2 * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef WM_WAYLAND_HPP
18 #define WM_WAYLAND_HPP
20 #include "controller_hooks.hpp"
21 #include "ivi-wm-client-protocol.h"
26 #include <unordered_map>
30 * @struct wayland_proxy
32 template <typename ProxyT>
33 struct wayland_proxy {
34 std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy;
35 wayland_proxy(wayland_proxy const &) = delete;
36 wayland_proxy &operator=(wayland_proxy const &) = delete;
37 wayland_proxy(void *p)
39 reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
40 wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
41 : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
42 static_cast<ProxyT *>(p), p_del)) {}
53 struct registry : public wayland_proxy<struct wl_registry> {
54 typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
55 std::unordered_map<std::string, binder> bindings;
57 registry(registry const &) = delete;
58 registry &operator=(registry const &) = delete;
59 registry(struct wl_display *d);
61 void add_global_handler(char const *iface, binder bind);
64 void global_created(uint32_t name, char const *iface, uint32_t v);
65 void global_removed(uint32_t name);
72 std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d;
75 display(display const &) = delete;
76 display &operator=(display const &) = delete;
81 int dispatch_pending();
87 // Lets just proxy this for the registry
88 inline void add_global_handler(char const *iface, registry::binder bind) {
89 this->r.add_global_handler(iface, bind);
96 struct output : public wayland_proxy<struct wl_output> {
102 output(output const &) = delete;
103 output &operator=(output const &) = delete;
104 output(struct wl_registry *r, uint32_t name, uint32_t v);
107 void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
108 char const *make, char const *model, int32_t tx);
109 void mode(uint32_t flags, int32_t w, int32_t h, int32_t r);
111 void scale(int32_t factor);
116 * namespace compositor
118 namespace compositor {
129 static const constexpr rect full_rect = rect{-1, -1, 0, 0};
131 inline bool operator==(struct rect a, struct rect b) {
132 return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
137 struct controller_child {
138 struct controller *parent;
141 controller_child(controller_child const &) = delete;
142 controller_child &operator=(controller_child const &) = delete;
143 controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {}
144 virtual ~controller_child() {}
147 struct surface_properties {
148 uint32_t id; // let's just save an ID here too
149 struct rect dst_rect;
150 struct rect src_rect;
160 struct surface : public controller_child {
161 surface(surface const &) = delete;
162 surface &operator=(surface const &) = delete;
163 surface(uint32_t i, struct controller *c);
166 void set_visibility(uint32_t visibility);
167 void set_source_rectangle(int32_t x, int32_t y,
168 int32_t width, int32_t height);
169 void set_destination_rectangle(int32_t x, int32_t y,
170 int32_t width, int32_t height);
176 struct layer : public controller_child {
177 layer(layer const &) = delete;
178 layer &operator=(layer const &) = delete;
179 layer(uint32_t i, struct controller *c);
180 layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
183 void set_visibility(uint32_t visibility);
184 void set_destination_rectangle(int32_t x, int32_t y,
185 int32_t width, int32_t height);
186 void add_surface(uint32_t surface_id);
187 void remove_surface(uint32_t surface_id);
193 struct screen : public wayland_proxy<struct ivi_wm_screen>,
194 public controller_child {
195 screen(screen const &) = delete;
196 screen &operator=(screen const &) = delete;
197 screen(uint32_t i, struct controller *c, struct wl_output *o);
200 void screen_created(struct screen *screen, uint32_t id);
201 void set_render_order(std::vector<uint32_t> const &ro);
207 struct controller : public wayland_proxy<struct ivi_wm> {
208 // This controller is still missing ivi-input
210 typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
211 typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
213 typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>>
215 typedef std::unordered_map<uint32_t, struct screen *> screen_map_type;
216 typedef std::unordered_map<uint32_t, struct surface_properties> props_map;
219 // The order of these member is mandatory, as when objects are destroyed
220 // they will call their parent (that's us right here!) and remove their
221 // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid
222 // when the surfaces/layers/screens maps are destroyed. This sucks, but
223 // I cannot see a better solution w/o globals or some other horrible
224 // call-our-parent construct.
225 proxy_to_id_map_type surface_proxy_to_id;
226 proxy_to_id_map_type layer_proxy_to_id;
227 proxy_to_id_map_type screen_proxy_to_id;
232 surface_map_type surfaces;
233 layer_map_type layers;
234 screen_map_type screens;
236 std::unique_ptr<struct screen> screen;
240 wm::controller_hooks *chooks;
242 struct wl::display *display;
244 void add_proxy_to_sid_mapping(struct ivi_wm *p, uint32_t id);
245 void remove_proxy_to_sid_mapping(struct ivi_wm *p);
247 void add_proxy_to_lid_mapping(struct ivi_wm *p, uint32_t id);
248 void remove_proxy_to_lid_mapping(struct ivi_wm *p);
250 void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id);
251 void remove_proxy_to_id_mapping(struct wl_output *p);
253 bool surface_exists(uint32_t id) const {
254 return this->surfaces.find(id) != this->surfaces.end();
257 bool layer_exists(uint32_t id) const {
258 return this->layers.find(id) != this->layers.end();
261 controller(struct wl_registry *r, uint32_t name, uint32_t version);
264 void commit_changes() const {
265 ivi_wm_commit_changes(this->proxy.get());
267 void layer_create(uint32_t id, int32_t w, int32_t h);
268 void surface_create(uint32_t id);
269 void create_screen(struct wl_output *output);
272 void surface_visibility_changed(struct surface *s, int32_t visibility);
273 void surface_opacity_changed(struct surface *s, float opacity);
274 void surface_source_rectangle_changed(struct surface *s, int32_t x, int32_t y,
275 int32_t width, int32_t height);
276 void surface_destination_rectangle_changed(struct surface *s, int32_t x, int32_t y,
277 int32_t width, int32_t height);
278 void surface_created(uint32_t id);
279 void surface_destroyed(struct surface *s, uint32_t surface_id);
280 void surface_error_detected(uint32_t object_id,
281 uint32_t error_code, char const *error_text);
282 void surface_size_changed(struct surface *s, int32_t width, int32_t height);
283 void surface_stats_received(struct surface *s, uint32_t surface_id,
284 uint32_t frame_count, uint32_t pid);
285 void surface_added_to_layer(struct surface *s, uint32_t layer_id, uint32_t surface_id);
287 void layer_visibility_changed(struct layer *l, uint32_t layer_id,int32_t visibility);
288 void layer_opacity_changed(struct layer *l, uint32_t layer_id,float opacity);
289 void layer_source_rectangle_changed(struct layer *l, uint32_t layer_id,int32_t x, int32_t y,
290 int32_t width, int32_t height);
291 void layer_destination_rectangle_changed(struct layer *l, uint32_t layer_id,int32_t x, int32_t y,
292 int32_t width, int32_t height);
293 void layer_created(uint32_t id);
294 void layer_destroyed(struct layer *l, uint32_t layer_id);
295 void layer_error_detected(uint32_t object_id,
296 uint32_t error_code, char const *error_text);
297 void layer_configuration(struct layer *l, int32_t width, int32_t height);
298 void layer_orientation(struct layer *l, int32_t orientation);
299 void layer_screen(struct layer *l, struct wl_output *screen);
302 } // namespace compositor
304 #endif // !WM_WAYLAND_HPP