Fix WM attach layers to different screen.
[apps/agl-service-windowmanager-2017.git] / src / window_manager.cpp
1 /*
2  * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #include <fstream>
18 #include <regex>
19
20 #include "window_manager.hpp"
21 #include "json_helper.hpp"
22 #include "wm_config.hpp"
23 #include "applist.hpp"
24
25 extern "C"
26 {
27 #include <systemd/sd-event.h>
28 }
29
30 namespace wm
31 {
32
33 static const uint64_t kTimeOut = 3ULL; /* 3s */
34
35 /* DrawingArea name used by "{layout}.{area}" */
36 const char kNameLayoutNormal[] = "normal";
37 const char kNameLayoutSplit[]  = "split";
38 const char kNameAreaFull[]     = "full";
39 const char kNameAreaMain[]     = "main";
40 const char kNameAreaSub[]      = "sub";
41
42 /* Key for json obejct */
43 const char kKeyDrawingName[] = "drawing_name";
44 const char kKeyDrawingArea[] = "drawing_area";
45 const char kKeyDrawingRect[] = "drawing_rect";
46 const char kKeyX[]           = "x";
47 const char kKeyY[]           = "y";
48 const char kKeyWidth[]       = "width";
49 const char kKeyHeight[]      = "height";
50 const char kKeyWidthPixel[]  = "width_pixel";
51 const char kKeyHeightPixel[] = "height_pixel";
52 const char kKeyWidthMm[]     = "width_mm";
53 const char kKeyHeightMm[]    = "height_mm";
54 const char kKeyIds[]         = "ids";
55
56 static sd_event_source *g_timer_ev_src = nullptr;
57 static AppList g_app_list;
58
59 namespace
60 {
61
62 using nlohmann::json;
63
64 result<json> file_to_json(char const *filename)
65 {
66     json j;
67     std::ifstream i(filename);
68     if (i.fail())
69     {
70         HMI_DEBUG("wm", "Could not open config file, so use default layer information");
71         j = default_layers_json;
72     }
73     else
74     {
75         i >> j;
76     }
77
78     return Ok(j);
79 }
80
81 struct result<layer_map> load_layer_map(char const *filename)
82 {
83     HMI_DEBUG("wm", "loading IDs from %s", filename);
84
85     auto j = file_to_json(filename);
86     if (j.is_err())
87     {
88         return Err<layer_map>(j.unwrap_err());
89     }
90     json jids = j.unwrap();
91
92     return to_layer_map(jids);
93 }
94
95 static int processTimerHandler(sd_event_source *s, uint64_t usec, void *userdata)
96 {
97     HMI_NOTICE("wm", "Time out occurs because the client replys endDraw slow, so revert the request");
98     reinterpret_cast<wm::WindowManager *>(userdata)->timerHandler();
99     return 0;
100 }
101
102 } // namespace
103
104 /**
105  * WindowManager Impl
106  */
107 WindowManager::WindowManager(wl::display *d)
108     : chooks{this},
109       display{d},
110       controller{},
111       outputs(),
112       layers(),
113       id_alloc{},
114       pending_events(false)
115 {
116     char const *path_layers_json = getenv("AFM_APP_INSTALL_DIR");
117     std::string path;
118     if (!path_layers_json)
119     {
120         HMI_ERROR("wm", "AFM_APP_INSTALL_DIR is not defined");
121         path = std::string(path_layers_json);
122     }
123     else
124     {
125         path = std::string(path_layers_json) + std::string("/etc/layers.json");
126     }
127
128     try
129     {
130         {
131             auto l = load_layer_map(path.c_str());
132             if (l.is_ok())
133             {
134                 this->layers = l.unwrap();
135             }
136             else
137             {
138                 HMI_ERROR("wm", "%s", l.err().value());
139             }
140         }
141     }
142     catch (std::exception &e)
143     {
144         HMI_ERROR("wm", "Loading of configuration failed: %s", e.what());
145     }
146 }
147
148 int WindowManager::init()
149 {
150     int ret;
151     if (!this->display->ok())
152     {
153         return -1;
154     }
155
156     if (this->layers.mapping.empty())
157     {
158         HMI_ERROR("wm", "No surface -> layer mapping loaded");
159         return -1;
160     }
161
162     // TODO: application requests by old role,
163     //       so create role map (old, new)
164     // Load old_role.db
165     this->loadOldRoleDb();
166
167     // Make afb event
168     for (int i = Event_Val_Min; i <= Event_Val_Max; i++)
169     {
170         map_afb_event[kListEventName[i]] = afb_daemon_make_event(kListEventName[i]);
171     }
172
173     this->display->add_global_handler(
174         "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
175             this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
176         });
177
178     this->display->add_global_handler(
179         "ivi_wm", [this](wl_registry *r, uint32_t name, uint32_t v) {
180             this->controller =
181                 std::make_unique<struct compositor::controller>(r, name, v);
182
183             // Init controller hooks
184             this->controller->chooks = &this->chooks;
185
186             // This protocol needs the output, so lets just add our mapping here...
187             this->controller->add_proxy_to_id_mapping(
188                 this->outputs.front()->proxy.get(),
189                 wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
190                     this->outputs.front()->proxy.get())));
191
192             // Create screen
193             this->controller->create_screen(this->outputs.front()->proxy.get());
194
195             // Set display to controller
196             this->controller->display = this->display;
197         });
198
199     // First level objects
200     this->display->roundtrip();
201     // Second level objects
202     this->display->roundtrip();
203     // Third level objects
204     this->display->roundtrip();
205
206     ret = init_layers();
207     return ret;
208 }
209
210 int WindowManager::dispatch_pending_events()
211 {
212     if (this->pop_pending_events())
213     {
214         this->display->dispatch_pending();
215         return 0;
216     }
217     return -1;
218 }
219
220 void WindowManager::set_pending_events()
221 {
222     this->pending_events.store(true, std::memory_order_release);
223 }
224
225 result<int> WindowManager::api_request_surface(char const *appid, char const *drawing_name)
226 {
227     // TODO: application requests by old role,
228     //       so convert role old to new
229     const char *role = this->convertRoleOldToNew(drawing_name);
230
231     auto lid = this->layers.get_layer_id(std::string(role));
232     if (!lid)
233     {
234         /**
235        * register drawing_name as fallback and make it displayed.
236        */
237         lid = this->layers.get_layer_id(std::string("fallback"));
238         HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role);
239         if (!lid)
240         {
241             return Err<int>("Drawing name does not match any role, fallback is disabled");
242         }
243     }
244
245     auto rname = this->lookup_id(role);
246     if (!rname)
247     {
248         // name does not exist yet, allocate surface id...
249         auto id = int(this->id_alloc.generate_id(role));
250         this->layers.add_surface(id, *lid);
251
252         // set the main_surface[_name] here and now
253         if (!this->layers.main_surface_name.empty() &&
254             this->layers.main_surface_name == drawing_name)
255         {
256             this->layers.main_surface = id;
257             HMI_DEBUG("wm", "Set main_surface id to %u", id);
258         }
259
260         // add client into the db
261         std::string appid_str(appid);
262         g_app_list.addClient(appid_str, *lid, id, std::string(role));
263
264         // Set role map of (new, old)
265         this->rolenew2old[role] = std::string(drawing_name);
266
267         return Ok<int>(id);
268     }
269
270     // Check currently registered drawing names if it is already there.
271     return Err<int>("Surface already present");
272 }
273
274 char const *WindowManager::api_request_surface(char const *appid, char const *drawing_name,
275                                      char const *ivi_id)
276 {
277     ST();
278
279     // TODO: application requests by old role,
280     //       so convert role old to new
281     const char *role = this->convertRoleOldToNew(drawing_name);
282
283     auto lid = this->layers.get_layer_id(std::string(role));
284     unsigned sid = std::stol(ivi_id);
285
286     if (!lid)
287     {
288         /**
289        * register drawing_name as fallback and make it displayed.
290        */
291         lid = this->layers.get_layer_id(std::string("fallback"));
292         HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role);
293         if (!lid)
294         {
295             return "Drawing name does not match any role, fallback is disabled";
296         }
297     }
298
299     auto rname = this->lookup_id(role);
300
301     if (rname)
302     {
303         return "Surface already present";
304     }
305
306     // register pair drawing_name and ivi_id
307     this->id_alloc.register_name_id(role, sid);
308     this->layers.add_surface(sid, *lid);
309
310     // this surface is already created
311     HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);
312
313     this->controller->layers[*lid]->add_surface(sid);
314     this->layout_commit();
315
316     // add client into the db
317     std::string appid_str(appid);
318     g_app_list.addClient(appid_str, *lid, sid, std::string(role));
319
320     // Set role map of (new, old)
321     this->rolenew2old[role] = std::string(drawing_name);
322
323     return nullptr;
324 }
325
326 /**
327  * This function is substitute of requestSurface
328  * If surface creation is faster than application request of this function,
329  * WM will bind surfaceID with application and role.
330  * If surface creation is slower than application request of thie function,
331  * WM will put Client into pending list.
332  *
333  * Note :
334  * Application can request with pid but this is temporary solution for now.
335  * This will be removed.
336  * */
337 bool WindowManager::api_set_role(char const *appid, char const *drawing_name, unsigned pid){
338     std::string id = appid;
339     std::string role = drawing_name;
340     unsigned surface = 0;
341     WMError wm_err = WMError::UNKNOWN;
342     bool ret = false;
343
344     // get layer ID which role should be in
345     auto lid = this->layers.get_layer_id(role);
346     if (!lid)
347     {
348         /**
349        * register drawing_name as fallback and make it displayed.
350        */
351         lid = this->layers.get_layer_id(std::string("fallback"));
352         HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role.c_str());
353         if (!lid)
354         {
355             HMI_ERROR("wm", "Drawing name does not match any role, fallback is disabled");
356             return ret;
357         }
358     }
359
360     if(0 != pid){
361         // search floating surfaceID from pid if pid is designated.
362         // It is not good that application request with its pid
363         wm_err = g_app_list.popFloatingSurface(pid, &surface);
364     }
365     else{
366         // get floating surface with appid. If WM queries appid from pid,
367         // WM can bind surface and role with appid(not implemented yet)
368         //wm_err = g_app_list.popFloatingSurface(id);
369     }
370     if(wm_err != WMError::SUCCESS){
371         HMI_ERROR("wm", "No floating surface for app: %s", id.c_str());
372         g_app_list.addFloatingClient(id, *lid, role);
373         HMI_NOTICE("wm", "%s : Waiting for surface creation", id.c_str());
374         return ret;
375     }
376
377     ret = true;
378     if (g_app_list.contains(id))
379     {
380         HMI_INFO("wm", "Add role: %s with surface: %d. Client %s has multi surfaces.",
381                  role.c_str(), surface, id.c_str());
382         wm_err = g_app_list.appendRole(id, role, surface);
383         if(wm_err != WMError::SUCCESS){
384             HMI_INFO("wm", errorDescription(wm_err));
385         }
386     }
387     else{
388         HMI_INFO("wm", "Create new client: %s, surface: %d into layer: %d with role: %s",
389                  id.c_str(), surface, *lid, role.c_str());
390         g_app_list.addClient(id, *lid, surface, role);
391     }
392
393     // register pair drawing_name and ivi_id
394     this->id_alloc.register_name_id(role.c_str(), surface);
395     this->layers.add_surface(surface, *lid);
396
397     // this surface is already created
398     HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface, *lid);
399
400     const auto &o_layer = this->layers.get_layer(*lid);
401     auto rect = o_layer.value().rect;
402     if(rect.w < 0)
403     {
404         rect.w = this->controller->output_size.w + 1 + rect.w;
405     }
406     if(rect.h < 0)
407     {
408         rect.h = this->controller->output_size.h + 1 + rect.h;
409     }
410
411     this->controller->layers[*lid]->add_surface(surface);
412     this->layout_commit();
413
414     return ret;
415 }
416
417 void WindowManager::api_activate_surface(char const *appid, char const *drawing_name,
418                                char const *drawing_area, const reply_func &reply)
419 {
420     ST();
421
422     // TODO: application requests by old role,
423     //       so convert role old to new
424     const char *c_role = this->convertRoleOldToNew(drawing_name);
425
426     std::string id = appid;
427     std::string role = c_role;
428     std::string area = drawing_area;
429
430     if(!g_app_list.contains(id))
431     {
432         reply("app doesn't request 'requestSurface' or 'setRole' yet");
433         return;
434     }
435     auto client = g_app_list.lookUpClient(id);
436
437     unsigned srfc = client->surfaceID();
438     if(srfc == 0)
439     {
440         HMI_ERROR("wm", "role sould be set with surface");
441         reply("role sould be set with surface");
442         return;
443     }
444     g_app_list.removeFloatingSurface(client->surfaceID());
445
446     Task task = Task::TASK_ALLOCATE;
447     unsigned req_num = 0;
448     WMError ret = WMError::UNKNOWN;
449
450     ret = this->setRequest(id, role, area, task, &req_num);
451
452     if(ret != WMError::SUCCESS)
453     {
454         HMI_ERROR("wm", errorDescription(ret));
455         reply("Failed to set request");
456         return;
457     }
458
459     reply(nullptr);
460     if (req_num != g_app_list.currentRequestNumber())
461     {
462         // Add request, then invoked after the previous task is finished
463         HMI_SEQ_DEBUG(req_num, "request is accepted");
464         return;
465     }
466
467     /*
468      * Do allocate tasks
469      */
470     ret = this->doTransition(req_num);
471
472     if (ret != WMError::SUCCESS)
473     {
474         //this->emit_error()
475         HMI_SEQ_ERROR(req_num, errorDescription(ret));
476         g_app_list.removeRequest(req_num);
477         this->processNextRequest();
478     }
479 }
480
481 void WindowManager::api_deactivate_surface(char const *appid, char const *drawing_name,
482                                  const reply_func &reply)
483 {
484     ST();
485
486     // TODO: application requests by old role,
487     //       so convert role old to new
488     const char *c_role = this->convertRoleOldToNew(drawing_name);
489
490     /*
491     * Check Phase
492     */
493     std::string id = appid;
494     std::string role = c_role;
495     std::string area = ""; //drawing_area;
496     Task task = Task::TASK_RELEASE;
497     unsigned req_num = 0;
498     WMError ret = WMError::UNKNOWN;
499
500     ret = this->setRequest(id, role, area, task, &req_num);
501
502     if (ret != WMError::SUCCESS)
503     {
504         HMI_ERROR("wm", errorDescription(ret));
505         reply("Failed to set request");
506         return;
507     }
508
509     reply(nullptr);
510     if (req_num != g_app_list.currentRequestNumber())
511     {
512         // Add request, then invoked after the previous task is finished
513         HMI_SEQ_DEBUG(req_num, "request is accepted");
514         return;
515     }
516
517     /*
518     * Do allocate tasks
519     */
520     ret = this->doTransition(req_num);
521
522     if (ret != WMError::SUCCESS)
523     {
524         //this->emit_error()
525         HMI_SEQ_ERROR(req_num, errorDescription(ret));
526         g_app_list.removeRequest(req_num);
527         this->processNextRequest();
528     }
529 }
530
531 void WindowManager::api_enddraw(char const *appid, char const *drawing_name)
532 {
533     // TODO: application requests by old role,
534     //       so convert role old to new
535     const char *c_role = this->convertRoleOldToNew(drawing_name);
536
537     std::string id = appid;
538     std::string role = c_role;
539     unsigned current_req = g_app_list.currentRequestNumber();
540     bool result = g_app_list.setEndDrawFinished(current_req, id, role);
541
542     if (!result)
543     {
544         HMI_ERROR("wm", "%s is not in transition state", id.c_str());
545         return;
546     }
547
548     if (g_app_list.endDrawFullfilled(current_req))
549     {
550         // do task for endDraw
551         this->stopTimer();
552         WMError ret = this->doEndDraw(current_req);
553
554         if(ret != WMError::SUCCESS)
555         {
556             //this->emit_error();
557         }
558         this->emitScreenUpdated(current_req);
559         HMI_SEQ_INFO(current_req, "Finish request status: %s", errorDescription(ret));
560
561         g_app_list.removeRequest(current_req);
562
563         this->processNextRequest();
564     }
565     else
566     {
567         HMI_SEQ_INFO(current_req, "Wait other App call endDraw");
568         return;
569     }
570 }
571
572 result<json_object *> WindowManager::api_get_display_info()
573 {
574     // Check controller
575     if (!this->controller)
576     {
577         return Err<json_object *>("ivi_controller global not available");
578     }
579
580     // Set display info
581     compositor::size o_size = this->controller->output_size;
582     compositor::size p_size = this->controller->physical_size;
583
584     json_object *object = json_object_new_object();
585     json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
586     json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
587     json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
588     json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
589
590     return Ok<json_object *>(object);
591 }
592
593 result<json_object *> WindowManager::api_get_area_info(char const *drawing_name)
594 {
595     HMI_DEBUG("wm", "called");
596
597     // TODO: application requests by old role,
598     //       so convert role old to new
599     const char *role = this->convertRoleOldToNew(drawing_name);
600
601     // Check drawing name, surface/layer id
602     auto const &surface_id = this->lookup_id(role);
603     if (!surface_id)
604     {
605         return Err<json_object *>("Surface does not exist");
606     }
607
608     if (!this->controller->surface_exists(*surface_id))
609     {
610         return Err<json_object *>("Surface does not exist in controller!");
611     }
612
613     auto layer_id = this->layers.get_layer_id(*surface_id);
614     if (!layer_id)
615     {
616         return Err<json_object *>("Surface is not on any layer!");
617     }
618
619     auto o_state = *this->layers.get_layout_state(*surface_id);
620     if (o_state == nullptr)
621     {
622         return Err<json_object *>("Could not find layer for surface");
623     }
624
625     struct LayoutState &state = *o_state;
626     if ((state.main != *surface_id) && (state.sub != *surface_id))
627     {
628         return Err<json_object *>("Surface is inactive");
629     }
630
631     // Set area rectangle
632     compositor::rect area_info = this->area_info[*surface_id];
633     json_object *object = json_object_new_object();
634     json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
635     json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
636     json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
637     json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
638
639     return Ok<json_object *>(object);
640 }
641
642 void WindowManager::api_ping() { this->dispatch_pending_events(); }
643
644 void WindowManager::send_event(char const *evname, char const *label)
645 {
646     HMI_DEBUG("wm", "%s: %s(%s)", __func__, evname, label);
647
648     json_object *j = json_object_new_object();
649     json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
650
651     int ret = afb_event_push(this->map_afb_event[evname], j);
652     if (ret != 0)
653     {
654         HMI_DEBUG("wm", "afb_event_push failed: %m");
655     }
656 }
657
658 void WindowManager::send_event(char const *evname, char const *label, char const *area,
659                      int x, int y, int w, int h)
660 {
661     HMI_DEBUG("wm", "%s: %s(%s, %s) x:%d y:%d w:%d h:%d",
662               __func__, evname, label, area, x, y, w, h);
663
664     json_object *j_rect = json_object_new_object();
665     json_object_object_add(j_rect, kKeyX, json_object_new_int(x));
666     json_object_object_add(j_rect, kKeyY, json_object_new_int(y));
667     json_object_object_add(j_rect, kKeyWidth, json_object_new_int(w));
668     json_object_object_add(j_rect, kKeyHeight, json_object_new_int(h));
669
670     json_object *j = json_object_new_object();
671     json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
672     json_object_object_add(j, kKeyDrawingArea, json_object_new_string(area));
673     json_object_object_add(j, kKeyDrawingRect, j_rect);
674
675     int ret = afb_event_push(this->map_afb_event[evname], j);
676     if (ret != 0)
677     {
678         HMI_DEBUG("wm", "afb_event_push failed: %m");
679     }
680 }
681
682 /**
683  * proxied events
684  */
685 void WindowManager::surface_created(uint32_t surface_id)
686 {
687     this->controller->get_surface_properties(surface_id, IVI_WM_PARAM_SIZE);
688
689     auto layer_id = this->layers.get_layer_id(surface_id);
690     if (!layer_id)
691     {
692         HMI_DEBUG("wm", "Newly created surfce %d is not associated with any layer!",
693                   surface_id);
694         return;
695     }
696
697     HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface_id, *layer_id);
698
699     this->controller->layers[*layer_id]->add_surface(surface_id);
700     this->layout_commit();
701 }
702
703 void WindowManager::surface_removed(uint32_t surface_id)
704 {
705     HMI_DEBUG("wm", "surface_id is %u", surface_id);
706     g_app_list.removeSurface(surface_id);
707 }
708
709 void WindowManager::surface_properties(unsigned surface_id, unsigned pid)
710 {
711     HMI_DEBUG("wm", "get surface properties");
712
713     // search pid from surfaceID
714     json_object *response;
715     afb_service_call_sync("afm-main", "runners", nullptr, &response);
716
717     // retrieve appid from pid from application manager
718     std::string appid = "";
719     if(response == nullptr)
720     {
721         HMI_ERROR("wm", "No runners");
722     }
723     else
724     {
725         // check appid then add it to the client
726         HMI_INFO("wm", "Runners:%s", json_object_get_string(response));
727         int size = json_object_array_length(response);
728         for(int i = 0; i < size; i++)
729         {
730             json_object *j = json_object_array_get_idx(response, i);
731             const char* id = jh::getStringFromJson(j, "id");
732             int runid      = jh::getIntFromJson(j, "runid");
733             if(id && (runid > 0))
734             {
735                 if(runid == pid)
736                 {
737                     appid = id;
738                     break;
739                 }
740             }
741         }
742     }
743     json_object_put(response);
744
745     g_app_list.addFloatingSurface(appid, surface_id, pid);
746 }
747
748 void WindowManager::removeClient(const std::string &appid)
749 {
750     HMI_DEBUG("wm", "Remove clinet %s from list", appid.c_str());
751     g_app_list.removeClient(appid);
752 }
753
754 void WindowManager::exceptionProcessForTransition()
755 {
756     unsigned req_num = g_app_list.currentRequestNumber();
757     HMI_SEQ_NOTICE(req_num, "Process exception handling for request. Remove current request %d", req_num);
758     g_app_list.removeRequest(req_num);
759     HMI_SEQ_NOTICE(g_app_list.currentRequestNumber(), "Process next request if exists");
760     this->processNextRequest();
761 }
762
763 void WindowManager::timerHandler()
764 {
765     unsigned req_num = g_app_list.currentRequestNumber();
766     HMI_SEQ_DEBUG(req_num, "Timer expired remove Request");
767     g_app_list.reqDump();
768     g_app_list.removeRequest(req_num);
769     this->processNextRequest();
770 }
771
772 /*
773  ******* Private Functions *******
774  */
775
776 bool WindowManager::pop_pending_events()
777 {
778     bool x{true};
779     return this->pending_events.compare_exchange_strong(
780         x, false, std::memory_order_consume);
781 }
782
783 optional<int> WindowManager::lookup_id(char const *name)
784 {
785     return this->id_alloc.lookup(std::string(name));
786 }
787 optional<std::string> WindowManager::lookup_name(int id)
788 {
789     return this->id_alloc.lookup(id);
790 }
791
792 /**
793  * init_layers()
794  */
795 int WindowManager::init_layers()
796 {
797     if (!this->controller)
798     {
799         HMI_ERROR("wm", "ivi_controller global not available");
800         return -1;
801     }
802
803     if (this->outputs.empty())
804     {
805         HMI_ERROR("wm", "no output was set up!");
806         return -1;
807     }
808
809     WMConfig wm_config;
810     wm_config.loadConfigs();
811
812     auto &c = this->controller;
813
814     auto &o = this->outputs.front();
815     auto &s = c->screens.begin()->second;
816     auto &layers = c->layers;
817
818     this->layers.loadAreaDb();
819     const compositor::rect base = this->layers.getAreaSize("fullscreen");
820
821     const std::string aspect_setting = wm_config.getConfigAspect();
822     const compositor::rect scale_rect =
823         this->layers.getScaleDestRect(o->width, o->height, aspect_setting);
824
825     // Write output dimensions to ivi controller...
826     c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
827     c->physical_size = compositor::size{uint32_t(o->physical_width),
828                                         uint32_t(o->physical_height)};
829
830     // Clear scene
831     layers.clear();
832
833     // Clear screen
834     s->clear();
835
836     // Quick and dirty setup of layers
837     for (auto const &i : this->layers.mapping)
838     {
839         c->layer_create(i.second.layer_id, scale_rect.w, scale_rect.h);
840         auto &l = layers[i.second.layer_id];
841         l->set_source_rectangle(0, 0, base.w, base.h);
842         l->set_destination_rectangle(
843             scale_rect.x, scale_rect.y, scale_rect.w, scale_rect.h);
844         l->set_visibility(1);
845         HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
846                   i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
847     }
848
849     // Add layers to screen
850     s->set_render_order(this->layers.layers);
851
852     this->layout_commit();
853
854     return 0;
855 }
856
857 void WindowManager::surface_set_layout(int surface_id, const std::string& area)
858 {
859     if (!this->controller->surface_exists(surface_id))
860     {
861         HMI_ERROR("wm", "Surface %d does not exist", surface_id);
862         return;
863     }
864
865     auto o_layer_id = this->layers.get_layer_id(surface_id);
866
867     if (!o_layer_id)
868     {
869         HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id);
870         return;
871     }
872
873     uint32_t layer_id = *o_layer_id;
874
875     auto const &layer = this->layers.get_layer(layer_id);
876     auto rect = this->layers.getAreaSize(area);
877     HMI_SEQ_DEBUG(g_app_list.currentRequestNumber(), "%s : x:%d y:%d w:%d h:%d", area.c_str(),
878                     rect.x, rect.y, rect.w, rect.h);
879     auto &s = this->controller->surfaces[surface_id];
880
881     int x = rect.x;
882     int y = rect.y;
883     int w = rect.w;
884     int h = rect.h;
885
886     HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
887               layer_id);
888
889     // set destination to the display rectangle
890     s->set_destination_rectangle(x, y, w, h);
891
892     // update area information
893     this->area_info[surface_id].x = x;
894     this->area_info[surface_id].y = y;
895     this->area_info[surface_id].w = w;
896     this->area_info[surface_id].h = h;
897
898     HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }",
899               surface_id, layer_id, x, y, w, h);
900 }
901
902 void WindowManager::layout_commit()
903 {
904     this->controller->commit_changes();
905     this->display->flush();
906 }
907
908 void WindowManager::emit_activated(char const *label)
909 {
910     this->send_event(kListEventName[Event_Active], label);
911 }
912
913 void WindowManager::emit_deactivated(char const *label)
914 {
915     this->send_event(kListEventName[Event_Inactive], label);
916 }
917
918 void WindowManager::emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h)
919 {
920     this->send_event(kListEventName[Event_SyncDraw], label, area, x, y, w, h);
921 }
922
923 void WindowManager::emit_syncdraw(const std::string &role, const std::string &area)
924 {
925     compositor::rect rect = this->layers.getAreaSize(area);
926     this->send_event(kListEventName[Event_SyncDraw],
927         role.c_str(), area.c_str(), rect.x, rect.y, rect.w, rect.h);
928 }
929
930 void WindowManager::emit_flushdraw(char const *label)
931 {
932     this->send_event(kListEventName[Event_FlushDraw], label);
933 }
934
935 void WindowManager::emit_visible(char const *label, bool is_visible)
936 {
937     this->send_event(is_visible ? kListEventName[Event_Visible] : kListEventName[Event_Invisible], label);
938 }
939
940 void WindowManager::emit_invisible(char const *label)
941 {
942     return emit_visible(label, false);
943 }
944
945 void WindowManager::emit_visible(char const *label) { return emit_visible(label, true); }
946
947 void WindowManager::activate(int id)
948 {
949     auto ip = this->controller->sprops.find(id);
950     if (ip != this->controller->sprops.end())
951     {
952         this->controller->surfaces[id]->set_visibility(1);
953         char const *label =
954             this->lookup_name(id).value_or("unknown-name").c_str();
955
956          // FOR CES DEMO >>>
957         if ((0 == strcmp(label, "radio")) ||
958             (0 == strcmp(label, "music")) ||
959             (0 == strcmp(label, "video")) ||
960             (0 == strcmp(label, "map")))
961         {
962             for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i)
963             {
964                 if (id == *i)
965                 {
966                     // Remove id
967                     this->surface_bg.erase(i);
968
969                     // Remove from BG layer (999)
970                     HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
971                     this->controller->layers[999]->remove_surface(id);
972
973                     // Add to FG layer (1001)
974                     HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
975                     this->controller->layers[1001]->add_surface(id);
976
977                     for (int j : this->surface_bg)
978                     {
979                         HMI_DEBUG("wm", "Stored id:%d", j);
980                     }
981                     break;
982                 }
983             }
984         }
985         // <<< FOR CES DEMO
986
987         this->layout_commit();
988
989         // TODO: application requests by old role,
990         //       so convert role new to old for emitting event
991         const char* old_role = this->rolenew2old[label].c_str();
992
993         this->emit_visible(old_role);
994         this->emit_activated(old_role);
995     }
996 }
997
998 void WindowManager::deactivate(int id)
999 {
1000     auto ip = this->controller->sprops.find(id);
1001     if (ip != this->controller->sprops.end())
1002     {
1003         char const *label =
1004             this->lookup_name(id).value_or("unknown-name").c_str();
1005
1006         // FOR CES DEMO >>>
1007         if ((0 == strcmp(label, "radio")) ||
1008             (0 == strcmp(label, "music")) ||
1009             (0 == strcmp(label, "video")) ||
1010             (0 == strcmp(label, "map")))
1011         {
1012
1013             // Store id
1014             this->surface_bg.push_back(id);
1015
1016             // Remove from FG layer (1001)
1017             HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
1018             this->controller->layers[1001]->remove_surface(id);
1019
1020             // Add to BG layer (999)
1021             HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
1022             this->controller->layers[999]->add_surface(id);
1023
1024             for (int j : surface_bg)
1025             {
1026                 HMI_DEBUG("wm", "Stored id:%d", j);
1027             }
1028         }
1029         else
1030         {
1031             this->controller->surfaces[id]->set_visibility(0);
1032         }
1033         // <<< FOR CES DEMO
1034
1035         this->layout_commit();
1036
1037         // TODO: application requests by old role,
1038         //       so convert role new to old for emitting event
1039         const char* old_role = this->rolenew2old[label].c_str();
1040
1041         this->emit_deactivated(old_role);
1042         this->emit_invisible(old_role);
1043     }
1044 }
1045
1046 WMError WindowManager::setRequest(const std::string& appid, const std::string &role, const std::string &area,
1047                             Task task, unsigned* req_num)
1048 {
1049     if (!g_app_list.contains(appid))
1050     {
1051         return WMError::NOT_REGISTERED;
1052     }
1053
1054     auto client = g_app_list.lookUpClient(appid);
1055
1056     /*
1057      * Queueing Phase
1058      */
1059     unsigned current = g_app_list.currentRequestNumber();
1060     unsigned requested_num = g_app_list.getRequestNumber(appid);
1061     if (requested_num != 0)
1062     {
1063         HMI_SEQ_INFO(requested_num,
1064             "%s %s %s request is already queued", appid.c_str(), role.c_str(), area.c_str());
1065         return REQ_REJECTED;
1066     }
1067
1068     WMRequest req = WMRequest(appid, role, area, task);
1069     unsigned new_req = g_app_list.addRequest(req);
1070     *req_num = new_req;
1071     g_app_list.reqDump();
1072
1073     HMI_SEQ_DEBUG(current, "%s start sequence with %s, %s", appid.c_str(), role.c_str(), area.c_str());
1074
1075     return WMError::SUCCESS;
1076 }
1077
1078 WMError WindowManager::doTransition(unsigned req_num)
1079 {
1080     HMI_SEQ_DEBUG(req_num, "check policy");
1081     WMError ret = this->checkPolicy(req_num);
1082     if (ret != WMError::SUCCESS)
1083     {
1084         return ret;
1085     }
1086     HMI_SEQ_DEBUG(req_num, "Start transition.");
1087     ret = this->startTransition(req_num);
1088     return ret;
1089 }
1090
1091 WMError WindowManager::checkPolicy(unsigned req_num)
1092 {
1093     /*
1094     * Check Policy
1095     */
1096     // get current trigger
1097     bool found = false;
1098     bool split = false;
1099     WMError ret = WMError::LAYOUT_CHANGE_FAIL;
1100     auto trigger = g_app_list.getRequest(req_num, &found);
1101     if (!found)
1102     {
1103         ret = WMError::NO_ENTRY;
1104         return ret;
1105     }
1106     std::string req_area = trigger.area;
1107
1108     // >>>> Compatible with current window manager until policy manager coming
1109     if (trigger.task == Task::TASK_ALLOCATE)
1110     {
1111         HMI_SEQ_DEBUG(req_num, "Check split or not");
1112         const char *msg = this->check_surface_exist(trigger.role.c_str());
1113
1114         if (msg)
1115         {
1116             HMI_SEQ_ERROR(req_num, msg);
1117             ret = WMError::LAYOUT_CHANGE_FAIL;
1118             return ret;
1119         }
1120
1121         auto const &surface_id = this->lookup_id(trigger.role.c_str());
1122         auto o_state = *this->layers.get_layout_state(*surface_id);
1123         struct LayoutState &state = *o_state;
1124
1125         unsigned curernt_sid = state.main;
1126         split = this->can_split(state, *surface_id);
1127
1128         if (split)
1129         {
1130             HMI_SEQ_DEBUG(req_num, "Split happens");
1131             // Get current visible role
1132             std::string add_role = this->lookup_name(state.main).value();
1133             // Set next area
1134             std::string add_area = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
1135             // Change request area
1136             req_area = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
1137             HMI_SEQ_NOTICE(req_num, "Change request area from %s to %s, because split happens",
1138                                 trigger.area.c_str(), req_area.c_str());
1139             // set another action
1140             std::string add_name = g_app_list.getAppID(curernt_sid, add_role, &found);
1141             if (!found)
1142             {
1143                 HMI_SEQ_ERROR(req_num, "Couldn't widhdraw with surfaceID : %d", curernt_sid);
1144                 ret = WMError::NOT_REGISTERED;
1145                 return ret;
1146             }
1147             HMI_SEQ_INFO(req_num, "Additional split app %s, role: %s, area: %s",
1148                          add_name.c_str(), add_role.c_str(), add_area.c_str());
1149             // Set split action
1150             bool end_draw_finished = false;
1151             WMAction split_action{
1152                 add_name,
1153                 add_role,
1154                 add_area,
1155                 TaskVisible::VISIBLE,
1156                 end_draw_finished};
1157             WMError ret = g_app_list.setAction(req_num, split_action);
1158             if (ret != WMError::SUCCESS)
1159             {
1160                 HMI_SEQ_ERROR(req_num, "Failed to set action");
1161                 return ret;
1162             }
1163             g_app_list.reqDump();
1164         }
1165     }
1166     else
1167     {
1168         HMI_SEQ_DEBUG(req_num, "split doesn't happen");
1169     }
1170
1171     // Set invisible task(Remove if policy manager finish)
1172     ret = this->setInvisibleTask(trigger.role, split);
1173     if(ret != WMError::SUCCESS)
1174     {
1175         HMI_SEQ_ERROR(req_num, "Failed to set invisible task: %s", errorDescription(ret));
1176         return ret;
1177     }
1178
1179     /*  get new status from Policy Manager */
1180     HMI_SEQ_NOTICE(req_num, "ATM, Policy manager does't exist, then set WMAction as is");
1181     if(trigger.role == "homescreen")
1182     {
1183         // TODO : Remove when Policy Manager completed
1184         HMI_SEQ_NOTICE(req_num, "Hack. This process will be removed. Change HomeScreen code!!");
1185         req_area = "fullscreen";
1186     }
1187     TaskVisible task_visible =
1188         (trigger.task == Task::TASK_ALLOCATE) ? TaskVisible::VISIBLE : TaskVisible::INVISIBLE;
1189
1190     ret = g_app_list.setAction(req_num, trigger.appid, trigger.role, req_area, task_visible);
1191     g_app_list.reqDump();
1192
1193     return ret;
1194 }
1195
1196 WMError WindowManager::startTransition(unsigned req_num)
1197 {
1198     bool sync_draw_happen = false;
1199     bool found = false;
1200     WMError ret = WMError::SUCCESS;
1201     auto actions = g_app_list.getActions(req_num, &found);
1202     if (!found)
1203     {
1204         ret = WMError::NO_ENTRY;
1205         HMI_SEQ_ERROR(req_num,
1206             "Window Manager bug :%s : Action is not set", errorDescription(ret));
1207         return ret;
1208     }
1209
1210     for (const auto &action : actions)
1211     {
1212         if (action.visible != TaskVisible::INVISIBLE)
1213         {
1214             sync_draw_happen = true;
1215
1216             // TODO: application requests by old role,
1217             //       so convert role new to old for emitting event
1218             std::string old_role = this->rolenew2old[action.role];
1219
1220             this->emit_syncdraw(old_role, action.area);
1221             /* TODO: emit event for app not subscriber
1222             if(g_app_list.contains(y.appid))
1223                 g_app_list.lookUpClient(y.appid)->emit_syncdraw(y.role, y.area); */
1224         }
1225     }
1226
1227     if (sync_draw_happen)
1228     {
1229         this->setTimer();
1230     }
1231     else
1232     {
1233         // deactivate only, no syncDraw
1234         // Make it deactivate here
1235         for (const auto &x : actions)
1236         {
1237             if (g_app_list.contains(x.appid))
1238             {
1239                 auto client = g_app_list.lookUpClient(x.appid);
1240                 this->deactivate(client->surfaceID());
1241             }
1242         }
1243         ret = NO_LAYOUT_CHANGE;
1244     }
1245     return ret;
1246 }
1247
1248 WMError WindowManager::setInvisibleTask(const std::string &role, bool split)
1249 {
1250     unsigned req_num = g_app_list.currentRequestNumber();
1251     HMI_SEQ_DEBUG(req_num, "set current visible app to invisible task");
1252     bool found = false;
1253     auto trigger = g_app_list.getRequest(req_num, &found);
1254     // I don't check found == true here because this is checked in caller.
1255     if(trigger.role == "homescreen")
1256     {
1257         HMI_SEQ_INFO(req_num, "In case of 'homescreen' visible, don't change app to invisible");
1258         return WMError::SUCCESS;
1259     }
1260
1261     // This task is copied from original actiavete surface
1262     const char *drawing_name = this->rolenew2old[role].c_str();
1263     auto const &surface_id = this->lookup_id(role.c_str());
1264     auto layer_id = this->layers.get_layer_id(*surface_id);
1265     auto o_state = *this->layers.get_layout_state(*surface_id);
1266     struct LayoutState &state = *o_state;
1267     std::string add_name, add_role;
1268     std::string add_area = "";
1269     int surface;
1270     TaskVisible task_visible = TaskVisible::INVISIBLE;
1271     bool end_draw_finished = true;
1272
1273     for (auto const &l : this->layers.mapping)
1274     {
1275         if (l.second.layer_id <= *layer_id)
1276         {
1277             continue;
1278         }
1279         HMI_DEBUG("wm", "debug: main %d , sub : %d", l.second.state.main, l.second.state.sub);
1280         if (l.second.state.main != -1)
1281         {
1282             //this->deactivate(l.second.state.main);
1283             surface = l.second.state.main;
1284             add_role = *this->id_alloc.lookup(surface);
1285             add_name = g_app_list.getAppID(surface, add_role, &found);
1286             if(!found){
1287                 return WMError::NOT_REGISTERED;
1288             }
1289             HMI_SEQ_INFO(req_num, "Invisible %s", add_name.c_str());
1290             WMAction act{add_name, add_role, add_area, task_visible, end_draw_finished};
1291             g_app_list.setAction(req_num, act);
1292             l.second.state.main = -1;
1293         }
1294
1295         if (l.second.state.sub != -1)
1296         {
1297             //this->deactivate(l.second.state.sub);
1298             surface = l.second.state.sub;
1299             add_role = *this->id_alloc.lookup(surface);
1300             add_name = g_app_list.getAppID(surface, add_role, &found);
1301             if (!found)
1302             {
1303                 return WMError::NOT_REGISTERED;
1304             }
1305             HMI_SEQ_INFO(req_num, "Invisible %s", add_name.c_str());
1306             WMAction act{add_name, add_role, add_area, task_visible, end_draw_finished};
1307             g_app_list.setAction(req_num, act);
1308             l.second.state.sub = -1;
1309         }
1310     }
1311
1312     // change current state here, but this is hack
1313     auto layer = this->layers.get_layer(*layer_id);
1314
1315     if (state.main == -1)
1316     {
1317         HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
1318     }
1319     else
1320     {
1321         if (0 != strcmp(drawing_name, "HomeScreen"))
1322         {
1323             if (split)
1324             {
1325                 if (state.sub != *surface_id)
1326                 {
1327                     if (state.sub != -1)
1328                     {
1329                         //this->deactivate(state.sub);
1330                         WMAction deact_sub;
1331                         deact_sub.role =
1332                             std::move(*this->id_alloc.lookup(state.sub));
1333                         deact_sub.area = add_area;
1334                         deact_sub.appid = g_app_list.getAppID(state.sub, deact_sub.role, &found);
1335                         if (!found)
1336                         {
1337                             HMI_SEQ_ERROR(req_num, "App doesn't exist for role : %s",
1338                                             deact_sub.role.c_str());
1339                             return WMError::NOT_REGISTERED;
1340                         }
1341                         deact_sub.visible = task_visible;
1342                         deact_sub.end_draw_finished = end_draw_finished;
1343                         HMI_SEQ_DEBUG(req_num, "Set invisible task for %s", deact_sub.appid.c_str());
1344                         g_app_list.setAction(req_num, deact_sub);
1345                     }
1346                 }
1347                 //state = LayoutState{state.main, *surface_id};
1348             }
1349             else
1350             {
1351                 HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
1352
1353                 //this->surface_set_layout(*surface_id);
1354                 if (state.main != *surface_id)
1355                 {
1356                     // this->deactivate(state.main);
1357                     WMAction deact_main;
1358                     deact_main.role = std::move(*this->id_alloc.lookup(state.main));
1359                     ;
1360                     deact_main.area = add_area;
1361                     deact_main.appid = g_app_list.getAppID(state.main, deact_main.role, &found);
1362                     if (!found)
1363                     {
1364                         HMI_SEQ_DEBUG(req_num, "sub surface ddoesn't exist");
1365                         return WMError::NOT_REGISTERED;
1366                     }
1367                     deact_main.visible = task_visible;
1368                     deact_main.end_draw_finished = end_draw_finished;
1369                     HMI_SEQ_DEBUG(req_num, "sub surface doesn't exist");
1370                     g_app_list.setAction(req_num, deact_main);
1371                 }
1372                 if (state.sub != -1)
1373                 {
1374                     if (state.sub != *surface_id)
1375                     {
1376                         //this->deactivate(state.sub);
1377                         WMAction deact_sub;
1378                         deact_sub.role = std::move(*this->id_alloc.lookup(state.sub));
1379                         ;
1380                         deact_sub.area = add_area;
1381                         deact_sub.appid = g_app_list.getAppID(state.sub, deact_sub.role, &found);
1382                         if (!found)
1383                         {
1384                             HMI_SEQ_DEBUG(req_num, "sub surface ddoesn't exist");
1385                             return WMError::NOT_REGISTERED;
1386                         }
1387                         deact_sub.visible = task_visible;
1388                         deact_sub.end_draw_finished = end_draw_finished;
1389                         HMI_SEQ_DEBUG(req_num, "sub surface doesn't exist");
1390                         g_app_list.setAction(req_num, deact_sub);
1391                     }
1392                 }
1393                 //state = LayoutState{*surface_id};
1394             }
1395         }
1396     }
1397     return WMError::SUCCESS;
1398 }
1399
1400 WMError WindowManager::doEndDraw(unsigned req_num)
1401 {
1402     // get actions
1403     bool found;
1404     auto actions = g_app_list.getActions(req_num, &found);
1405     WMError ret = WMError::SUCCESS;
1406     if (!found)
1407     {
1408         ret = WMError::NO_ENTRY;
1409         return ret;
1410     }
1411
1412     HMI_SEQ_INFO(req_num, "do endDraw");
1413
1414     // layout change and make it visible
1415     for (const auto &act : actions)
1416     {
1417         // layout change
1418         if(!g_app_list.contains(act.appid)){
1419             ret = WMError::NOT_REGISTERED;
1420         }
1421         ret = this->layoutChange(act);
1422         if(ret != WMError::SUCCESS)
1423         {
1424             HMI_SEQ_WARNING(req_num,
1425                 "Failed to manipulate surfaces while state change : %s", errorDescription(ret));
1426             return ret;
1427         }
1428         ret = this->visibilityChange(act);
1429         if (ret != WMError::SUCCESS)
1430         {
1431             HMI_SEQ_WARNING(req_num,
1432                 "Failed to manipulate surfaces while state change : %s", errorDescription(ret));
1433             return ret;
1434         }
1435         HMI_SEQ_DEBUG(req_num, "visible %s", act.role.c_str());
1436         //this->lm_enddraw(act.role.c_str());
1437     }
1438     this->layout_commit();
1439
1440     // Change current state
1441     this->changeCurrentState(req_num);
1442
1443     HMI_SEQ_INFO(req_num, "emit flushDraw");
1444
1445     for(const auto &act_flush : actions)
1446     {
1447         if(act_flush.visible != TaskVisible::INVISIBLE)
1448         {
1449             // TODO: application requests by old role,
1450             //       so convert role new to old for emitting event
1451             std::string old_role = this->rolenew2old[act_flush.role];
1452
1453             this->emit_flushdraw(old_role.c_str());
1454         }
1455     }
1456
1457     return ret;
1458 }
1459
1460 WMError WindowManager::layoutChange(const WMAction &action)
1461 {
1462     if (action.visible == TaskVisible::INVISIBLE)
1463     {
1464         // Visibility is not change -> no redraw is required
1465         return WMError::SUCCESS;
1466     }
1467     auto client = g_app_list.lookUpClient(action.appid);
1468     unsigned surface = client->surfaceID();
1469     if (surface == 0)
1470     {
1471         HMI_SEQ_ERROR(g_app_list.currentRequestNumber(),
1472                       "client doesn't have surface with role(%s)", action.role.c_str());
1473         return WMError::NOT_REGISTERED;
1474     }
1475     // Layout Manager
1476     WMError ret = this->setSurfaceSize(surface, action.area);
1477     return ret;
1478 }
1479
1480 WMError WindowManager::visibilityChange(const WMAction &action)
1481 {
1482     HMI_SEQ_DEBUG(g_app_list.currentRequestNumber(), "Change visibility");
1483     if(!g_app_list.contains(action.appid)){
1484         return WMError::NOT_REGISTERED;
1485     }
1486     auto client = g_app_list.lookUpClient(action.appid);
1487     unsigned surface = client->surfaceID();
1488     if(surface == 0)
1489     {
1490         HMI_SEQ_ERROR(g_app_list.currentRequestNumber(),
1491                       "client doesn't have surface with role(%s)", action.role.c_str());
1492         return WMError::NOT_REGISTERED;
1493     }
1494
1495     if (action.visible != TaskVisible::INVISIBLE)
1496     {
1497         this->activate(surface); // Layout Manager task
1498     }
1499     else
1500     {
1501         this->deactivate(surface); // Layout Manager task
1502     }
1503     return WMError::SUCCESS;
1504 }
1505
1506 WMError WindowManager::setSurfaceSize(unsigned surface, const std::string &area)
1507 {
1508     this->surface_set_layout(surface, area);
1509
1510     return WMError::SUCCESS;
1511 }
1512
1513 WMError WindowManager::changeCurrentState(unsigned req_num)
1514 {
1515     HMI_SEQ_DEBUG(req_num, "Change current layout state");
1516     bool trigger_found = false, action_found = false;
1517     auto trigger = g_app_list.getRequest(req_num, &trigger_found);
1518     auto actions = g_app_list.getActions(req_num, &action_found);
1519     if (!trigger_found || !action_found)
1520     {
1521         HMI_SEQ_ERROR(req_num, "Action not found");
1522         return WMError::LAYOUT_CHANGE_FAIL;
1523     }
1524
1525     // Layout state reset
1526     struct LayoutState reset_state{-1, -1};
1527     HMI_SEQ_DEBUG(req_num,"Reset layout state");
1528     for (const auto &action : actions)
1529     {
1530         if(!g_app_list.contains(action.appid)){
1531             return WMError::NOT_REGISTERED;
1532         }
1533         auto client = g_app_list.lookUpClient(action.appid);
1534         auto pCurState = *this->layers.get_layout_state((int)client->surfaceID());
1535         if(pCurState == nullptr)
1536         {
1537             HMI_SEQ_ERROR(req_num, "Counldn't find current status");
1538             continue;
1539         }
1540         pCurState->main = reset_state.main;
1541         pCurState->sub = reset_state.sub;
1542     }
1543
1544     HMI_SEQ_DEBUG(req_num, "Change state");
1545     for (const auto &action : actions)
1546     {
1547         auto client = g_app_list.lookUpClient(action.appid);
1548         auto pLayerCurState = *this->layers.get_layout_state((int)client->surfaceID());
1549         if (pLayerCurState == nullptr)
1550         {
1551             HMI_SEQ_ERROR(req_num, "Counldn't find current status");
1552             continue;
1553         }
1554         int surface = -1;
1555
1556         if (action.visible != TaskVisible::INVISIBLE)
1557         {
1558             surface = (int)client->surfaceID();
1559             HMI_SEQ_INFO(req_num, "Change %s surface : %d, state visible area : %s",
1560                             action.role.c_str(), surface, action.area.c_str());
1561             // visible == true -> layout changes
1562             if(action.area == "normal.full" || action.area == "split.main")
1563             {
1564                 pLayerCurState->main = surface;
1565             }
1566             else if (action.area == "split.sub")
1567             {
1568                 pLayerCurState->sub = surface;
1569             }
1570             else
1571             {
1572                 // normalfull
1573                 pLayerCurState->main = surface;
1574             }
1575         }
1576     }
1577
1578     return WMError::SUCCESS;
1579 }
1580
1581 void WindowManager::emitScreenUpdated(unsigned req_num)
1582 {
1583     // Get visible apps
1584     HMI_SEQ_DEBUG(req_num, "emit screen updated");
1585     bool found = false;
1586     auto actions = g_app_list.getActions(req_num, &found);
1587
1588     // create json object
1589     json_object *j = json_object_new_object();
1590     json_object *jarray = json_object_new_array();
1591
1592     for(const auto& action: actions)
1593     {
1594         if(action.visible != TaskVisible::INVISIBLE)
1595         {
1596             json_object_array_add(jarray, json_object_new_string(action.appid.c_str()));
1597         }
1598     }
1599     json_object_object_add(j, kKeyIds, jarray);
1600     HMI_SEQ_INFO(req_num, "Visible app: %s", json_object_get_string(j));
1601
1602     int ret = afb_event_push(
1603         this->map_afb_event[kListEventName[Event_ScreenUpdated]], j);
1604     if (ret != 0)
1605     {
1606         HMI_DEBUG("wm", "afb_event_push failed: %m");
1607     }
1608 }
1609
1610 void WindowManager::setTimer()
1611 {
1612     struct timespec ts;
1613     if (clock_gettime(CLOCK_BOOTTIME, &ts) != 0) {
1614         HMI_ERROR("wm", "Could't set time (clock_gettime() returns with error");
1615         return;
1616     }
1617
1618     HMI_SEQ_DEBUG(g_app_list.currentRequestNumber(), "Timer set activate");
1619     if (g_timer_ev_src == nullptr)
1620     {
1621         // firsttime set into sd_event
1622         int ret = sd_event_add_time(afb_daemon_get_event_loop(), &g_timer_ev_src,
1623             CLOCK_BOOTTIME, (uint64_t)(ts.tv_sec + kTimeOut) * 1000000ULL, 1, processTimerHandler, this);
1624         if (ret < 0)
1625         {
1626             HMI_ERROR("wm", "Could't set timer");
1627         }
1628     }
1629     else
1630     {
1631         // update timer limitation after second time
1632         sd_event_source_set_time(g_timer_ev_src, (uint64_t)(ts.tv_sec + kTimeOut) * 1000000ULL);
1633         sd_event_source_set_enabled(g_timer_ev_src, SD_EVENT_ONESHOT);
1634     }
1635 }
1636
1637 void WindowManager::stopTimer()
1638 {
1639     unsigned req_num = g_app_list.currentRequestNumber();
1640     HMI_SEQ_DEBUG(req_num, "Timer stop");
1641     int rc = sd_event_source_set_enabled(g_timer_ev_src, SD_EVENT_OFF);
1642     if (rc < 0)
1643     {
1644         HMI_SEQ_ERROR(req_num, "Timer stop failed");
1645     }
1646 }
1647
1648 void WindowManager::processNextRequest()
1649 {
1650     g_app_list.next();
1651     g_app_list.reqDump();
1652     unsigned req_num = g_app_list.currentRequestNumber();
1653     if (g_app_list.haveRequest())
1654     {
1655         HMI_SEQ_DEBUG(req_num, "Process next request");
1656         WMError rc = doTransition(req_num);
1657         if (rc != WMError::SUCCESS)
1658         {
1659             HMI_SEQ_ERROR(req_num, errorDescription(rc));
1660         }
1661     }
1662     else
1663     {
1664         HMI_SEQ_DEBUG(req_num, "Nothing Request. Waiting Request");
1665     }
1666 }
1667
1668 const char* WindowManager::convertRoleOldToNew(char const *old_role)
1669 {
1670     const char *new_role = nullptr;
1671
1672     for (auto const &on : this->roleold2new)
1673     {
1674         std::regex regex = std::regex(on.first);
1675         if (std::regex_match(old_role, regex))
1676         {
1677             // role is old. So convert to new.
1678             new_role = on.second.c_str();
1679             break;
1680         }
1681     }
1682
1683     if (nullptr == new_role)
1684     {
1685         // role is new or fallback.
1686         new_role = old_role;
1687     }
1688
1689     HMI_DEBUG("wm", "old:%s -> new:%s", old_role, new_role);
1690
1691     return new_role;
1692 }
1693
1694 int WindowManager::loadOldRoleDb()
1695 {
1696     // Get afm application installed dir
1697     char const *afm_app_install_dir = getenv("AFM_APP_INSTALL_DIR");
1698     HMI_DEBUG("wm", "afm_app_install_dir:%s", afm_app_install_dir);
1699
1700     std::string file_name;
1701     if (!afm_app_install_dir)
1702     {
1703         HMI_ERROR("wm", "AFM_APP_INSTALL_DIR is not defined");
1704     }
1705     else
1706     {
1707         file_name = std::string(afm_app_install_dir) + std::string("/etc/old_roles.db");
1708     }
1709
1710     // Load old_role.db
1711     json_object* json_obj;
1712     int ret = jh::inputJsonFilie(file_name.c_str(), &json_obj);
1713     if (0 > ret)
1714     {
1715         HMI_ERROR("wm", "Could not open old_role.db, so use default old_role information");
1716         json_obj = json_tokener_parse(kDefaultOldRoleDb);
1717     }
1718     HMI_DEBUG("wm", "json_obj dump:%s", json_object_get_string(json_obj));
1719
1720     // Perse apps
1721     json_object* json_cfg;
1722     if (!json_object_object_get_ex(json_obj, "old_roles", &json_cfg))
1723     {
1724         HMI_ERROR("wm", "Parse Error!!");
1725         return -1;
1726     }
1727
1728     int len = json_object_array_length(json_cfg);
1729     HMI_DEBUG("wm", "json_cfg len:%d", len);
1730     HMI_DEBUG("wm", "json_cfg dump:%s", json_object_get_string(json_cfg));
1731
1732     for (int i=0; i<len; i++)
1733     {
1734         json_object* json_tmp = json_object_array_get_idx(json_cfg, i);
1735
1736         const char* old_role = jh::getStringFromJson(json_tmp, "name");
1737         if (nullptr == old_role)
1738         {
1739             HMI_ERROR("wm", "Parse Error!!");
1740             return -1;
1741         }
1742
1743         const char* new_role = jh::getStringFromJson(json_tmp, "new");
1744         if (nullptr == new_role)
1745         {
1746             HMI_ERROR("wm", "Parse Error!!");
1747             return -1;
1748         }
1749
1750         this->roleold2new[old_role] = std::string(new_role);
1751     }
1752
1753     // Check
1754     for(auto itr = this->roleold2new.begin();
1755       itr != this->roleold2new.end(); ++itr)
1756     {
1757         HMI_DEBUG("wm", ">>> role old:%s new:%s",
1758                   itr->first.c_str(), itr->second.c_str());
1759     }
1760
1761     // Release json_object
1762     json_object_put(json_obj);
1763
1764     return 0;
1765 }
1766
1767 const char *WindowManager::check_surface_exist(const char *drawing_name)
1768 {
1769     auto const &surface_id = this->lookup_id(drawing_name);
1770     if (!surface_id)
1771     {
1772         return "Surface does not exist";
1773     }
1774
1775     if (!this->controller->surface_exists(*surface_id))
1776     {
1777         return "Surface does not exist in controller!";
1778     }
1779
1780     auto layer_id = this->layers.get_layer_id(*surface_id);
1781
1782     if (!layer_id)
1783     {
1784         return "Surface is not on any layer!";
1785     }
1786
1787     auto o_state = *this->layers.get_layout_state(*surface_id);
1788
1789     if (o_state == nullptr)
1790     {
1791         return "Could not find layer for surface";
1792     }
1793
1794     HMI_DEBUG("wm", "surface %d is detected", *surface_id);
1795     return nullptr;
1796 }
1797
1798 bool WindowManager::can_split(struct LayoutState const &state, int new_id)
1799 {
1800     if (state.main != -1 && state.main != new_id)
1801     {
1802         auto new_id_layer = this->layers.get_layer_id(new_id).value();
1803         auto current_id_layer = this->layers.get_layer_id(state.main).value();
1804
1805         // surfaces are on separate layers, don't bother.
1806         if (new_id_layer != current_id_layer)
1807         {
1808             return false;
1809         }
1810
1811         std::string const &new_id_str = this->lookup_name(new_id).value();
1812         std::string const &cur_id_str = this->lookup_name(state.main).value();
1813
1814         auto const &layer = this->layers.get_layer(new_id_layer);
1815
1816         HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str());
1817
1818         if (layer->layouts.empty())
1819         {
1820             return false;
1821         }
1822
1823         for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++)
1824         {
1825             HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str());
1826             auto rem = std::regex(i->main_match);
1827             if (std::regex_match(cur_id_str, rem))
1828             {
1829                 // build the second one only if the first already matched
1830                 HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
1831                 auto res = std::regex(i->sub_match);
1832                 if (std::regex_match(new_id_str, res))
1833                 {
1834                     HMI_DEBUG("wm", "layout matched!");
1835                     return true;
1836                 }
1837             }
1838         }
1839     }
1840
1841     return false;
1842 }
1843
1844 const char* WindowManager::kDefaultOldRoleDb = "{ \
1845     \"old_roles\": [ \
1846         { \
1847             \"name\": \"HomeScreen\", \
1848             \"new\": \"homescreen\" \
1849         }, \
1850         { \
1851             \"name\": \"Music\", \
1852             \"new\": \"music\" \
1853         }, \
1854         { \
1855             \"name\": \"MediaPlayer\", \
1856             \"new\": \"music\" \
1857         }, \
1858         { \
1859             \"name\": \"Video\", \
1860             \"new\": \"video\" \
1861         }, \
1862         { \
1863             \"name\": \"VideoPlayer\", \
1864             \"new\": \"video\" \
1865         }, \
1866         { \
1867             \"name\": \"WebBrowser\", \
1868             \"new\": \"browser\" \
1869         }, \
1870         { \
1871             \"name\": \"Radio\", \
1872             \"new\": \"radio\" \
1873         }, \
1874         { \
1875             \"name\": \"Phone\", \
1876             \"new\": \"phone\" \
1877         }, \
1878         { \
1879             \"name\": \"Navigation\", \
1880             \"new\": \"map\" \
1881         }, \
1882         { \
1883             \"name\": \"HVAC\", \
1884             \"new\": \"hvac\" \
1885         }, \
1886         { \
1887             \"name\": \"Settings\", \
1888             \"new\": \"settings\" \
1889         }, \
1890         { \
1891             \"name\": \"Dashboard\", \
1892             \"new\": \"dashboard\" \
1893         }, \
1894         { \
1895             \"name\": \"POI\", \
1896             \"new\": \"poi\" \
1897         }, \
1898         { \
1899             \"name\": \"Mixer\", \
1900             \"new\": \"mixer\" \
1901         }, \
1902         { \
1903             \"name\": \"Restriction\", \
1904             \"new\": \"restriction\" \
1905         }, \
1906         { \
1907             \"name\": \"^OnScreen.*\", \
1908             \"new\": \"on_screen\" \
1909         } \
1910     ] \
1911 }";
1912
1913 /**
1914  * controller_hooks
1915  */
1916 void controller_hooks::surface_created(uint32_t surface_id)
1917 {
1918     this->wmgr->surface_created(surface_id);
1919 }
1920
1921 void controller_hooks::surface_removed(uint32_t surface_id)
1922 {
1923     this->wmgr->surface_removed(surface_id);
1924 }
1925
1926 void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
1927                                           uint32_t /*v*/) {}
1928
1929 void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
1930                                                      uint32_t /*x*/,
1931                                                      uint32_t /*y*/,
1932                                                      uint32_t /*w*/,
1933                                                      uint32_t /*h*/) {}
1934
1935 void controller_hooks::surface_properties(uint32_t surface_id, uint32_t pid)
1936 {
1937     this->wmgr->surface_properties(surface_id, pid);
1938 }
1939
1940 } // namespace wm