2 // Created by mfritzsc on 6/27/17.
5 #ifndef TMCAGLWM_LAYOUT_HPP
6 #define TMCAGLWM_LAYOUT_HPP
11 #include <json-c/json.h>
13 #include "wayland.hpp"
17 // Areas and layouts are defined to have a name, let's just keep it this way,
18 // we will not copy them around anyway.
22 uint32_t layer; // i.e. zorder?
26 static constexpr unsigned MAX_N_AREAS = 2;
30 struct area areas[MAX_N_AREAS];
33 typedef std::vector<struct layout> layouts_type;
37 #endif // TMCAGLWM_LAYOUT_HPP