#include #include #include uint64_t float_to_fixed_point(const float value, const float factor, const float offset) { float raw = (value - offset) / factor; if(raw > 0) { // round up to avoid losing precision when we cast to an int // TODO do we need a way to encode an int back to a signal without any // rounding? raw += 0.5; } return (uint64_t)raw; } uint64_t eightbyte_encode_float(float value, unsigned int bit_offset, unsigned int bit_size, float factor, float offset) { uint64_t result = 0; if(!eightbyte_set_bitfield(float_to_fixed_point(value, factor, offset), bit_offset, bit_size, &result)) { // debug("%f will not fit in a %d bit field", value, bit_size); } return result; } uint64_t eightbyte_encode_bool(const bool value, const unsigned int bit_offset, const unsigned int bit_size) { return eightbyte_encode_float(value, bit_offset, bit_size, 1.0, 0); } bool bitfield_encode_float(const float value, const unsigned int bit_offset, const unsigned int bit_size, const float factor, const float offset, uint8_t destination[], const unsigned int destination_length) { if(!set_bitfield(float_to_fixed_point(value, factor, offset), bit_offset, bit_size, destination, destination_length)) { // debug("%f will not fit in a %d bit field", value, bit_size); return false; } return true; } bool bitfield_encode_bool(const bool value, const unsigned int bit_offset, const unsigned int bit_size, uint8_t destination[], const unsigned int destination_length) { return bitfield_encode_float(value, bit_offset, bit_size, 1.0, 0, destination, destination_length); }