#include "util.h" #include "wayland.hpp" #include #include #include #include #include #include #include #include struct conn { std::vector> outputs; std::unique_ptr c; }; namespace { // _ _ _ ____ // ___| |__ ___ ___| | __ _____ _____ _ __ | |_ ___ / /\ \ // / __| '_ \ / _ \/ __| |/ / / _ \ \ / / _ \ '_ \| __/ __| | | | // | (__| | | | __/ (__| < | __/\ V / __/ | | | |_\__ \ | | | // \___|_| |_|\___|\___|_|\_\___\___| \_/ \___|_| |_|\__|___/ | | | // |_____| \_\/_/ int check_events(struct wl::display *d, struct conn *c, int fd) { struct pollfd pfd[2] = {{.fd = d->get_fd(), .events = POLLIN, .revents = 0}, {.fd = fd, .events = POLLIN, .revents = 0}}; d->flush(); if (poll(pfd, fd != -1 ? 2 : 1, -1) != -1 && errno != EINTR) { int ret = 0; if (pfd[0].revents & POLLIN) { ret = d->dispatch(); } if (ret == -1) return ret; if (fd != -1 && (pfd[1].revents & POLLIN)) { char buf[256]; // read all there is ... while (read(pfd[1].fd, buf, sizeof(buf)) == sizeof(buf)) ; // Display current status if (!c->c->surfaces.empty()) { puts("Surfaces:"); for (auto const &i : c->c->surfaces) { struct genivi::rect const &r = i.second->dst_rect; struct genivi::size const &s = i.second->size; printf("%d [%ux%u] (%ux%u@%dx%d), ", i.first, s.w, s.h, r.w, r.h, r.x, r.y); } puts("\b\b "); } if (!c->c->layers.empty()) { puts("Layers:"); for (auto const &i : c->c->layers) { struct genivi::rect const &r = i.second->dst_rect; struct genivi::size const &s = i.second->size; printf("%d [%ux%u] (%ux%u@%dx%d), ", i.first, s.w, s.h, r.w, r.h, r.x, r.y); } puts("\b\b "); } } } return 0; } // _ _ _ _ _ ____ // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \ // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | | // | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | | // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | | // |_____| |___/ \_\/_/ void init_layout(struct conn &c) { auto &o = c.outputs.front(); auto &s = c.c->screens.begin()->second; auto &layers = c.c->layers; // XXX: Write output dimensions to ivi controller... c.c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)}; // Clear scene layers.clear(); // Clear screen s->clear(); // Setup our dummy scene... c.c->layer_create(100, 0, 0); // bottom layer, anything else c.c->layer_create(1000, 0, 0); // top layer, mandelbrot auto &l100 = c.c->layers[100]; auto &l1k = c.c->layers[1000]; // Set layers fullscreen l100->set_destination_rectangle(0, 0, o->width, o->height); l1k->set_destination_rectangle(0, 0, o->width, o->height); // Add layers to screen s->set_render_order({100, 1000}); c.c->commit_changes(); // Note: this does not flush the display! } } // _ ____ // _ __ ___ __ _(_)_ __ / /\ \ // | '_ ` _ \ / _` | | '_ \| | | | // | | | | | | (_| | | | | | | | | // |_| |_| |_|\__,_|_|_| |_| | | | // \_\/_/ int main(int argc, char **argv) { lognotice("WinMan ver. %s", WINMAN_VERSION_STRING); if (!getenv("XDG_RUNTIME_DIR")) fatal("Environment variable XDG_RUNTIME_DIR not set"); auto d = std::make_unique(); if (!d->ok()) fatal("Could not connect to compositor"); struct conn c = {}; d->r->add_global_handler( "ivi_controller", [&c](wl_registry *r, uint32_t name, uint32_t v) { c.c = std::make_unique(r, name, v); }); d->r->add_global_handler( "wl_output", [&c](wl_registry *r, uint32_t name, uint32_t v) { c.outputs.emplace_back(std::make_unique(r, name, v)); }); // First level objects d->roundtrip(); // Second level objects d->roundtrip(); // Third level objects d->roundtrip(); if (!c.c) fatal("ivi_controller global not available"); if (c.outputs.empty()) fatal("no output was set up!"); init_layout(c); while (check_events(d.get(), &c, STDIN_FILENO) != -1) { c.c->execute_pending(); d->flush(); } d->roundtrip(); return 0; }