2 // Created by mfritzsc on 6/27/17.
5 #ifndef TMCAGLWM_LAYOUT_HPP
6 #define TMCAGLWM_LAYOUT_HPP
12 #include "wayland.hpp"
16 // Areas and layouts are defined to have a name, let's just keep it this way,
17 // we will not copy them around anyway.
21 uint32_t layer; // i.e. zorder?
25 static constexpr unsigned MAX_N_AREAS = 2;
29 struct area areas[MAX_N_AREAS];
32 typedef std::vector<struct layout> layouts_type;
36 #endif // TMCAGLWM_LAYOUT_HPP