2 * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef WM_WAYLAND_HPP
18 #define WM_WAYLAND_HPP
20 #include "controller_hooks.hpp"
21 #include "ivi-controller-client-protocol.h"
26 #include <unordered_map>
30 // __ ____ _ _ _| | __ _ _ __ __| | _ __ _ __ _____ ___ _
31 // \ \ /\ / / _` | | | | |/ _` | '_ \ / _` | | '_ \| '__/ _ \ \/ / | | |
32 // \ V V / (_| | |_| | | (_| | | | | (_| | | |_) | | | (_) > <| |_| |
33 // \_/\_/ \__,_|\__, |_|\__,_|_| |_|\__,_|____| .__/|_| \___/_/\_\\__, |
34 // |___/ |_____|_| |___/
35 template <typename ProxyT>
36 struct wayland_proxy {
37 std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy;
38 wayland_proxy(wayland_proxy const &) = delete;
39 wayland_proxy &operator=(wayland_proxy const &) = delete;
40 wayland_proxy(void *p)
42 reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
43 wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
44 : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
45 static_cast<ProxyT *>(p), p_del)) {}
49 // _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___ __ _| |
50 // | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \ \ \ /\ / / |
51 // | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/ \ V V /| |
52 // |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___| \_/\_/ |_|
56 // _ __ ___ __ _(_)___| |_ _ __ _ _
57 // | '__/ _ \/ _` | / __| __| '__| | | |
58 // | | | __/ (_| | \__ \ |_| | | |_| |
59 // |_| \___|\__, |_|___/\__|_| \__, |
61 struct registry : public wayland_proxy<struct wl_registry> {
62 typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
63 std::unordered_map<std::string, binder> bindings;
65 registry(registry const &) = delete;
66 registry &operator=(registry const &) = delete;
67 registry(struct wl_display *d);
69 void add_global_handler(char const *iface, binder bind);
72 void global(uint32_t name, char const *iface, uint32_t v);
73 void global_remove(uint32_t name);
77 // __| (_)___ _ __ | | __ _ _ _
78 // / _` | / __| '_ \| |/ _` | | | |
79 // | (_| | \__ \ |_) | | (_| | |_| |
80 // \__,_|_|___/ .__/|_|\__,_|\__, |
83 std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d;
86 display(display const &) = delete;
87 display &operator=(display const &) = delete;
92 int dispatch_pending();
98 // Lets just proxy this for the registry
99 inline void add_global_handler(char const *iface, registry::binder bind) {
100 this->r.add_global_handler(iface, bind);
105 // ___ _ _| |_ _ __ _ _| |_
106 // / _ \| | | | __| '_ \| | | | __|
107 // | (_) | |_| | |_| |_) | |_| | |_
108 // \___/ \__,_|\__| .__/ \__,_|\__|
110 struct output : wayland_proxy<struct wl_output> {
116 output(output const &) = delete;
117 output &operator=(output const &) = delete;
118 output(struct wl_registry *r, uint32_t name, uint32_t v);
121 void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
122 char const *make, char const *model, int32_t tx);
123 void mode(uint32_t flags, int32_t w, int32_t h, int32_t r);
125 void scale(int32_t factor);
129 // _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___
130 // | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \
131 // | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/
132 // |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___|
136 // namespace compositor
137 namespace compositor {
148 static const constexpr rect full_rect = rect{-1, -1, 0, 0};
150 inline bool operator==(struct rect a, struct rect b) {
151 return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
156 struct controller_child {
157 struct controller *parent;
160 controller_child(controller_child const &) = delete;
161 controller_child &operator=(controller_child const &) = delete;
162 controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {}
163 virtual ~controller_child() {}
166 struct surface_properties {
167 uint32_t id; // let's just save an ID here too
168 struct rect dst_rect;
169 struct rect src_rect;
177 // ___ _ _ _ __ / _| __ _ ___ ___
178 // / __| | | | '__| |_ / _` |/ __/ _ \
179 // \__ \ |_| | | | _| (_| | (_| __/
180 // |___/\__,_|_| |_| \__,_|\___\___|
182 struct surface : public wayland_proxy<struct ivi_controller_surface>,
184 surface(surface const &) = delete;
185 surface &operator=(surface const &) = delete;
186 surface(uint32_t i, struct controller *c);
189 void set_visibility(uint32_t visibility);
190 void set_opacity(wl_fixed_t opacity);
191 void set_source_rectangle(int32_t x, int32_t y, int32_t width,
193 void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
195 void set_configuration(int32_t width, int32_t height);
196 void set_orientation(int32_t orientation);
197 void screenshot(const char *filename);
199 void destroy(int32_t destroy_scene_object);
203 // | | __ _ _ _ ___ _ __
204 // | |/ _` | | | |/ _ \ '__|
205 // | | (_| | |_| | __/ |
206 // |_|\__,_|\__, |\___|_|
208 struct layer : public wayland_proxy<struct ivi_controller_layer>,
210 layer(layer const &) = delete;
211 layer &operator=(layer const &) = delete;
212 layer(uint32_t i, struct controller *c);
213 layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
216 void set_visibility(uint32_t visibility);
217 void set_opacity(wl_fixed_t opacity);
218 void set_source_rectangle(int32_t x, int32_t y, int32_t width,
220 void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
222 void set_configuration(int32_t width, int32_t height);
223 void set_orientation(int32_t orientation);
224 void screenshot(const char *filename);
225 void clear_surfaces();
226 void add_surface(struct surface *surface);
227 void remove_surface(struct surface *surface);
228 void set_render_order(std::vector<uint32_t> const &ro);
232 // ___ ___ _ __ ___ ___ _ __
233 // / __|/ __| '__/ _ \/ _ \ '_ \
234 // \__ \ (__| | | __/ __/ | | |
235 // |___/\___|_| \___|\___|_| |_|
237 struct screen : public wayland_proxy<struct ivi_controller_screen>,
239 screen(screen const &) = delete;
240 screen &operator=(screen const &) = delete;
241 screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
243 void add_layer(layer *l);
244 void set_render_order(std::vector<uint32_t> const &ro);
248 // ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __
249 // / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|
250 // | (_| (_) | | | | |_| | | (_) | | | __/ |
251 // \___\___/|_| |_|\__|_| \___/|_|_|\___|_|
253 struct controller : public wayland_proxy<struct ivi_controller> {
254 // This controller is still missing ivi-input
256 typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
257 typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
259 typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>>
261 typedef std::unordered_map<uint32_t, std::unique_ptr<struct screen>>
264 typedef std::unordered_map<uint32_t, struct surface_properties> props_map;
267 // The order of these member is mandatory, as when objects are destroyed
268 // they will call their parent (that's us right here!) and remove their
269 // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid
270 // when the surfaces/layers/screens maps are destroyed. This sucks, but
271 // I cannot see a better solution w/o globals or some other horrible
272 // call-our-parent construct.
273 proxy_to_id_map_type surface_proxy_to_id;
274 proxy_to_id_map_type layer_proxy_to_id;
275 proxy_to_id_map_type screen_proxy_to_id;
280 surface_map_type surfaces;
281 layer_map_type layers;
282 screen_map_type screens;
286 wm::controller_hooks *chooks;
290 void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
291 void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
292 void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);
293 void remove_proxy_to_id_mapping(struct ivi_controller_layer *p);
294 void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id);
295 void remove_proxy_to_id_mapping(struct wl_output *p);
297 bool surface_exists(uint32_t id) const {
298 return this->surfaces.find(id) != this->surfaces.end();
301 bool layer_exists(uint32_t id) const {
302 return this->layers.find(id) != this->layers.end();
305 controller(struct wl_registry *r, uint32_t name, uint32_t version);
308 void commit_changes() const {
309 ivi_controller_commit_changes(this->proxy.get());
311 void layer_create(uint32_t id, int32_t w, int32_t h);
312 void surface_create(uint32_t id);
316 void controller_screen(uint32_t id, struct ivi_controller_screen *screen);
317 void controller_layer(uint32_t id);
318 void controller_surface(uint32_t id);
319 void controller_error(int32_t object_id, int32_t object_type,
320 int32_t error_code, char const *error_text);
323 void surface_visibility(struct surface *s, int32_t visibility);
324 void surface_opacity(struct surface *s, float opacity);
325 void surface_source_rectangle(struct surface *s, int32_t x, int32_t y,
326 int32_t width, int32_t height);
327 void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y,
328 int32_t width, int32_t height);
329 void surface_configuration(struct surface *s, int32_t width, int32_t height);
330 void surface_orientation(struct surface *s, int32_t orientation);
331 void surface_pixelformat(struct surface *s, int32_t pixelformat);
332 void surface_layer(struct surface *s, struct ivi_controller_layer *layer);
333 void surface_stats(struct surface *s, uint32_t redraw_count,
334 uint32_t frame_count, uint32_t update_count, uint32_t pid,
335 const char *process_name);
336 void surface_destroyed(struct surface *s);
337 void surface_content(struct surface *s, int32_t content_state);
340 void layer_visibility(struct layer *l, int32_t visibility);
341 void layer_opacity(struct layer *l, float opacity);
342 void layer_source_rectangle(struct layer *l, int32_t x, int32_t y,
343 int32_t width, int32_t height);
344 void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y,
345 int32_t width, int32_t height);
346 void layer_configuration(struct layer *l, int32_t width, int32_t height);
347 void layer_orientation(struct layer *l, int32_t orientation);
348 void layer_screen(struct layer *l, struct wl_output *screen);
349 void layer_destroyed(struct layer *l);
351 } // namespace compositor
353 #endif // !WM_WAYLAND_HPP