#include "write.h" #include uint64_t encodeFloat(float value, uint8_t bitPosition, uint8_t bitSize, float factor, float offset) { float rawValue = (value - offset) / factor; if(rawValue > 0) { // round up to avoid losing precision when we cast to an int rawValue += 0.5; } uint64_t result = 0; setBitField(&result, (uint64_t)rawValue, bitPosition, bitSize); return result; } uint64_t encodeBoolean(bool value, uint8_t bitPosition, uint8_t bitSize, float factor, float offset) { return encodeFloat(value, offset, factor, bitPosition, bitSize); }