2 * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
22 #include <unordered_map>
24 #include "wm_error.hpp"
36 ~LayerState() = default;
37 void attachIdToArea(const std::string& area, const WMClient&);
38 const std::unordered_map<std::string, std::string> popCurrentState();
39 const std::unordered_map<std::string, std::string> getCurrentState();
40 const std::vector<unsigned> getIviIdList();
43 std::vector<unsigned> render_order;
44 std::unordered_map<std::string, std::string> area2appid;
56 explicit LayerSetting(const std::string& name, MANAGEMENT_TYPE type, unsigned begin, unsigned end);
57 ~LayerSetting() = default;
59 const std::string& layerName() { return this->name; }
60 MANAGEMENT_TYPE layerType() { return this->type; };
61 void setRoleList(const std::string& role);
62 void appendArea(const std::string& area);
63 unsigned idBegin() { return this->id_begin; }
64 unsigned idEnd() { return this->id_end; }
65 unsigned getNewLayerID(const std::string& role);
66 void removeLayerID(unsigned id);
68 /* unsigned getNewID(const std::string& role);
69 void remove(unsigned ivi_layer_id);
71 bool attach(unsigned ivi_layer_id, const std::string& area);
72 void stack(unsigned ivi_layer_id, const std::string& area);
73 bool updateRenderOrder(const std::vector<unsigned> list); */
76 std::string name = ""; // Layer name
78 std::string role_list;
79 std::vector<std::string> area_list;
80 std::vector<unsigned> id_list;
89 WMLayer(json_object* j);
91 unsigned getNewLayerID(const std::string& role);
92 LayerState getLayerState() const { return before_state; }
93 WMError setLayerState(const LayerState& l);
94 bool checkIDBelongTo(unsigned id);
96 LayerState before_state;
98 std::unique_ptr<LayerSetting> setting;
103 #endif // WM_LAYERS_H