / __| __| '__| | | |/ __| __| | |_) / _ \| | |/ _ \ '__| // \__ \ |_| | | |_| | (__| |_ | __/ (_) | | | __/ | // |___/\__|_| \__,_|\___|\__| |_| \___/|_|_|\___|_| // struct Poller { std::vector> handlers; std::vector pfds; Poller() = default; void add_fd(int fd, std::function handler); int check_events(); }; void Poller::add_fd(int fd, std::function handler) { pfds.emplace_back(pollfd{ .fd = fd, .events = POLLIN, .revents = 0 }); handlers.emplace_back(std::move(handler)); } int Poller::check_events() { int ret = 0; if ((ret = poll(this->pfds.data(), this->pfds.size(), -1)) != -1 && errno != EINTR) { for (unsigned i = 0; i < pfds.size(); i++) { if (pfds[i].revents & POLLIN) { if (handlers[i](pfds[i].fd) == -1) { return -1; } pfds[i].revents = 0; pfds[i].events = POLLIN; } } } return ret; } namespace { // _ _ _ _ _ ____ // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \ // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | | // | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | | // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | | // |_____| |___/ \_\/_/ char const *init_layout(struct connection &c) { if (!c.c) { return "ivi_controller global not available"; } if (c.outputs.empty()) { return "no output was set up!"; } auto &o = c.outputs.front(); auto &s = c.c->screens.begin()->second; auto &layers = c.c->layers; // XXX: Write output dimensions to ivi controller... c.c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)}; // Clear scene layers.clear(); // Clear screen s->clear(); // Setup our dummy scene... c.c->layer_create(100, 0, 0); // bottom layer, anything else c.c->layer_create(1000, 0, 0); // top layer, mandelbrot auto &l100 = c.c->layers[100]; auto &l1k = c.c->layers[1000]; // Set layers fullscreen l100->set_destination_rectangle(0, 0, o->width, o->height); l1k->set_destination_rectangle(0, 0, o->width, o->height); l100->set_visibility(1); l1k->set_visibility(1); // Add layers to screen s->set_render_order({100, 1000}); c.c->commit_changes(); // Note: this does not flush the display! return nullptr; } } // namespace // _ ____ // _ __ ___ __ _(_)_ __ / /\ \ // | '_ ` _ \ / _` | | '_ \| | | | // | | | | | | (_| | | | | | | | | // |_| |_| |_|\__,_|_|_| |_| | | | // \_\/_/ int main(int /*argc*/, char ** /*argv*/) { lognotice("WinMan ver. %s", WINMAN_VERSION_STRING); if (getenv("XDG_RUNTIME_DIR") == nullptr) { fatal("Environment variable XDG_RUNTIME_DIR not set"); } struct wl::display d {}; if (!d.ok()) { fatal("Could not connect to compositor"); } struct connection c {}; d.r.add_global_handler( "wl_output", [&c](wl_registry *r, uint32_t name, uint32_t v) { c.outputs.emplace_back(std::make_unique(r, name, v)); }); d.r.add_global_handler( "ivi_controller", [&c](wl_registry *r, uint32_t name, uint32_t v) { c.c = std::make_unique(r, name, v); // XXX: This protocol needs the output, so lets just add our mapping here... c.c->add_proxy_to_id_mapping(c.outputs.back()->proxy.get(), wl_proxy_get_id( reinterpret_cast( c.outputs.back()->proxy.get()))); }); // First level objects d.roundtrip(); // Second level objects d.roundtrip(); // Third level objects d.roundtrip(); if (char const *e = init_layout(c)) { fatal("Could not init layout: %s", e); } struct Poller p{}; p.add_fd(STDIN_FILENO, [&c](int fd) { int buf; ssize_t ret; while ((ret = read(fd, &buf, sizeof(buf))) == sizeof(buf)) { ; } c.c->debug_dump_current_status(); return ret == 0 ? -1 : 0; }); p.add_fd(d.get_fd(), [&d](int fd) { return d.dispatch(); }); while ((d.flush(), p.check_events()) != -1) { c.c->execute_pending(); } return 0; }