wayland: added a pending tasks list to controller
[staging/windowmanager.git] / src / wayland.hpp
1 #ifndef WM_WAYLAND_HPP
2 #define WM_WAYLAND_HPP
3
4 #include "ivi-controller-client-protocol.h"
5
6 #include "util.h"
7
8 #include <functional>
9 #include <map>
10 #include <memory>
11 #include <vector>
12
13 //                      _                 _
14 // __      ____ _ _   _| | __ _ _ __   __| |     _ __  _ __ _____  ___   _
15 // \ \ /\ / / _` | | | | |/ _` | '_ \ / _` |    | '_ \| '__/ _ \ \/ / | | |
16 //  \ V  V / (_| | |_| | | (_| | | | | (_| |    | |_) | | | (_) >  <| |_| |
17 //   \_/\_/ \__,_|\__, |_|\__,_|_| |_|\__,_|____| .__/|_|  \___/_/\_\\__, |
18 //                |___/                   |_____|_|                  |___/
19 template <typename ProxyT>
20 struct wayland_proxy {
21    ProxyT *proxy;
22
23    wayland_proxy(void *p) : proxy(static_cast<ProxyT *>(p)) {}
24
25    virtual ~wayland_proxy() {
26       // If this is the nullptr, then it means it already was destroyed by a
27       // custom wayland dtor
28       if (this->proxy) {
29          logdebug("%s %p @ %p", __func__, this, this->proxy);
30          wl_proxy_destroy(reinterpret_cast<struct wl_proxy *>(this->proxy));
31       }
32    }
33 };
34
35 //                                                                  _
36 //  _ __   __ _ _ __ ___   ___  ___ _ __   __ _  ___ ___  __      _| |
37 // | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \ \ \ /\ / / |
38 // | | | | (_| | | | | | |  __/\__ \ |_) | (_| | (_|  __/  \ V  V /| |
39 // |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___|   \_/\_/ |_|
40 //                                 |_|
41 namespace wl {
42 struct registry;
43
44 //      _ _           _
45 //   __| (_)___ _ __ | | __ _ _   _
46 //  / _` | / __| '_ \| |/ _` | | | |
47 // | (_| | \__ \ |_) | | (_| | |_| |
48 //  \__,_|_|___/ .__/|_|\__,_|\__, |
49 //             |_|            |___/
50 struct display {
51    std::unique_ptr<struct wl_display, std::function<void(struct wl_display *)>>
52       d;
53    std::unique_ptr<struct registry> r;
54
55    display();
56    ~display();
57    bool ok() const;
58    void roundtrip();
59    int dispatch();
60    void flush();
61    int get_fd() const;
62 };
63
64 //                 _     _
65 //  _ __ ___  __ _(_)___| |_ _ __ _   _
66 // | '__/ _ \/ _` | / __| __| '__| | | |
67 // | | |  __/ (_| | \__ \ |_| |  | |_| |
68 // |_|  \___|\__, |_|___/\__|_|   \__, |
69 //           |___/                |___/
70 struct registry : public wayland_proxy<struct wl_registry> {
71    typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
72    std::map<std::string, binder> bindings;
73
74    registry(struct wl_display *d);
75    ~registry();
76
77    void add_global_handler(char const *iface, binder bind);
78
79    // Events
80    void global(uint32_t name, char const *iface, uint32_t v);
81    void global_remove(uint32_t name);
82 };
83
84 //              _               _
85 //   ___  _   _| |_ _ __  _   _| |_
86 //  / _ \| | | | __| '_ \| | | | __|
87 // | (_) | |_| | |_| |_) | |_| | |_
88 //  \___/ \__,_|\__| .__/ \__,_|\__|
89 //                 |_|
90 struct output : wayland_proxy<struct wl_output> {
91    int width;
92    int height;
93    int refresh;
94
95    output(struct wl_registry *registry, uint32_t name, uint32_t version);
96
97    // Events
98    void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
99                  char const *make, char const *model, int32_t tx);
100    void mode(uint32_t flags, int32_t w, int32_t h, int32_t r);
101    void done();
102    void scale(int32_t factor);
103 };
104 }
105
106 //  _ __   __ _ _ __ ___   ___  ___ _ __   __ _  ___ ___
107 // | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \
108 // | | | | (_| | | | | | |  __/\__ \ |_) | (_| | (_|  __/
109 // |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___|
110 //                                 |_|
111 //                   _       _
112 //   __ _  ___ _ __ (_)_   _(_)
113 //  / _` |/ _ \ '_ \| \ \ / / |
114 // | (_| |  __/ | | | |\ V /| |
115 //  \__, |\___|_| |_|_| \_/ |_|
116 //  |___/
117 namespace genivi {
118
119 struct size {
120    uint32_t w, h;
121 };
122
123 struct rect {
124    uint32_t w, h;
125    int32_t x, y;
126 };
127
128 struct controller;
129
130 struct controlled_entity {
131    struct controller *parent;
132    uint32_t id;
133
134    controlled_entity(struct controller *c, uint32_t i) : parent(c), id(i) {}
135    virtual ~controlled_entity() {}
136 };
137
138 //                  __
139 //  ___ _   _ _ __ / _| __ _  ___ ___
140 // / __| | | | '__| |_ / _` |/ __/ _ \
141 // \__ \ |_| | |  |  _| (_| | (_|  __/
142 // |___/\__,_|_|  |_|  \__,_|\___\___|
143 //
144 struct surface : public wayland_proxy<struct ivi_controller_surface>,
145                  controlled_entity {
146    struct rect dst_rect;
147    struct rect src_rect;
148    struct size size;
149    int32_t orientation;
150    int32_t visibility;
151    float opacity;
152
153    surface(uint32_t i, struct controller *c);
154    ~surface() override;
155
156    // Requests
157    inline void set_visibility(uint32_t visibility) {
158       ivi_controller_surface_set_visibility(this->proxy, visibility);
159    }
160
161    inline void set_opacity(wl_fixed_t opacity) {
162       ivi_controller_surface_set_opacity(this->proxy, opacity);
163    }
164
165    inline void set_source_rectangle(int32_t x, int32_t y, int32_t width,
166                                     int32_t height) {
167       ivi_controller_surface_set_source_rectangle(this->proxy, x, y, width,
168                                                   height);
169    }
170
171    inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
172                                          int32_t height) {
173       ivi_controller_surface_set_destination_rectangle(this->proxy, x, y, width,
174                                                        height);
175    }
176
177    inline void set_configuration(int32_t width, int32_t height) {
178       ivi_controller_surface_set_configuration(this->proxy, width, height);
179    }
180
181    inline void set_orientation(int32_t orientation) {
182       ivi_controller_surface_set_orientation(this->proxy, orientation);
183    }
184
185    inline void screenshot(const char *filename) {
186       ivi_controller_surface_screenshot(this->proxy, filename);
187    }
188
189    inline void send_stats() { ivi_controller_surface_send_stats(this->proxy); }
190
191    inline void destroy(int32_t destroy_scene_object) {
192       ivi_controller_surface_destroy(this->proxy, destroy_scene_object);
193    }
194 };
195
196 //  _
197 // | | __ _ _   _  ___ _ __
198 // | |/ _` | | | |/ _ \ '__|
199 // | | (_| | |_| |  __/ |
200 // |_|\__,_|\__, |\___|_|
201 //          |___/
202 struct layer : public wayland_proxy<struct ivi_controller_layer>,
203                controlled_entity {
204    layer(uint32_t i, struct controller *c);
205    ~layer() override;
206
207    // Requests
208    inline void set_visibility(uint32_t visibility) {
209       ivi_controller_layer_set_visibility(this->proxy, visibility);
210    }
211
212    inline void set_opacity(wl_fixed_t opacity) {
213       ivi_controller_layer_set_opacity(this->proxy, opacity);
214    }
215
216    inline void set_source_rectangle(int32_t x, int32_t y, int32_t width,
217                                     int32_t height) {
218       ivi_controller_layer_set_source_rectangle(this->proxy, x, y, width,
219                                                 height);
220    }
221
222    inline void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
223                                          int32_t height) {
224       ivi_controller_layer_set_destination_rectangle(this->proxy, x, y, width,
225                                                      height);
226    }
227
228    inline void set_configuration(int32_t width, int32_t height) {
229       ivi_controller_layer_set_configuration(this->proxy, width, height);
230    }
231
232    inline void set_orientation(int32_t orientation) {
233       ivi_controller_layer_set_orientation(this->proxy, orientation);
234    }
235
236    inline void screenshot(const char *filename) {
237       ivi_controller_layer_screenshot(this->proxy, filename);
238    }
239
240    inline void clear_surfaces() {
241       ivi_controller_layer_clear_surfaces(this->proxy);
242    }
243
244    inline void add_surface(struct surface *surface) {
245       ivi_controller_layer_add_surface(this->proxy, surface->proxy);
246    }
247
248    inline void remove_surface(struct surface *surface) {
249       ivi_controller_layer_remove_surface(this->proxy, surface->proxy);
250    }
251
252    inline void set_render_order(struct wl_array *surfaces) {
253       ivi_controller_layer_set_render_order(this->proxy, surfaces);
254    }
255 };
256
257 //
258 //  ___  ___ _ __ ___  ___ _ __
259 // / __|/ __| '__/ _ \/ _ \ '_ \
260 // \__ \ (__| | |  __/  __/ | | |
261 // |___/\___|_|  \___|\___|_| |_|
262 //
263 struct screen : public wayland_proxy<struct ivi_controller_screen>,
264                 controlled_entity {
265    screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
266 };
267
268 //                  _             _ _
269 //   ___ ___  _ __ | |_ _ __ ___ | | | ___ _ __
270 //  / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|
271 // | (_| (_) | | | | |_| | | (_) | | |  __/ |
272 //  \___\___/|_| |_|\__|_|  \___/|_|_|\___|_|
273 //
274 struct controller : public wayland_proxy<struct ivi_controller> {
275    std::map<uint32_t, std::unique_ptr<struct surface>> surfaces;
276    std::map<uint32_t, std::unique_ptr<struct layer>> layers;
277    std::map<uint32_t, std::unique_ptr<struct screen>> screens;
278
279    std::vector<std::function<void(struct controller *)>> pending;
280
281    void add_task(std::function<void(struct controller *)> &&f) {
282       this->pending.emplace_back(f);
283    }
284    void execute_pending() {
285       if (!this->pending.empty()) {
286          for (auto &t : this->pending) {
287             t(this);
288          }
289          this->pending.clear();
290          ivi_controller_commit_changes(this->proxy);
291       }
292    }
293
294    controller(struct wl_registry *r, uint32_t name, uint32_t version);
295    ~controller() override;
296
297    // Events
298    // controller
299    void controller_screen(uint32_t id, struct ivi_controller_screen *screen);
300    void controller_layer(uint32_t id);
301    void controller_surface(uint32_t id);
302    void controller_error(int32_t oid, int32_t otype, int32_t code,
303                          char const *text);
304
305    // surface
306    void surface_visibility(uint32_t id, int32_t visibility);
307    void surface_opacity(uint32_t id, float opacity);
308    void surface_source_rectangle(uint32_t id, int32_t x, int32_t y,
309                                  int32_t width, int32_t height);
310    void surface_destination_rectangle(uint32_t id, int32_t x, int32_t y,
311                                       int32_t width, int32_t height);
312    void surface_configuration(uint32_t id, int32_t width, int32_t height);
313    void surface_orientation(uint32_t id, int32_t orientation);
314    void surface_pixelformat(uint32_t id, int32_t pixelformat);
315    void surface_layer(uint32_t id, struct ivi_controller_layer *layer);
316    void surface_stats(uint32_t id, uint32_t redraw_count, uint32_t frame_count,
317                       uint32_t update_count, uint32_t pid,
318                       const char *process_name);
319    void surface_destroyed(uint32_t id);
320    void surface_content(uint32_t id, int32_t content_state);
321
322    // layer
323    void layer_visibility(uint32_t id, int32_t visibility);
324    void layer_opacity(uint32_t id, float opacity);
325    void layer_source_rectangle(uint32_t id, int32_t x, int32_t y, int32_t width,
326                                int32_t height);
327    void layer_destination_rectangle(uint32_t id, int32_t x, int32_t y,
328                                     int32_t width, int32_t height);
329    void layer_configuration(uint32_t id, int32_t width, int32_t height);
330    void layer_orientation(uint32_t id, int32_t orientation);
331    void layer_screen(uint32_t id, struct wl_output *screen);
332    void layer_destroyed(uint32_t id);
333 };
334 }
335
336 #endif  // !WM_WAYLAND_HPP