#include "write.h" #include uint64_t bitfield_encode_float(float value, uint8_t bit_offset, uint8_t bit_size, float factor, float offset) { float raw = (value - offset) / factor; if(raw > 0) { // round up to avoid losing precision when we cast to an int raw += 0.5; } uint64_t result = 0; set_bit_field(&result, (uint64_t)raw, bit_offset, bit_size); return result; } uint64_t bitfield_encode_bool(bool value, uint8_t bit_offset, uint8_t bit_size, float factor, float offset) { return bitfield_encode_float(value, offset, factor, bit_offset, bit_size); }