Modify the private function name
[apps/agl-service-windowmanager.git] / src / app.cpp
1 /*
2  * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #include "app.hpp"
18 #include "json_helper.hpp"
19 #include "layers.hpp"
20 #include "layout.hpp"
21 #include "util.hpp"
22 #include "wayland_ivi_wm.hpp"
23
24 #include <cstdio>
25 #include <memory>
26
27 #include <cassert>
28
29 #include <json-c/json.h>
30
31 #include <algorithm>
32 #include <csignal>
33 #include <fstream>
34 #include <json.hpp>
35 #include <regex>
36 #include <thread>
37
38 #include "windowmanager-client.hpp"
39 #include "applist.hpp"
40
41 extern "C"
42 {
43 #include <systemd/sd-event.h>
44 }
45
46 namespace wm
47 {
48
49 const unsigned TIME_OUT = 1000000UL; /* 1s */
50
51 /* DrawingArea name used by "{layout}.{area}" */
52 const char kNameLayoutNormal[] = "normal";
53 const char kNameLayoutSplit[] = "split";
54 const char kNameAreaFull[] = "full";
55 const char kNameAreaMain[] = "main";
56 const char kNameAreaSub[] = "sub";
57
58 /* Key for json obejct */
59 const char kKeyDrawingName[] = "drawing_name";
60 const char kKeyDrawingArea[] = "drawing_area";
61 const char kKeyDrawingRect[] = "drawing_rect";
62 const char kKeyX[] = "x";
63 const char kKeyY[] = "y";
64 const char kKeyWidth[] = "width";
65 const char kKeyHeight[] = "height";
66 const char kKeyWidthPixel[] = "width_pixel";
67 const char kKeyHeightPixel[] = "height_pixel";
68 const char kKeyWidthMm[] = "width_mm";
69 const char kKeyHeightMm[] = "height_mm";
70
71 static const std::string task_allocate = "allocate";
72 static const std::string task_release = "release";
73 static sd_event_source *timer_ev_src = nullptr;
74
75 static AppList app_list;
76
77 namespace
78 {
79
80 using nlohmann::json;
81
82 result<json> file_to_json(char const *filename)
83 {
84     json j;
85     std::ifstream i(filename);
86     if (i.fail())
87     {
88         HMI_DEBUG("wm", "Could not open config file, so use default layer information");
89         j = default_layers_json;
90     }
91     else
92     {
93         i >> j;
94     }
95
96     return Ok(j);
97 }
98
99 struct result<layer_map> load_layer_map(char const *filename)
100 {
101     HMI_DEBUG("wm", "loading IDs from %s", filename);
102
103     auto j = file_to_json(filename);
104     if (j.is_err())
105     {
106         return Err<layer_map>(j.unwrap_err());
107     }
108     json jids = j.unwrap();
109
110     return to_layer_map(jids);
111 }
112
113 static int
114 processTimerHandler(sd_event_source *s, uint64_t usec, void *userdata)
115 {
116     HMI_NOTICE("wm", "Time out occurs because the client replys endDraw slow, so revert the request");
117     reinterpret_cast<wm::App *>(userdata)->timerHandler();
118     return 0;
119 }
120
121 } // namespace
122
123 void App::timerHandler()
124 {
125     unsigned seq = app_list.currentSequenceNumber();
126     HMI_SEQ_DEBUG(seq, "Timer expired remove Request");
127     app_list.removeRequest(seq);
128     app_list.next();
129     if (app_list.haveRequest())
130     {
131         this->process_request();
132     }
133 }
134
135 /**
136  * App Impl
137  */
138 App::App(wl::display *d)
139     : chooks{this},
140       display{d},
141       controller{},
142       outputs(),
143       config(),
144       layers(),
145       id_alloc{},
146       pending_events(false),
147       policy{}
148 {
149     try
150     {
151         {
152             auto l = load_layer_map(
153                 this->config.get_string("layers.json").value().c_str());
154             if (l.is_ok())
155             {
156                 this->layers = l.unwrap();
157             }
158             else
159             {
160                 HMI_ERROR("wm", "%s", l.err().value());
161             }
162         }
163     }
164     catch (std::exception &e)
165     {
166         HMI_ERROR("wm", "Loading of configuration failed: %s", e.what());
167     }
168 }
169
170 int App::init()
171 {
172     if (!this->display->ok())
173     {
174         return -1;
175     }
176
177     if (this->layers.mapping.empty())
178     {
179         HMI_ERROR("wm", "No surface -> layer mapping loaded");
180         return -1;
181     }
182
183     // Make afb event
184     for (int i = Event_Val_Min; i <= Event_Val_Max; i++)
185     {
186         map_afb_event[kListEventName[i]] = afb_daemon_make_event(kListEventName[i]);
187     }
188
189     this->display->add_global_handler(
190         "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
191             this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
192         });
193
194     this->display->add_global_handler(
195         "ivi_wm", [this](wl_registry *r, uint32_t name, uint32_t v) {
196             this->controller =
197                 std::make_unique<struct compositor::controller>(r, name, v);
198
199             // Init controller hooks
200             this->controller->chooks = &this->chooks;
201
202             // This protocol needs the output, so lets just add our mapping here...
203             this->controller->add_proxy_to_id_mapping(
204                 this->outputs.back()->proxy.get(),
205                 wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
206                     this->outputs.back()->proxy.get())));
207
208             // Create screen
209             this->controller->create_screen(this->outputs.back()->proxy.get());
210
211             // Set display to controller
212             this->controller->display = this->display;
213         });
214
215     // First level objects
216     this->display->roundtrip();
217     // Second level objects
218     this->display->roundtrip();
219     // Third level objects
220     this->display->roundtrip();
221
222     return init_layers();
223 }
224
225 int App::dispatch_pending_events()
226 {
227     if (this->pop_pending_events())
228     {
229         this->display->dispatch_pending();
230         return 0;
231     }
232     return -1;
233 }
234
235 bool App::pop_pending_events()
236 {
237     bool x{true};
238     return this->pending_events.compare_exchange_strong(
239         x, false, std::memory_order_consume);
240 }
241
242 void App::set_pending_events()
243 {
244     this->pending_events.store(true, std::memory_order_release);
245 }
246
247 optional<int> App::lookup_id(char const *name)
248 {
249     return this->id_alloc.lookup(std::string(name));
250 }
251 optional<std::string> App::lookup_name(int id)
252 {
253     return this->id_alloc.lookup(id);
254 }
255
256 /**
257  * init_layers()
258  */
259 int App::init_layers()
260 {
261     if (!this->controller)
262     {
263         HMI_ERROR("wm", "ivi_controller global not available");
264         return -1;
265     }
266
267     if (this->outputs.empty())
268     {
269         HMI_ERROR("wm", "no output was set up!");
270         return -1;
271     }
272
273     auto &c = this->controller;
274
275     auto &o = this->outputs.front();
276     auto &s = c->screens.begin()->second;
277     auto &layers = c->layers;
278
279     // Write output dimensions to ivi controller...
280     c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
281     c->physical_size = compositor::size{uint32_t(o->physical_width),
282                                         uint32_t(o->physical_height)};
283
284     // Clear scene
285     layers.clear();
286
287     // Clear screen
288     s->clear();
289
290     // Quick and dirty setup of layers
291     for (auto const &i : this->layers.mapping)
292     {
293         c->layer_create(i.second.layer_id, o->width, o->height);
294         auto &l = layers[i.second.layer_id];
295         l->set_destination_rectangle(0, 0, o->width, o->height);
296         l->set_visibility(1);
297         HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
298                   i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
299     }
300
301     // Add layers to screen
302     s->set_render_order(this->layers.layers);
303
304     this->layout_commit();
305
306     return 0;
307 }
308
309 void App::surface_set_layout(int surface_id, optional<int> sub_surface_id)
310 {
311     if (!this->controller->surface_exists(surface_id))
312     {
313         HMI_ERROR("wm", "Surface %d does not exist", surface_id);
314         return;
315     }
316
317     auto o_layer_id = this->layers.get_layer_id(surface_id);
318
319     if (!o_layer_id)
320     {
321         HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id);
322         return;
323     }
324
325     uint32_t layer_id = *o_layer_id;
326
327     auto const &layer = this->layers.get_layer(layer_id);
328     auto rect = layer.value().rect;
329     auto &s = this->controller->surfaces[surface_id];
330
331     int x = rect.x;
332     int y = rect.y;
333     int w = rect.w;
334     int h = rect.h;
335
336     // less-than-0 values refer to MAX + 1 - $VALUE
337     // e.g. MAX is either screen width or height
338     if (w < 0)
339     {
340         w = this->controller->output_size.w + 1 + w;
341     }
342     if (h < 0)
343     {
344         h = this->controller->output_size.h + 1 + h;
345     }
346
347     if (sub_surface_id)
348     {
349         if (o_layer_id != this->layers.get_layer_id(*sub_surface_id))
350         {
351             HMI_ERROR("wm",
352                       "surface_set_layout: layers of surfaces (%d and %d) don't match!",
353                       surface_id, *sub_surface_id);
354             return;
355         }
356
357         int x_off = 0;
358         int y_off = 0;
359
360         // split along major axis
361         if (w > h)
362         {
363             w /= 2;
364             x_off = w;
365         }
366         else
367         {
368             h /= 2;
369             y_off = h;
370         }
371
372         auto &ss = this->controller->surfaces[*sub_surface_id];
373
374         HMI_DEBUG("wm", "surface_set_layout for sub surface %u on layer %u",
375                   *sub_surface_id, layer_id);
376
377         // set destination to the display rectangle
378         ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
379
380         this->area_info[*sub_surface_id].x = x;
381         this->area_info[*sub_surface_id].y = y;
382         this->area_info[*sub_surface_id].w = w;
383         this->area_info[*sub_surface_id].h = h;
384     }
385
386     HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
387               layer_id);
388
389     // set destination to the display rectangle
390     s->set_destination_rectangle(x, y, w, h);
391
392     // update area information
393     this->area_info[surface_id].x = x;
394     this->area_info[surface_id].y = y;
395     this->area_info[surface_id].w = w;
396     this->area_info[surface_id].h = h;
397
398     HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }",
399               surface_id, layer_id, x, y, w, h);
400 }
401
402 void App::layout_commit()
403 {
404     this->controller->commit_changes();
405     this->display->flush();
406 }
407
408 void App::set_timer(){
409     HMI_SEQ_DEBUG(app_list.currentSequenceNumber(), "Timer set activate");
410     if (timer_ev_src != nullptr)
411     {
412         // firsttime set into sd_event
413         int ret = sd_event_add_time(afb_daemon_get_event_loop(), &timer_ev_src,
414                                     CLOCK_REALTIME, time(NULL) + TIME_OUT, 0, processTimerHandler, this);
415         if (ret < 0)
416         {
417             HMI_ERROR("wm", "Can't set timer");
418         }
419     }
420     else
421     {
422         // update timer limitation after second time
423         sd_event_source_set_time(timer_ev_src, time(NULL) + TIME_OUT);
424         sd_event_source_set_enabled(timer_ev_src, SD_EVENT_ONESHOT);
425     }
426 }
427
428 bool App::do_allocate_window_resource(unsigned request_seq)
429 {
430     /*
431     * Check Policy
432     */
433    // get current trigger
434     auto trigger = app_list.getRequest(request_seq);
435
436     // json_object* newState = checkPolicy(role);
437     /* The following error check is not necessary because main.cpp will reject the message form not registered object
438    if(client != nullptr){
439        reply("client is not registered");
440        return;
441    } */
442     HMI_SEQ_NOTICE(request_seq, "ATM, Policy manager does't exist, then set WMAction as is");
443
444     bool ret = app_list.setAction(request_seq, trigger.appid, trigger.role, trigger.area);
445
446     app_list.req_dump();
447     // TODO: Tasks will be changed according to policy manager result
448     // do task(onTransition (activate))
449
450     // lm_.updateLayout(jobj);
451     // TODO: emit syncDraw with application
452
453     //client->emit_syncdraw(role);
454     if (ret) {
455         this->set_timer();
456     } else {
457         //this->emit_error(request_seq, 0 /*error_num*/, "error happens"); // test
458     }
459     return ret;
460 }
461
462 void App::lm_layout_change(unsigned req, const char* drawing_name)
463 {
464     auto const &surface_id = this->lookup_id(drawing_name);
465     auto layer_id = this->layers.get_layer_id(*surface_id);
466     auto o_state = *this->layers.get_layout_state(*surface_id);
467     struct LayoutState &state = *o_state;
468
469     // disable layers that are above our current layer
470     for (auto const &l : this->layers.mapping)
471     {
472         if (l.second.layer_id <= *layer_id)
473         {
474             continue;
475         }
476
477         bool flush = false;
478         if (l.second.state.main != -1)
479         {
480             this->deactivate(l.second.state.main);
481             l.second.state.main = -1;
482             flush = true;
483         }
484
485         if (l.second.state.sub != -1)
486         {
487             this->deactivate(l.second.state.sub);
488             l.second.state.sub = -1;
489             flush = true;
490         }
491
492         if (flush)
493         {
494             this->layout_commit();
495         }
496     }
497
498     auto layer = this->layers.get_layer(*layer_id);
499
500     if (state.main == -1)
501     {
502         this->try_layout(
503             state, LayoutState{*surface_id}, [&](LayoutState const &nl) {
504                 HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
505                 this->surface_set_layout(*surface_id);
506                 state = nl;
507
508                 // Commit for configuraton
509                 this->layout_commit();
510
511                 std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
512                 compositor::rect area_rect = this->area_info[*surface_id];
513                 this->emit_syncdraw(drawing_name, str_area.c_str(),
514                                     area_rect.x, area_rect.y, area_rect.w, area_rect.h);
515                 this->enqueue_flushdraw(state.main);
516             });
517     }
518     else
519     {
520         if (0 == strcmp(drawing_name, "HomeScreen"))
521         {
522             this->try_layout(
523                 state, LayoutState{*surface_id}, [&](LayoutState const &nl) {
524                     HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
525                     std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
526                     compositor::rect area_rect = this->area_info[*surface_id];
527                     this->emit_syncdraw(drawing_name, str_area.c_str(),
528                                         area_rect.x, area_rect.y, area_rect.w, area_rect.h);
529                     this->enqueue_flushdraw(state.main);
530                 });
531         }
532         else
533         {
534             bool can_split = this->can_split(state, *surface_id);
535
536             if (can_split)
537             {
538                 this->try_layout(
539                     state,
540                     LayoutState{state.main, *surface_id},
541                     [&](LayoutState const &nl) {
542                         HMI_DEBUG("wm", "Layout: %s", kNameLayoutSplit);
543                         std::string main =
544                             std::move(*this->lookup_name(state.main));
545
546                         this->surface_set_layout(state.main, surface_id);
547                         if (state.sub != *surface_id)
548                         {
549                             if (state.sub != -1)
550                             {
551                                 this->deactivate(state.sub);
552                             }
553                         }
554                         state = nl;
555
556                         // Commit for configuration and visibility(0)
557                         this->layout_commit();
558
559                         std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
560                         std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
561                         compositor::rect area_rect_main = this->area_info[state.main];
562                         compositor::rect area_rect_sub = this->area_info[*surface_id];
563                         this->emit_syncdraw(main.c_str(), str_area_main.c_str(),
564                                             area_rect_main.x, area_rect_main.y,
565                                             area_rect_main.w, area_rect_main.h);
566                         this->emit_syncdraw(drawing_name, str_area_sub.c_str(),
567                                             area_rect_sub.x, area_rect_sub.y,
568                                             area_rect_sub.w, area_rect_sub.h);
569                         this->enqueue_flushdraw(state.main);
570                         this->enqueue_flushdraw(state.sub);
571                     });
572             }
573             else
574             {
575                 this->try_layout(
576                     state, LayoutState{*surface_id}, [&](LayoutState const &nl) {
577                         HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
578
579                         this->surface_set_layout(*surface_id);
580                         if (state.main != *surface_id)
581                         {
582                             this->deactivate(state.main);
583                         }
584                         if (state.sub != -1)
585                         {
586                             if (state.sub != *surface_id)
587                             {
588                                 this->deactivate(state.sub);
589                             }
590                         }
591                         state = nl;
592
593                         // Commit for configuraton and visibility(0)
594                         this->layout_commit();
595
596                         std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
597                         compositor::rect area_rect = this->area_info[*surface_id];
598                         this->emit_syncdraw(drawing_name, str_area.c_str(),
599                                             area_rect.x, area_rect.y, area_rect.w, area_rect.h);
600                         this->enqueue_flushdraw(state.main);
601                     });
602             }
603         }
604     }
605 }
606
607 const char* App::lm_check_surface_exist(unsigned req, const char* drawing_name)
608 {
609     auto const &surface_id = this->lookup_id(drawing_name);
610     if (!surface_id)
611     {
612         //reply("Surface does not exist");
613         return "Surface does not exist";
614     }
615
616     if (!this->controller->surface_exists(*surface_id))
617     {
618         //reply("Surface does not exist in controller!");
619         return "Surface does not exist in controller!";
620     }
621
622     auto layer_id = this->layers.get_layer_id(*surface_id);
623
624     if (!layer_id)
625     {
626         //reply("Surface is not on any layer!");
627         return "Surface is not on any layer!";
628     }
629
630     auto o_state = *this->layers.get_layout_state(*surface_id);
631
632     if (o_state == nullptr)
633     {
634         //reply("Could not find layer for surface");
635         return "Could not find layer for surface";
636     }
637
638     HMI_DEBUG("wm", "surface %d is detected", *surface_id);
639     return nullptr;
640     //reply(nullptr);
641 }
642
643 void App::api_activate_surface(char const *appid, char const *drawing_name, char const *drawing_area, const reply_func &reply)
644 {
645     ST();
646
647     /*
648    * Check Phase
649    */
650
651     std::string id = appid;
652     std::string role = drawing_name;
653     std::string area = drawing_area;
654
655     if(!app_list.contains(id)){
656         reply("app doesn't request 'requestSurface' yet");
657         return;
658     }
659
660     auto client = app_list.lookUpClient(id);
661
662     /*
663    * Queueing Phase
664    */
665     unsigned current = app_list.currentSequenceNumber();
666     unsigned requested_num = app_list.getSequenceNumber(id);
667     if (requested_num != 0)
668     {
669         HMI_SEQ_INFO(requested_num, "%s %s %s request is already queued", id.c_str(), role.c_str(), area.c_str());
670         reply("already requested");
671         return;
672     }
673
674     WMRequest req = WMRequest(id, role, area, Task::TASK_ALLOCATE);
675     unsigned new_req = app_list.addAllocateRequest(req);
676     app_list.req_dump();
677
678     HMI_SEQ_DEBUG(current, "%s start sequence with %s, %s", id.c_str(), role.c_str(), area.c_str());
679
680     if (new_req != current)
681     {
682         // Add request, then invoked after the previous task is finished
683         HMI_SEQ_DEBUG(new_req, "request is accepted");
684         reply(nullptr);
685         return;
686     }
687
688     /*
689     * Do allocate tasks
690     */
691     bool ret = this->do_allocate_window_resource(new_req);
692
693     // layer manager task
694     const char* msg = this->lm_check_surface_exist(new_req, drawing_name); // this function will be integrated in do_allocate_window_resource()
695
696     if(msg){
697         HMI_SEQ_DEBUG(new_req,"surface doesn't exist");
698         reply(msg);
699         app_list.removeRequest(new_req);
700         return;
701     }
702     this->lm_layout_change(new_req, drawing_name); // this function will be integrated in do_allocate_window_resource()
703
704     reply(nullptr);
705 }
706
707 void App::api_deactivate_surface(char const *appid, char const *drawing_name, const reply_func &reply)
708 {
709     ST();
710     auto const &surface_id = this->lookup_id(drawing_name);
711
712     std::string id = appid;
713
714     if(!app_list.contains(id)){
715         reply("app doesn't request 'requestSurface' yet");
716         return;
717     }
718     auto client = app_list.lookUpClient(id);
719
720     if (!surface_id)
721     {
722         reply("Surface does not exist");
723         return;
724     }
725
726     if (*surface_id == this->layers.main_surface)
727     {
728         reply("Cannot deactivate main_surface");
729         return;
730     }
731
732     auto o_state = *this->layers.get_layout_state(*surface_id);
733
734     if (o_state == nullptr)
735     {
736         reply("Could not find layer for surface");
737         return;
738     }
739
740     struct LayoutState &state = *o_state;
741
742     if (state.main == -1)
743     {
744         reply("No surface active");
745         return;
746     }
747
748     // Check against main_surface, main_surface_name is the configuration item.
749     if (*surface_id == this->layers.main_surface)
750     {
751         HMI_DEBUG("wm", "Refusing to deactivate main_surface %d", *surface_id);
752         reply(nullptr);
753         return;
754     }
755     if ((state.main == *surface_id) && (state.sub == *surface_id))
756     {
757         reply("Surface is not active");
758         return;
759     }
760     reply(nullptr);
761
762     if (state.main == *surface_id)
763     {
764         if (state.sub != -1)
765         {
766             this->try_layout(
767                 state, LayoutState{state.sub, -1}, [&](LayoutState const &nl) {
768                     std::string sub = std::move(*this->lookup_name(state.sub));
769
770                     this->deactivate(*surface_id);
771                     this->surface_set_layout(state.sub);
772                     state = nl;
773
774                     this->layout_commit();
775                     std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
776                     compositor::rect area_rect = this->area_info[state.sub];
777                     this->emit_syncdraw(sub.c_str(), str_area.c_str(),
778                                         area_rect.x, area_rect.y, area_rect.w, area_rect.h);
779                     this->enqueue_flushdraw(state.sub);
780                 });
781         }
782         else
783         {
784             this->try_layout(state, LayoutState{-1, -1}, [&](LayoutState const &nl) {
785                 this->deactivate(*surface_id);
786                 state = nl;
787                 this->layout_commit();
788             });
789         }
790     }
791     else if (state.sub == *surface_id)
792     {
793         this->try_layout(
794             state, LayoutState{state.main, -1}, [&](LayoutState const &nl) {
795                 std::string main = std::move(*this->lookup_name(state.main));
796
797                 this->deactivate(*surface_id);
798                 this->surface_set_layout(state.main);
799                 state = nl;
800
801                 this->layout_commit();
802                 std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
803                 compositor::rect area_rect = this->area_info[state.main];
804                 this->emit_syncdraw(main.c_str(), str_area.c_str(),
805                                     area_rect.x, area_rect.y, area_rect.w, area_rect.h);
806                 this->enqueue_flushdraw(state.main);
807             });
808     }
809 }
810
811 void App::enqueue_flushdraw(int surface_id)
812 {
813     this->check_flushdraw(surface_id);
814     HMI_DEBUG("wm", "Enqueuing EndDraw for surface_id %d", surface_id);
815     this->pending_end_draw.push_back(surface_id);
816 }
817
818 void App::check_flushdraw(int surface_id)
819 {
820     auto i = std::find(std::begin(this->pending_end_draw),
821                        std::end(this->pending_end_draw), surface_id);
822     if (i != std::end(this->pending_end_draw))
823     {
824         auto n = this->lookup_name(surface_id);
825         HMI_ERROR("wm", "Application %s (%d) has pending EndDraw call(s)!",
826                   n ? n->c_str() : "unknown-name", surface_id);
827         std::swap(this->pending_end_draw[std::distance(
828                       std::begin(this->pending_end_draw), i)],
829                   this->pending_end_draw.back());
830         this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
831     }
832 }
833
834 void App::lm_enddraw(const char* drawing_name){
835     HMI_DEBUG("wm", "end draw %s", drawing_name);
836     for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++)
837     {
838         auto n = this->lookup_name(this->pending_end_draw[i]);
839         if (n && *n == drawing_name)
840         {
841             std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
842             this->pending_end_draw.resize(iend - 1);
843             this->activate(this->pending_end_draw[i]);
844             this->emit_flushdraw(drawing_name);
845         }
846     }
847 }
848
849 void App::do_enddraw(unsigned request_seq)
850 {
851     // get actions
852     auto actions = app_list.getActions(request_seq);
853     HMI_SEQ_INFO(request_seq, "do endDraw");
854
855     for(const auto& act : actions){
856         HMI_SEQ_DEBUG(request_seq, "visible %s", act.role.c_str());
857         this->lm_enddraw(act.role.c_str());
858     }
859
860     HMI_SEQ_INFO(request_seq, "emit flushDraw");
861 /*     do
862     {
863         // emit flush Draw
864         //emitFlushDrawToAll(&app_list, request_seq);
865         // emit status change event
866     } while (!app_list.requestFinished());*/
867 }
868
869 void App::process_request()
870 {
871     unsigned req = app_list.currentSequenceNumber();
872     HMI_SEQ_DEBUG(req, "Do next request");
873     do_allocate_window_resource(req);
874 }
875
876 void App::api_enddraw(char const *appid, char const *drawing_name)
877 {
878     std::string id(appid);
879     std::string role(drawing_name);
880     unsigned current_seq = app_list.currentSequenceNumber();
881     bool result = app_list.setEndDrawFinished(current_seq, id, role);
882
883     if (!result)
884     {
885         HMI_ERROR("wm", "%s doesn't have Window Resource", id.c_str());
886         return;
887     }
888
889     if (app_list.endDrawFullfilled(current_seq))
890     {
891         // do task for endDraw
892         //this->stop_timer();
893         this->do_enddraw(current_seq);
894
895         app_list.removeRequest(current_seq);
896         HMI_SEQ_INFO(current_seq, "Finish request");
897         app_list.next();
898         if (app_list.haveRequest())
899         {
900             this->process_request();
901         }
902     }
903     else
904     {
905         HMI_SEQ_INFO(current_seq, "Wait other App call endDraw");
906         return;
907     }
908 }
909
910 void App::api_ping() { this->dispatch_pending_events(); }
911
912 void App::send_event(char const *evname, char const *label)
913 {
914     HMI_DEBUG("wm", "%s: %s(%s)", __func__, evname, label);
915
916     json_object *j = json_object_new_object();
917     json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
918
919     int ret = afb_event_push(this->map_afb_event[evname], j);
920     if (ret != 0)
921     {
922         HMI_DEBUG("wm", "afb_event_push failed: %m");
923     }
924 }
925
926 void App::send_event(char const *evname, char const *label, char const *area,
927                      int x, int y, int w, int h)
928 {
929     HMI_DEBUG("wm", "%s: %s(%s, %s) x:%d y:%d w:%d h:%d",
930               __func__, evname, label, area, x, y, w, h);
931
932     json_object *j_rect = json_object_new_object();
933     json_object_object_add(j_rect, kKeyX, json_object_new_int(x));
934     json_object_object_add(j_rect, kKeyY, json_object_new_int(y));
935     json_object_object_add(j_rect, kKeyWidth, json_object_new_int(w));
936     json_object_object_add(j_rect, kKeyHeight, json_object_new_int(h));
937
938     json_object *j = json_object_new_object();
939     json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
940     json_object_object_add(j, kKeyDrawingArea, json_object_new_string(area));
941     json_object_object_add(j, kKeyDrawingRect, j_rect);
942
943     int ret = afb_event_push(this->map_afb_event[evname], j);
944     if (ret != 0)
945     {
946         HMI_DEBUG("wm", "afb_event_push failed: %m");
947     }
948 }
949
950 /**
951  * proxied events
952  */
953 void App::surface_created(uint32_t surface_id)
954 {
955     auto layer_id = this->layers.get_layer_id(surface_id);
956     if (!layer_id)
957     {
958         HMI_DEBUG("wm", "Newly created surfce %d is not associated with any layer!",
959                   surface_id);
960         return;
961     }
962
963     HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface_id, *layer_id);
964
965     this->controller->layers[*layer_id]->add_surface(surface_id);
966     this->layout_commit();
967     // activate the main_surface right away
968     /*if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
969       HMI_DEBUG("wm", "Activating main_surface (%d)", surface_id);
970
971       this->api_activate_surface(
972          this->lookup_name(surface_id).value_or("unknown-name").c_str());
973    }*/
974 }
975
976 void App::surface_removed(uint32_t surface_id)
977 {
978     HMI_DEBUG("wm", "surface_id is %u", surface_id);
979
980     // We cannot normally deactivate the main_surface, so be explicit
981     // about it:
982     if (int(surface_id) == this->layers.main_surface)
983     {
984         this->deactivate_main_surface();
985     }
986     else
987     {
988         auto drawing_name = this->lookup_name(surface_id);
989         if (drawing_name)
990         {
991             std::string appid = "";
992             /* auto = lookUpClient(surface_id);
993          appid = client->appID();
994
995          */
996             this->api_deactivate_surface(appid.c_str(), drawing_name->c_str(), [](const char *) {});
997         }
998     }
999
1000     this->id_alloc.remove_id(surface_id);
1001     this->layers.remove_surface(surface_id);
1002 }
1003
1004 void App::emit_activated(char const *label)
1005 {
1006     this->send_event(kListEventName[Event_Active], label);
1007 }
1008
1009 void App::emit_deactivated(char const *label)
1010 {
1011     this->send_event(kListEventName[Event_Inactive], label);
1012 }
1013
1014 void App::emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h)
1015 {
1016     this->send_event(kListEventName[Event_SyncDraw], label, area, x, y, w, h);
1017 }
1018
1019 void App::emit_flushdraw(char const *label)
1020 {
1021     this->send_event(kListEventName[Event_FlushDraw], label);
1022 }
1023
1024 void App::emit_visible(char const *label, bool is_visible)
1025 {
1026     this->send_event(is_visible ? kListEventName[Event_Visible] : kListEventName[Event_Invisible], label);
1027 }
1028
1029 void App::emit_invisible(char const *label)
1030 {
1031     return emit_visible(label, false);
1032 }
1033
1034 void App::emit_visible(char const *label) { return emit_visible(label, true); }
1035
1036 result<int> App::api_request_surface(char const *appid, char const *drawing_name)
1037 {
1038     auto lid = this->layers.get_layer_id(std::string(drawing_name));
1039     if (!lid)
1040     {
1041         /**
1042        * register drawing_name as fallback and make it displayed.
1043        */
1044         lid = this->layers.get_layer_id(std::string("Fallback"));
1045         HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
1046         if (!lid)
1047         {
1048             return Err<int>("Drawing name does not match any role, Fallback is disabled");
1049         }
1050     }
1051
1052     auto rname = this->lookup_id(drawing_name);
1053     if (!rname)
1054     {
1055         // name does not exist yet, allocate surface id...
1056         auto id = int(this->id_alloc.generate_id(drawing_name));
1057         this->layers.add_surface(id, *lid);
1058
1059         // set the main_surface[_name] here and now
1060         if (!this->layers.main_surface_name.empty() &&
1061             this->layers.main_surface_name == drawing_name)
1062         {
1063             this->layers.main_surface = id;
1064             HMI_DEBUG("wm", "Set main_surface id to %u", id);
1065         }
1066
1067         // add client into the db
1068         std::string appid_str(appid);
1069         std::string role(drawing_name);
1070         app_list.addClient(appid_str, role);
1071
1072         return Ok<int>(id);
1073     }
1074
1075     // Check currently registered drawing names if it is already there.
1076     return Err<int>("Surface already present");
1077 }
1078
1079 char const *App::api_request_surface(char const *appid, char const *drawing_name,
1080                                      char const *ivi_id)
1081 {
1082     ST();
1083
1084     auto lid = this->layers.get_layer_id(std::string(drawing_name));
1085     unsigned sid = std::stol(ivi_id);
1086
1087     if (!lid)
1088     {
1089         /**
1090        * register drawing_name as fallback and make it displayed.
1091        */
1092         lid = this->layers.get_layer_id(std::string("Fallback"));
1093         HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
1094         if (!lid)
1095         {
1096             return "Drawing name does not match any role, Fallback is disabled";
1097         }
1098     }
1099
1100     auto rname = this->lookup_id(drawing_name);
1101
1102     if (rname)
1103     {
1104         return "Surface already present";
1105     }
1106
1107     // register pair drawing_name and ivi_id
1108     this->id_alloc.register_name_id(drawing_name, sid);
1109     this->layers.add_surface(sid, *lid);
1110
1111     // this surface is already created
1112     HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);
1113
1114     this->controller->layers[*lid]->add_surface(sid);
1115     this->layout_commit();
1116
1117     return nullptr;
1118 }
1119
1120 result<json_object *> App::api_get_display_info()
1121 {
1122     // Check controller
1123     if (!this->controller)
1124     {
1125         return Err<json_object *>("ivi_controller global not available");
1126     }
1127
1128     // Set display info
1129     compositor::size o_size = this->controller->output_size;
1130     compositor::size p_size = this->controller->physical_size;
1131
1132     json_object *object = json_object_new_object();
1133     json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
1134     json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
1135     json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
1136     json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
1137
1138     return Ok<json_object *>(object);
1139 }
1140
1141 result<json_object *> App::api_get_area_info(char const *drawing_name)
1142 {
1143     HMI_DEBUG("wm", "called");
1144
1145     // Check drawing name, surface/layer id
1146     auto const &surface_id = this->lookup_id(drawing_name);
1147     if (!surface_id)
1148     {
1149         return Err<json_object *>("Surface does not exist");
1150     }
1151
1152     if (!this->controller->surface_exists(*surface_id))
1153     {
1154         return Err<json_object *>("Surface does not exist in controller!");
1155     }
1156
1157     auto layer_id = this->layers.get_layer_id(*surface_id);
1158     if (!layer_id)
1159     {
1160         return Err<json_object *>("Surface is not on any layer!");
1161     }
1162
1163     auto o_state = *this->layers.get_layout_state(*surface_id);
1164     if (o_state == nullptr)
1165     {
1166         return Err<json_object *>("Could not find layer for surface");
1167     }
1168
1169     struct LayoutState &state = *o_state;
1170     if ((state.main != *surface_id) && (state.sub != *surface_id))
1171     {
1172         return Err<json_object *>("Surface is inactive");
1173     }
1174
1175     // Set area rectangle
1176     compositor::rect area_info = this->area_info[*surface_id];
1177     json_object *object = json_object_new_object();
1178     json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
1179     json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
1180     json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
1181     json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
1182
1183     return Ok<json_object *>(object);
1184 }
1185
1186 void App::activate(int id)
1187 {
1188     auto ip = this->controller->sprops.find(id);
1189     if (ip != this->controller->sprops.end())
1190     {
1191         this->controller->surfaces[id]->set_visibility(1);
1192         char const *label =
1193             this->lookup_name(id).value_or("unknown-name").c_str();
1194
1195         // FOR CES DEMO >>>
1196         if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation")))
1197         {
1198             for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i)
1199             {
1200                 if (id == *i)
1201                 {
1202                     // Remove id
1203                     this->surface_bg.erase(i);
1204
1205                     // Remove from BG layer (999)
1206                     HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
1207                     this->controller->layers[999]->remove_surface(id);
1208
1209                     // Add to FG layer (1001)
1210                     HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
1211                     this->controller->layers[1001]->add_surface(id);
1212
1213                     for (int j : this->surface_bg)
1214                     {
1215                         HMI_DEBUG("wm", "Stored id:%d", j);
1216                     }
1217                     break;
1218                 }
1219             }
1220         }
1221         // <<< FOR CES DEMO
1222         this->layout_commit();
1223
1224         this->emit_visible(label);
1225         this->emit_activated(label);
1226     }
1227 }
1228
1229 void App::deactivate(int id)
1230 {
1231     auto ip = this->controller->sprops.find(id);
1232     if (ip != this->controller->sprops.end())
1233     {
1234         char const *label =
1235             this->lookup_name(id).value_or("unknown-name").c_str();
1236
1237         // FOR CES DEMO >>>
1238         if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation")))
1239         {
1240
1241             // Store id
1242             this->surface_bg.push_back(id);
1243
1244             // Remove from FG layer (1001)
1245             HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
1246             this->controller->layers[1001]->remove_surface(id);
1247
1248             // Add to BG layer (999)
1249             HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
1250             this->controller->layers[999]->add_surface(id);
1251
1252             for (int j : surface_bg)
1253             {
1254                 HMI_DEBUG("wm", "Stored id:%d", j);
1255             }
1256         }
1257         else
1258         {
1259             this->controller->surfaces[id]->set_visibility(0);
1260         }
1261         // <<< FOR CES DEMO
1262
1263         this->emit_deactivated(label);
1264         this->emit_invisible(label);
1265     }
1266 }
1267
1268 void App::deactivate_main_surface()
1269 {
1270     this->layers.main_surface = -1;
1271     std::string appid = "HomeScreen";
1272     this->api_deactivate_surface(appid.c_str(), this->layers.main_surface_name.c_str(), [](const char *) {});
1273 }
1274
1275 bool App::can_split(struct LayoutState const &state, int new_id)
1276 {
1277     if (state.main != -1 && state.main != new_id)
1278     {
1279         auto new_id_layer = this->layers.get_layer_id(new_id).value();
1280         auto current_id_layer = this->layers.get_layer_id(state.main).value();
1281
1282         // surfaces are on separate layers, don't bother.
1283         if (new_id_layer != current_id_layer)
1284         {
1285             return false;
1286         }
1287
1288         std::string const &new_id_str = this->lookup_name(new_id).value();
1289         std::string const &cur_id_str = this->lookup_name(state.main).value();
1290
1291         auto const &layer = this->layers.get_layer(new_id_layer);
1292
1293         HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str());
1294
1295         if (layer->layouts.empty())
1296         {
1297             return false;
1298         }
1299
1300         for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++)
1301         {
1302             HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str());
1303             auto rem = std::regex(i->main_match);
1304             if (std::regex_match(cur_id_str, rem))
1305             {
1306                 // build the second one only if the first already matched
1307                 HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
1308                 auto res = std::regex(i->sub_match);
1309                 if (std::regex_match(new_id_str, res))
1310                 {
1311                     HMI_DEBUG("wm", "layout matched!");
1312                     return true;
1313                 }
1314             }
1315         }
1316     }
1317
1318     return false;
1319 }
1320
1321 void App::try_layout(struct LayoutState & /*state*/,
1322                      struct LayoutState const &new_layout,
1323                      std::function<void(LayoutState const &nl)> apply)
1324 {
1325     if (this->policy.layout_is_valid(new_layout))
1326     {
1327         apply(new_layout);
1328     }
1329 }
1330
1331 /**
1332  * controller_hooks
1333  */
1334 void controller_hooks::surface_created(uint32_t surface_id)
1335 {
1336     this->app->surface_created(surface_id);
1337 }
1338
1339 void controller_hooks::surface_removed(uint32_t surface_id)
1340 {
1341     this->app->surface_removed(surface_id);
1342 }
1343
1344 void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
1345                                           uint32_t /*v*/) {}
1346
1347 void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
1348                                                      uint32_t /*x*/,
1349                                                      uint32_t /*y*/,
1350                                                      uint32_t /*w*/,
1351                                                      uint32_t /*h*/) {}
1352
1353 } // namespace wm