Stop timer when endDraw finished
[apps/agl-service-windowmanager.git] / src / app.cpp
1 /*
2  * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #include "app.hpp"
18 #include "json_helper.hpp"
19 #include "layers.hpp"
20 #include "layout.hpp"
21 #include "util.hpp"
22 #include "wayland_ivi_wm.hpp"
23
24 #include <cstdio>
25 #include <memory>
26
27 #include <cassert>
28
29 #include <json-c/json.h>
30
31 #include <algorithm>
32 #include <csignal>
33 #include <fstream>
34 #include <json.hpp>
35 #include <regex>
36 #include <thread>
37
38 #include "windowmanager-client.hpp"
39 #include "applist.hpp"
40
41 extern "C"
42 {
43 #include <systemd/sd-event.h>
44 }
45
46 namespace wm
47 {
48
49 const unsigned TIME_OUT = 1000000UL; /* 1s */
50
51 /* DrawingArea name used by "{layout}.{area}" */
52 const char kNameLayoutNormal[] = "normal";
53 const char kNameLayoutSplit[] = "split";
54 const char kNameAreaFull[] = "full";
55 const char kNameAreaMain[] = "main";
56 const char kNameAreaSub[] = "sub";
57
58 /* Key for json obejct */
59 const char kKeyDrawingName[] = "drawing_name";
60 const char kKeyDrawingArea[] = "drawing_area";
61 const char kKeyDrawingRect[] = "drawing_rect";
62 const char kKeyX[] = "x";
63 const char kKeyY[] = "y";
64 const char kKeyWidth[] = "width";
65 const char kKeyHeight[] = "height";
66 const char kKeyWidthPixel[] = "width_pixel";
67 const char kKeyHeightPixel[] = "height_pixel";
68 const char kKeyWidthMm[] = "width_mm";
69 const char kKeyHeightMm[] = "height_mm";
70
71 static const std::string task_allocate = "allocate";
72 static const std::string task_release = "release";
73 static sd_event_source *timer_ev_src = nullptr;
74
75 static AppList app_list;
76
77 namespace
78 {
79
80 using nlohmann::json;
81
82 result<json> file_to_json(char const *filename)
83 {
84     json j;
85     std::ifstream i(filename);
86     if (i.fail())
87     {
88         HMI_DEBUG("wm", "Could not open config file, so use default layer information");
89         j = default_layers_json;
90     }
91     else
92     {
93         i >> j;
94     }
95
96     return Ok(j);
97 }
98
99 struct result<layer_map> load_layer_map(char const *filename)
100 {
101     HMI_DEBUG("wm", "loading IDs from %s", filename);
102
103     auto j = file_to_json(filename);
104     if (j.is_err())
105     {
106         return Err<layer_map>(j.unwrap_err());
107     }
108     json jids = j.unwrap();
109
110     return to_layer_map(jids);
111 }
112
113 static int
114 processTimerHandler(sd_event_source *s, uint64_t usec, void *userdata)
115 {
116     HMI_NOTICE("wm", "Time out occurs because the client replys endDraw slow, so revert the request");
117     reinterpret_cast<wm::App *>(userdata)->timerHandler();
118     return 0;
119 }
120
121 } // namespace
122
123 void App::timerHandler()
124 {
125     unsigned seq = app_list.currentSequenceNumber();
126     HMI_SEQ_DEBUG(seq, "Timer expired remove Request");
127     app_list.req_dump();
128     app_list.removeRequest(seq);
129     app_list.next();
130     app_list.req_dump();
131     if (app_list.haveRequest())
132     {
133         this->process_request();
134     }
135 }
136
137 /**
138  * App Impl
139  */
140 App::App(wl::display *d)
141     : chooks{this},
142       display{d},
143       controller{},
144       outputs(),
145       config(),
146       layers(),
147       id_alloc{},
148       pending_events(false),
149       policy{}
150 {
151     try
152     {
153         {
154             auto l = load_layer_map(
155                 this->config.get_string("layers.json").value().c_str());
156             if (l.is_ok())
157             {
158                 this->layers = l.unwrap();
159             }
160             else
161             {
162                 HMI_ERROR("wm", "%s", l.err().value());
163             }
164         }
165     }
166     catch (std::exception &e)
167     {
168         HMI_ERROR("wm", "Loading of configuration failed: %s", e.what());
169     }
170 }
171
172 int App::init()
173 {
174     if (!this->display->ok())
175     {
176         return -1;
177     }
178
179     if (this->layers.mapping.empty())
180     {
181         HMI_ERROR("wm", "No surface -> layer mapping loaded");
182         return -1;
183     }
184
185     // Make afb event
186     for (int i = Event_Val_Min; i <= Event_Val_Max; i++)
187     {
188         map_afb_event[kListEventName[i]] = afb_daemon_make_event(kListEventName[i]);
189     }
190
191     this->display->add_global_handler(
192         "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
193             this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
194         });
195
196     this->display->add_global_handler(
197         "ivi_wm", [this](wl_registry *r, uint32_t name, uint32_t v) {
198             this->controller =
199                 std::make_unique<struct compositor::controller>(r, name, v);
200
201             // Init controller hooks
202             this->controller->chooks = &this->chooks;
203
204             // This protocol needs the output, so lets just add our mapping here...
205             this->controller->add_proxy_to_id_mapping(
206                 this->outputs.back()->proxy.get(),
207                 wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
208                     this->outputs.back()->proxy.get())));
209
210             // Create screen
211             this->controller->create_screen(this->outputs.back()->proxy.get());
212
213             // Set display to controller
214             this->controller->display = this->display;
215         });
216
217     // First level objects
218     this->display->roundtrip();
219     // Second level objects
220     this->display->roundtrip();
221     // Third level objects
222     this->display->roundtrip();
223
224     return init_layers();
225 }
226
227 int App::dispatch_pending_events()
228 {
229     if (this->pop_pending_events())
230     {
231         this->display->dispatch_pending();
232         return 0;
233     }
234     return -1;
235 }
236
237 bool App::pop_pending_events()
238 {
239     bool x{true};
240     return this->pending_events.compare_exchange_strong(
241         x, false, std::memory_order_consume);
242 }
243
244 void App::set_pending_events()
245 {
246     this->pending_events.store(true, std::memory_order_release);
247 }
248
249 optional<int> App::lookup_id(char const *name)
250 {
251     return this->id_alloc.lookup(std::string(name));
252 }
253 optional<std::string> App::lookup_name(int id)
254 {
255     return this->id_alloc.lookup(id);
256 }
257
258 /**
259  * init_layers()
260  */
261 int App::init_layers()
262 {
263     if (!this->controller)
264     {
265         HMI_ERROR("wm", "ivi_controller global not available");
266         return -1;
267     }
268
269     if (this->outputs.empty())
270     {
271         HMI_ERROR("wm", "no output was set up!");
272         return -1;
273     }
274
275     auto &c = this->controller;
276
277     auto &o = this->outputs.front();
278     auto &s = c->screens.begin()->second;
279     auto &layers = c->layers;
280
281     // Write output dimensions to ivi controller...
282     c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
283     c->physical_size = compositor::size{uint32_t(o->physical_width),
284                                         uint32_t(o->physical_height)};
285
286     // Clear scene
287     layers.clear();
288
289     // Clear screen
290     s->clear();
291
292     // Quick and dirty setup of layers
293     for (auto const &i : this->layers.mapping)
294     {
295         c->layer_create(i.second.layer_id, o->width, o->height);
296         auto &l = layers[i.second.layer_id];
297         l->set_destination_rectangle(0, 0, o->width, o->height);
298         l->set_visibility(1);
299         HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
300                   i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
301     }
302
303     // Add layers to screen
304     s->set_render_order(this->layers.layers);
305
306     this->layout_commit();
307
308     return 0;
309 }
310
311 void App::surface_set_layout(int surface_id, optional<int> sub_surface_id)
312 {
313     if (!this->controller->surface_exists(surface_id))
314     {
315         HMI_ERROR("wm", "Surface %d does not exist", surface_id);
316         return;
317     }
318
319     auto o_layer_id = this->layers.get_layer_id(surface_id);
320
321     if (!o_layer_id)
322     {
323         HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id);
324         return;
325     }
326
327     uint32_t layer_id = *o_layer_id;
328
329     auto const &layer = this->layers.get_layer(layer_id);
330     auto rect = layer.value().rect;
331     auto &s = this->controller->surfaces[surface_id];
332
333     int x = rect.x;
334     int y = rect.y;
335     int w = rect.w;
336     int h = rect.h;
337
338     // less-than-0 values refer to MAX + 1 - $VALUE
339     // e.g. MAX is either screen width or height
340     if (w < 0)
341     {
342         w = this->controller->output_size.w + 1 + w;
343     }
344     if (h < 0)
345     {
346         h = this->controller->output_size.h + 1 + h;
347     }
348
349     if (sub_surface_id)
350     {
351         if (o_layer_id != this->layers.get_layer_id(*sub_surface_id))
352         {
353             HMI_ERROR("wm",
354                       "surface_set_layout: layers of surfaces (%d and %d) don't match!",
355                       surface_id, *sub_surface_id);
356             return;
357         }
358
359         int x_off = 0;
360         int y_off = 0;
361
362         // split along major axis
363         if (w > h)
364         {
365             w /= 2;
366             x_off = w;
367         }
368         else
369         {
370             h /= 2;
371             y_off = h;
372         }
373
374         auto &ss = this->controller->surfaces[*sub_surface_id];
375
376         HMI_DEBUG("wm", "surface_set_layout for sub surface %u on layer %u",
377                   *sub_surface_id, layer_id);
378
379         // set destination to the display rectangle
380         ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
381
382         this->area_info[*sub_surface_id].x = x;
383         this->area_info[*sub_surface_id].y = y;
384         this->area_info[*sub_surface_id].w = w;
385         this->area_info[*sub_surface_id].h = h;
386     }
387
388     HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
389               layer_id);
390
391     // set destination to the display rectangle
392     s->set_destination_rectangle(x, y, w, h);
393
394     // update area information
395     this->area_info[surface_id].x = x;
396     this->area_info[surface_id].y = y;
397     this->area_info[surface_id].w = w;
398     this->area_info[surface_id].h = h;
399
400     HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }",
401               surface_id, layer_id, x, y, w, h);
402 }
403
404 void App::layout_commit()
405 {
406     this->controller->commit_changes();
407     this->display->flush();
408 }
409
410 void App::set_timer(){
411     HMI_SEQ_DEBUG(app_list.currentSequenceNumber(), "Timer set activate");
412     if (timer_ev_src == nullptr)
413     {
414         // firsttime set into sd_event
415         int ret = sd_event_add_time(afb_daemon_get_event_loop(), &timer_ev_src,
416                                     CLOCK_REALTIME, time(NULL) * (1000000UL) + TIME_OUT, 0, processTimerHandler, this);
417         if (ret < 0)
418         {
419             HMI_ERROR("wm", "Could't set timer");
420         }
421     }
422     else
423     {
424         // update timer limitation after second time
425         sd_event_source_set_time(timer_ev_src, time(NULL) * (1000000UL) + TIME_OUT);
426         sd_event_source_set_enabled(timer_ev_src, SD_EVENT_ONESHOT);
427     }
428 }
429
430 void App::stop_timer(){
431     unsigned seq = app_list.currentSequenceNumber();
432     HMI_SEQ_DEBUG(seq, "Timer stop");
433     int rc = sd_event_source_set_enabled(timer_ev_src, SD_EVENT_OFF);
434     if(rc < 0){
435         HMI_SEQ_ERROR(seq, "Timer stop failed");
436     }
437 }
438
439 bool App::lm_release(const struct WMAction &action)
440 {
441     return true;
442 }
443
444 bool App::lm_layout_change(const struct WMAction &action)
445 {
446     const char *msg = this->check_surface_exist(action.role.c_str());
447
448     /*
449     lm_.updateLayout(action);
450     TODO: emit syncDraw with application*/
451     if (msg)
452     {
453         HMI_SEQ_DEBUG(app_list.currentSequenceNumber(), msg);
454         //app_list.removeRequest(req_num);
455         return false;
456     }
457     this->lm_layout_change(action.role.c_str());
458     return true;
459 }
460
461 bool App::do_transition(unsigned req_num)
462 {
463     /*
464     * Check Policy
465     */
466     // get current trigger
467     auto trigger = app_list.getRequest(req_num);
468     bool is_activate = true;
469
470     /*  get new status from Policy Manager
471
472     (json_object*?) newLayout = checkPolicy(trigger);
473     (vector<struct WMAction>&) auto actions = translator.inputActionFromLayout(newLayout, currentLayout)
474     for(const auto& x : actions){
475         app_list.setAciton(req_num, x)
476     }
477
478     or
479
480     translator.inputActionFromLayout(newLayout, currentLayout, &app_list, req_num);
481
482     /* The following error check is not necessary because main.cpp will reject the message form not registered object
483    } */
484     HMI_SEQ_NOTICE(req_num, "ATM, Policy manager does't exist, then set WMAction as is");
485
486     if (TASK_RELEASE == trigger.task)
487     {
488         is_activate = false;
489     }
490     bool ret = app_list.setAction(req_num, trigger.appid, trigger.role, trigger.area, is_activate);
491     app_list.req_dump();
492
493     if(!ret){
494         HMI_SEQ_ERROR(req_num, "Failed to set action");
495         return ret;
496     }
497
498     /*client->emit_syncdraw(role); */
499
500     // layer manager task
501     for (const auto &y : app_list.getActions(req_num))
502     {
503         // do_task(y); but current we can't do this
504         if (y.visible)
505         {
506             ret = lm_layout_change(y);
507             if(!ret){
508                 HMI_SEQ_ERROR(req_num, "Failed layout change: %s", y.appid.c_str());
509                 app_list.removeRequest(req_num);
510                 break;
511                 // TODO: if transition fails, what should we do?
512             }
513         }
514         else{
515             ret = lm_release(y);
516             if (!ret)
517             {
518                 HMI_SEQ_ERROR(req_num, "Failed release resource: %s", y.appid.c_str());
519                 app_list.removeRequest(req_num);
520                 break;
521                 // TODO: if transition fails, what should we do?
522             }
523         }
524     }
525
526     if (ret) {
527         this->set_timer();
528     } else {
529         //this->emit_error(request_seq, 0 /*error_num*/, "error happens"); // test
530     }
531     return ret;
532 }
533
534 void App::lm_layout_change(const char* drawing_name)
535 {
536     auto const &surface_id = this->lookup_id(drawing_name);
537     auto layer_id = this->layers.get_layer_id(*surface_id);
538     auto o_state = *this->layers.get_layout_state(*surface_id);
539     struct LayoutState &state = *o_state;
540
541     // disable layers that are above our current layer
542     for (auto const &l : this->layers.mapping)
543     {
544         if (l.second.layer_id <= *layer_id)
545         {
546             continue;
547         }
548
549         bool flush = false;
550         if (l.second.state.main != -1)
551         {
552             this->deactivate(l.second.state.main);
553             l.second.state.main = -1;
554             flush = true;
555         }
556
557         if (l.second.state.sub != -1)
558         {
559             this->deactivate(l.second.state.sub);
560             l.second.state.sub = -1;
561             flush = true;
562         }
563
564         if (flush)
565         {
566             this->layout_commit();
567         }
568     }
569
570     auto layer = this->layers.get_layer(*layer_id);
571
572     if (state.main == -1)
573     {
574         this->try_layout(
575             state, LayoutState{*surface_id}, [&](LayoutState const &nl) {
576                 HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
577                 this->surface_set_layout(*surface_id);
578                 state = nl;
579
580                 // Commit for configuraton
581                 this->layout_commit();
582
583                 std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
584                 compositor::rect area_rect = this->area_info[*surface_id];
585                 this->emit_syncdraw(drawing_name, str_area.c_str(),
586                                     area_rect.x, area_rect.y, area_rect.w, area_rect.h);
587                 this->enqueue_flushdraw(state.main);
588             });
589     }
590     else
591     {
592         if (0 == strcmp(drawing_name, "HomeScreen"))
593         {
594             this->try_layout(
595                 state, LayoutState{*surface_id}, [&](LayoutState const &nl) {
596                     HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
597                     std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
598                     compositor::rect area_rect = this->area_info[*surface_id];
599                     this->emit_syncdraw(drawing_name, str_area.c_str(),
600                                         area_rect.x, area_rect.y, area_rect.w, area_rect.h);
601                     this->enqueue_flushdraw(state.main);
602                 });
603         }
604         else
605         {
606             bool can_split = this->can_split(state, *surface_id);
607
608             if (can_split)
609             {
610                 this->try_layout(
611                     state,
612                     LayoutState{state.main, *surface_id},
613                     [&](LayoutState const &nl) {
614                         HMI_DEBUG("wm", "Layout: %s", kNameLayoutSplit);
615                         std::string main =
616                             std::move(*this->lookup_name(state.main));
617
618                         this->surface_set_layout(state.main, surface_id);
619                         if (state.sub != *surface_id)
620                         {
621                             if (state.sub != -1)
622                             {
623                                 this->deactivate(state.sub);
624                             }
625                         }
626                         state = nl;
627
628                         // Commit for configuration and visibility(0)
629                         this->layout_commit();
630
631                         std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
632                         std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
633                         compositor::rect area_rect_main = this->area_info[state.main];
634                         compositor::rect area_rect_sub = this->area_info[*surface_id];
635                         this->emit_syncdraw(main.c_str(), str_area_main.c_str(),
636                                             area_rect_main.x, area_rect_main.y,
637                                             area_rect_main.w, area_rect_main.h);
638                         this->emit_syncdraw(drawing_name, str_area_sub.c_str(),
639                                             area_rect_sub.x, area_rect_sub.y,
640                                             area_rect_sub.w, area_rect_sub.h);
641                         this->enqueue_flushdraw(state.main);
642                         this->enqueue_flushdraw(state.sub);
643                     });
644             }
645             else
646             {
647                 this->try_layout(
648                     state, LayoutState{*surface_id}, [&](LayoutState const &nl) {
649                         HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
650
651                         this->surface_set_layout(*surface_id);
652                         if (state.main != *surface_id)
653                         {
654                             this->deactivate(state.main);
655                         }
656                         if (state.sub != -1)
657                         {
658                             if (state.sub != *surface_id)
659                             {
660                                 this->deactivate(state.sub);
661                             }
662                         }
663                         state = nl;
664
665                         // Commit for configuraton and visibility(0)
666                         this->layout_commit();
667
668                         std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
669                         compositor::rect area_rect = this->area_info[*surface_id];
670                         this->emit_syncdraw(drawing_name, str_area.c_str(),
671                                             area_rect.x, area_rect.y, area_rect.w, area_rect.h);
672                         this->enqueue_flushdraw(state.main);
673                     });
674             }
675         }
676     }
677 }
678
679 const char* App::check_surface_exist(const char* drawing_name)
680 {
681     auto const &surface_id = this->lookup_id(drawing_name);
682     if (!surface_id)
683     {
684         //reply("Surface does not exist");
685         return "Surface does not exist";
686     }
687
688     if (!this->controller->surface_exists(*surface_id))
689     {
690         //reply("Surface does not exist in controller!");
691         return "Surface does not exist in controller!";
692     }
693
694     auto layer_id = this->layers.get_layer_id(*surface_id);
695
696     if (!layer_id)
697     {
698         //reply("Surface is not on any layer!");
699         return "Surface is not on any layer!";
700     }
701
702     auto o_state = *this->layers.get_layout_state(*surface_id);
703
704     if (o_state == nullptr)
705     {
706         //reply("Could not find layer for surface");
707         return "Could not find layer for surface";
708     }
709
710     HMI_DEBUG("wm", "surface %d is detected", *surface_id);
711     return nullptr;
712     //reply(nullptr);
713 }
714
715 void App::api_activate_surface(char const *appid, char const *drawing_name, char const *drawing_area, const reply_func &reply)
716 {
717     ST();
718
719     /*
720    * Check Phase
721    */
722
723     std::string id = appid;
724     std::string role = drawing_name;
725     std::string area = drawing_area;
726
727     if(!app_list.contains(id)){
728         reply("app doesn't request 'requestSurface' yet");
729         return;
730     }
731
732     auto client = app_list.lookUpClient(id);
733
734     /*
735    * Queueing Phase
736    */
737     unsigned current = app_list.currentSequenceNumber();
738     unsigned requested_num = app_list.getSequenceNumber(id);
739     if (requested_num != 0)
740     {
741         HMI_SEQ_INFO(requested_num, "%s %s %s request is already queued", id.c_str(), role.c_str(), area.c_str());
742         reply("already requested");
743         return;
744     }
745
746     WMRequest req = WMRequest(id, role, area, Task::TASK_ALLOCATE);
747     unsigned new_req = app_list.addAllocateRequest(req);
748     app_list.req_dump();
749
750     HMI_SEQ_DEBUG(current, "%s start sequence with %s, %s", id.c_str(), role.c_str(), area.c_str());
751
752     reply(nullptr);
753     if (new_req != current)
754     {
755         // Add request, then invoked after the previous task is finished
756         HMI_SEQ_DEBUG(new_req, "request is accepted");
757         return;
758     }
759
760     /*
761     * Do allocate tasks
762     */
763     bool ret = this->do_transition(new_req);
764
765     if(!ret){
766         HMI_SEQ_ERROR(new_req, "failed to do_transition");
767         //this->emit_error()
768     }
769 }
770
771 void App::api_deactivate_surface(char const *appid, char const *drawing_name, const reply_func &reply)
772 {
773     ST();
774
775     /*
776    * Check Phase
777    */
778     std::string id = appid;
779     std::string role = drawing_name;
780     std::string area = "";    //drawing_area;
781
782     if(!app_list.contains(id)){
783         reply("app doesn't request 'requestSurface' yet");
784         return;
785     }
786     auto client = app_list.lookUpClient(id);
787
788     /*
789    * Queueing Phase
790    */
791     unsigned current = app_list.currentSequenceNumber();
792     unsigned requested_num = app_list.getSequenceNumber(id);
793     if (requested_num != 0)
794     {
795         HMI_SEQ_INFO(requested_num, "%s %s %s request is already queued", id.c_str(), role.c_str(), area.c_str());
796         reply("already requested");
797         return;
798     }
799
800     WMRequest req = WMRequest(id, role, area, Task::TASK_RELEASE);
801     unsigned new_req = app_list.addAllocateRequest(req);
802     app_list.req_dump();
803
804     HMI_SEQ_DEBUG(current, "%s start sequence with %s, %s", id.c_str(), role.c_str(), area.c_str());
805
806     if (new_req != current)
807     {
808         // Add request, then invoked after the previous task is finished
809         HMI_SEQ_DEBUG(new_req, "request is accepted");
810         reply(nullptr);
811         return;
812     }
813
814     /*
815     * Do allocate tasks
816     */
817     //bool ret = this->do_transition(new_req);
818
819     auto const &surface_id = this->lookup_id(drawing_name);
820     if (!surface_id)
821     {
822         reply("Surface does not exist");
823         return;
824     }
825
826     if (*surface_id == this->layers.main_surface)
827     {
828         reply("Cannot deactivate main_surface");
829         return;
830     }
831
832     auto o_state = *this->layers.get_layout_state(*surface_id);
833
834     if (o_state == nullptr)
835     {
836         reply("Could not find layer for surface");
837         return;
838     }
839
840     struct LayoutState &state = *o_state;
841
842     if (state.main == -1)
843     {
844         reply("No surface active");
845         return;
846     }
847
848     // Check against main_surface, main_surface_name is the configuration item.
849     if (*surface_id == this->layers.main_surface)
850     {
851         HMI_DEBUG("wm", "Refusing to deactivate main_surface %d", *surface_id);
852         reply(nullptr);
853         return;
854     }
855     if ((state.main == *surface_id) && (state.sub == *surface_id))
856     {
857         reply("Surface is not active");
858         return;
859     }
860     reply(nullptr);
861
862     if (state.main == *surface_id)
863     {
864         if (state.sub != -1)
865         {
866             this->try_layout(
867                 state, LayoutState{state.sub, -1}, [&](LayoutState const &nl) {
868                     std::string sub = std::move(*this->lookup_name(state.sub));
869
870                     this->deactivate(*surface_id);
871                     this->surface_set_layout(state.sub);
872                     state = nl;
873
874                     this->layout_commit();
875                     std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
876                     compositor::rect area_rect = this->area_info[state.sub];
877                     this->emit_syncdraw(sub.c_str(), str_area.c_str(),
878                                         area_rect.x, area_rect.y, area_rect.w, area_rect.h);
879                     this->enqueue_flushdraw(state.sub);
880                 });
881         }
882         else
883         {
884             this->try_layout(state, LayoutState{-1, -1}, [&](LayoutState const &nl) {
885                 this->deactivate(*surface_id);
886                 state = nl;
887                 this->layout_commit();
888             });
889         }
890     }
891     else if (state.sub == *surface_id)
892     {
893         this->try_layout(
894             state, LayoutState{state.main, -1}, [&](LayoutState const &nl) {
895                 std::string main = std::move(*this->lookup_name(state.main));
896
897                 this->deactivate(*surface_id);
898                 this->surface_set_layout(state.main);
899                 state = nl;
900
901                 this->layout_commit();
902                 std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
903                 compositor::rect area_rect = this->area_info[state.main];
904                 this->emit_syncdraw(main.c_str(), str_area.c_str(),
905                                     area_rect.x, area_rect.y, area_rect.w, area_rect.h);
906                 this->enqueue_flushdraw(state.main);
907             });
908     }
909 }
910
911 void App::enqueue_flushdraw(int surface_id)
912 {
913     this->check_flushdraw(surface_id);
914     HMI_DEBUG("wm", "Enqueuing EndDraw for surface_id %d", surface_id);
915     this->pending_end_draw.push_back(surface_id);
916 }
917
918 void App::check_flushdraw(int surface_id)
919 {
920     auto i = std::find(std::begin(this->pending_end_draw),
921                        std::end(this->pending_end_draw), surface_id);
922     if (i != std::end(this->pending_end_draw))
923     {
924         auto n = this->lookup_name(surface_id);
925         HMI_ERROR("wm", "Application %s (%d) has pending EndDraw call(s)!",
926                   n ? n->c_str() : "unknown-name", surface_id);
927         std::swap(this->pending_end_draw[std::distance(
928                       std::begin(this->pending_end_draw), i)],
929                   this->pending_end_draw.back());
930         this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
931     }
932 }
933
934 void App::lm_enddraw(const char* drawing_name){
935     HMI_DEBUG("wm", "end draw %s", drawing_name);
936     for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++)
937     {
938         auto n = this->lookup_name(this->pending_end_draw[i]);
939         if (n && *n == drawing_name)
940         {
941             std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
942             this->pending_end_draw.resize(iend - 1);
943             this->activate(this->pending_end_draw[i]);
944             this->emit_flushdraw(drawing_name);
945         }
946     }
947 }
948
949 void App::do_enddraw(unsigned request_seq)
950 {
951     // get actions
952     auto actions = app_list.getActions(request_seq);
953     HMI_SEQ_INFO(request_seq, "do endDraw");
954
955     for(const auto& act : actions){
956         HMI_SEQ_DEBUG(request_seq, "visible %s", act.role.c_str());
957         this->lm_enddraw(act.role.c_str());
958     }
959
960     HMI_SEQ_INFO(request_seq, "emit flushDraw");
961 /*     do
962     {
963         // emit flush Draw
964         //emitFlushDrawToAll(&app_list, request_seq);
965         // emit status change event
966     } while (!app_list.requestFinished());*/
967 }
968
969 void App::process_request()
970 {
971     unsigned req = app_list.currentSequenceNumber();
972     HMI_SEQ_DEBUG(req, "Do next request");
973     do_transition(req);
974 }
975
976 void App::api_enddraw(char const *appid, char const *drawing_name)
977 {
978     std::string id(appid);
979     std::string role(drawing_name);
980     unsigned current_seq = app_list.currentSequenceNumber();
981     bool result = app_list.setEndDrawFinished(current_seq, id, role);
982
983     if (!result)
984     {
985         HMI_ERROR("wm", "%s doesn't have Window Resource", id.c_str());
986         return;
987     }
988
989     if (app_list.endDrawFullfilled(current_seq))
990     {
991         // do task for endDraw
992         //this->stop_timer();
993         this->do_enddraw(current_seq);
994
995         this->stop_timer();
996
997         app_list.removeRequest(current_seq);
998         HMI_SEQ_INFO(current_seq, "Finish request");
999         app_list.next();
1000         if (app_list.haveRequest())
1001         {
1002             this->process_request();
1003         }
1004     }
1005     else
1006     {
1007         HMI_SEQ_INFO(current_seq, "Wait other App call endDraw");
1008         return;
1009     }
1010 }
1011
1012 void App::api_ping() { this->dispatch_pending_events(); }
1013
1014 void App::send_event(char const *evname, char const *label)
1015 {
1016     HMI_DEBUG("wm", "%s: %s(%s)", __func__, evname, label);
1017
1018     json_object *j = json_object_new_object();
1019     json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
1020
1021     int ret = afb_event_push(this->map_afb_event[evname], j);
1022     if (ret != 0)
1023     {
1024         HMI_DEBUG("wm", "afb_event_push failed: %m");
1025     }
1026 }
1027
1028 void App::send_event(char const *evname, char const *label, char const *area,
1029                      int x, int y, int w, int h)
1030 {
1031     HMI_DEBUG("wm", "%s: %s(%s, %s) x:%d y:%d w:%d h:%d",
1032               __func__, evname, label, area, x, y, w, h);
1033
1034     json_object *j_rect = json_object_new_object();
1035     json_object_object_add(j_rect, kKeyX, json_object_new_int(x));
1036     json_object_object_add(j_rect, kKeyY, json_object_new_int(y));
1037     json_object_object_add(j_rect, kKeyWidth, json_object_new_int(w));
1038     json_object_object_add(j_rect, kKeyHeight, json_object_new_int(h));
1039
1040     json_object *j = json_object_new_object();
1041     json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
1042     json_object_object_add(j, kKeyDrawingArea, json_object_new_string(area));
1043     json_object_object_add(j, kKeyDrawingRect, j_rect);
1044
1045     int ret = afb_event_push(this->map_afb_event[evname], j);
1046     if (ret != 0)
1047     {
1048         HMI_DEBUG("wm", "afb_event_push failed: %m");
1049     }
1050 }
1051
1052 /**
1053  * proxied events
1054  */
1055 void App::surface_created(uint32_t surface_id)
1056 {
1057     auto layer_id = this->layers.get_layer_id(surface_id);
1058     if (!layer_id)
1059     {
1060         HMI_DEBUG("wm", "Newly created surfce %d is not associated with any layer!",
1061                   surface_id);
1062         return;
1063     }
1064
1065     HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface_id, *layer_id);
1066
1067     this->controller->layers[*layer_id]->add_surface(surface_id);
1068     this->layout_commit();
1069     // activate the main_surface right away
1070     /*if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
1071       HMI_DEBUG("wm", "Activating main_surface (%d)", surface_id);
1072
1073       this->api_activate_surface(
1074          this->lookup_name(surface_id).value_or("unknown-name").c_str());
1075    }*/
1076 }
1077
1078 void App::surface_removed(uint32_t surface_id)
1079 {
1080     HMI_DEBUG("wm", "surface_id is %u", surface_id);
1081
1082     // We cannot normally deactivate the main_surface, so be explicit
1083     // about it:
1084     if (int(surface_id) == this->layers.main_surface)
1085     {
1086         this->deactivate_main_surface();
1087     }
1088     else
1089     {
1090         auto drawing_name = this->lookup_name(surface_id);
1091         if (drawing_name)
1092         {
1093             std::string appid = "";
1094             /* auto = lookUpClient(surface_id);
1095          appid = client->appID();
1096
1097          */
1098             this->api_deactivate_surface(appid.c_str(), drawing_name->c_str(), [](const char *) {});
1099         }
1100     }
1101
1102     this->id_alloc.remove_id(surface_id);
1103     this->layers.remove_surface(surface_id);
1104 }
1105
1106 void App::emit_activated(char const *label)
1107 {
1108     this->send_event(kListEventName[Event_Active], label);
1109 }
1110
1111 void App::emit_deactivated(char const *label)
1112 {
1113     this->send_event(kListEventName[Event_Inactive], label);
1114 }
1115
1116 void App::emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h)
1117 {
1118     this->send_event(kListEventName[Event_SyncDraw], label, area, x, y, w, h);
1119 }
1120
1121 void App::emit_flushdraw(char const *label)
1122 {
1123     this->send_event(kListEventName[Event_FlushDraw], label);
1124 }
1125
1126 void App::emit_visible(char const *label, bool is_visible)
1127 {
1128     this->send_event(is_visible ? kListEventName[Event_Visible] : kListEventName[Event_Invisible], label);
1129 }
1130
1131 void App::emit_invisible(char const *label)
1132 {
1133     return emit_visible(label, false);
1134 }
1135
1136 void App::emit_visible(char const *label) { return emit_visible(label, true); }
1137
1138 result<int> App::api_request_surface(char const *appid, char const *drawing_name)
1139 {
1140     auto lid = this->layers.get_layer_id(std::string(drawing_name));
1141     if (!lid)
1142     {
1143         /**
1144        * register drawing_name as fallback and make it displayed.
1145        */
1146         lid = this->layers.get_layer_id(std::string("Fallback"));
1147         HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
1148         if (!lid)
1149         {
1150             return Err<int>("Drawing name does not match any role, Fallback is disabled");
1151         }
1152     }
1153
1154     auto rname = this->lookup_id(drawing_name);
1155     if (!rname)
1156     {
1157         // name does not exist yet, allocate surface id...
1158         auto id = int(this->id_alloc.generate_id(drawing_name));
1159         this->layers.add_surface(id, *lid);
1160
1161         // set the main_surface[_name] here and now
1162         if (!this->layers.main_surface_name.empty() &&
1163             this->layers.main_surface_name == drawing_name)
1164         {
1165             this->layers.main_surface = id;
1166             HMI_DEBUG("wm", "Set main_surface id to %u", id);
1167         }
1168
1169         // add client into the db
1170         std::string appid_str(appid);
1171         std::string role(drawing_name);
1172         app_list.addClient(appid_str, role);
1173
1174         return Ok<int>(id);
1175     }
1176
1177     // Check currently registered drawing names if it is already there.
1178     return Err<int>("Surface already present");
1179 }
1180
1181 char const *App::api_request_surface(char const *appid, char const *drawing_name,
1182                                      char const *ivi_id)
1183 {
1184     ST();
1185
1186     auto lid = this->layers.get_layer_id(std::string(drawing_name));
1187     unsigned sid = std::stol(ivi_id);
1188
1189     if (!lid)
1190     {
1191         /**
1192        * register drawing_name as fallback and make it displayed.
1193        */
1194         lid = this->layers.get_layer_id(std::string("Fallback"));
1195         HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
1196         if (!lid)
1197         {
1198             return "Drawing name does not match any role, Fallback is disabled";
1199         }
1200     }
1201
1202     auto rname = this->lookup_id(drawing_name);
1203
1204     if (rname)
1205     {
1206         return "Surface already present";
1207     }
1208
1209     // register pair drawing_name and ivi_id
1210     this->id_alloc.register_name_id(drawing_name, sid);
1211     this->layers.add_surface(sid, *lid);
1212
1213     // this surface is already created
1214     HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);
1215
1216     this->controller->layers[*lid]->add_surface(sid);
1217     this->layout_commit();
1218
1219     return nullptr;
1220 }
1221
1222 result<json_object *> App::api_get_display_info()
1223 {
1224     // Check controller
1225     if (!this->controller)
1226     {
1227         return Err<json_object *>("ivi_controller global not available");
1228     }
1229
1230     // Set display info
1231     compositor::size o_size = this->controller->output_size;
1232     compositor::size p_size = this->controller->physical_size;
1233
1234     json_object *object = json_object_new_object();
1235     json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
1236     json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
1237     json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
1238     json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
1239
1240     return Ok<json_object *>(object);
1241 }
1242
1243 result<json_object *> App::api_get_area_info(char const *drawing_name)
1244 {
1245     HMI_DEBUG("wm", "called");
1246
1247     // Check drawing name, surface/layer id
1248     auto const &surface_id = this->lookup_id(drawing_name);
1249     if (!surface_id)
1250     {
1251         return Err<json_object *>("Surface does not exist");
1252     }
1253
1254     if (!this->controller->surface_exists(*surface_id))
1255     {
1256         return Err<json_object *>("Surface does not exist in controller!");
1257     }
1258
1259     auto layer_id = this->layers.get_layer_id(*surface_id);
1260     if (!layer_id)
1261     {
1262         return Err<json_object *>("Surface is not on any layer!");
1263     }
1264
1265     auto o_state = *this->layers.get_layout_state(*surface_id);
1266     if (o_state == nullptr)
1267     {
1268         return Err<json_object *>("Could not find layer for surface");
1269     }
1270
1271     struct LayoutState &state = *o_state;
1272     if ((state.main != *surface_id) && (state.sub != *surface_id))
1273     {
1274         return Err<json_object *>("Surface is inactive");
1275     }
1276
1277     // Set area rectangle
1278     compositor::rect area_info = this->area_info[*surface_id];
1279     json_object *object = json_object_new_object();
1280     json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
1281     json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
1282     json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
1283     json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
1284
1285     return Ok<json_object *>(object);
1286 }
1287
1288 void App::activate(int id)
1289 {
1290     auto ip = this->controller->sprops.find(id);
1291     if (ip != this->controller->sprops.end())
1292     {
1293         this->controller->surfaces[id]->set_visibility(1);
1294         char const *label =
1295             this->lookup_name(id).value_or("unknown-name").c_str();
1296
1297         // FOR CES DEMO >>>
1298         if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation")))
1299         {
1300             for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i)
1301             {
1302                 if (id == *i)
1303                 {
1304                     // Remove id
1305                     this->surface_bg.erase(i);
1306
1307                     // Remove from BG layer (999)
1308                     HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
1309                     this->controller->layers[999]->remove_surface(id);
1310
1311                     // Add to FG layer (1001)
1312                     HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
1313                     this->controller->layers[1001]->add_surface(id);
1314
1315                     for (int j : this->surface_bg)
1316                     {
1317                         HMI_DEBUG("wm", "Stored id:%d", j);
1318                     }
1319                     break;
1320                 }
1321             }
1322         }
1323         // <<< FOR CES DEMO
1324         this->layout_commit();
1325
1326         this->emit_visible(label);
1327         this->emit_activated(label);
1328     }
1329 }
1330
1331 void App::deactivate(int id)
1332 {
1333     auto ip = this->controller->sprops.find(id);
1334     if (ip != this->controller->sprops.end())
1335     {
1336         char const *label =
1337             this->lookup_name(id).value_or("unknown-name").c_str();
1338
1339         // FOR CES DEMO >>>
1340         if ((0 == strcmp(label, "Radio")) || (0 == strcmp(label, "MediaPlayer")) || (0 == strcmp(label, "Music")) || (0 == strcmp(label, "Navigation")))
1341         {
1342
1343             // Store id
1344             this->surface_bg.push_back(id);
1345
1346             // Remove from FG layer (1001)
1347             HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
1348             this->controller->layers[1001]->remove_surface(id);
1349
1350             // Add to BG layer (999)
1351             HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
1352             this->controller->layers[999]->add_surface(id);
1353
1354             for (int j : surface_bg)
1355             {
1356                 HMI_DEBUG("wm", "Stored id:%d", j);
1357             }
1358         }
1359         else
1360         {
1361             this->controller->surfaces[id]->set_visibility(0);
1362         }
1363         // <<< FOR CES DEMO
1364
1365         this->emit_deactivated(label);
1366         this->emit_invisible(label);
1367     }
1368 }
1369
1370 void App::deactivate_main_surface()
1371 {
1372     this->layers.main_surface = -1;
1373     std::string appid = "HomeScreen";
1374     this->api_deactivate_surface(appid.c_str(), this->layers.main_surface_name.c_str(), [](const char *) {});
1375 }
1376
1377 bool App::can_split(struct LayoutState const &state, int new_id)
1378 {
1379     if (state.main != -1 && state.main != new_id)
1380     {
1381         auto new_id_layer = this->layers.get_layer_id(new_id).value();
1382         auto current_id_layer = this->layers.get_layer_id(state.main).value();
1383
1384         // surfaces are on separate layers, don't bother.
1385         if (new_id_layer != current_id_layer)
1386         {
1387             return false;
1388         }
1389
1390         std::string const &new_id_str = this->lookup_name(new_id).value();
1391         std::string const &cur_id_str = this->lookup_name(state.main).value();
1392
1393         auto const &layer = this->layers.get_layer(new_id_layer);
1394
1395         HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str());
1396
1397         if (layer->layouts.empty())
1398         {
1399             return false;
1400         }
1401
1402         for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++)
1403         {
1404             HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str());
1405             auto rem = std::regex(i->main_match);
1406             if (std::regex_match(cur_id_str, rem))
1407             {
1408                 // build the second one only if the first already matched
1409                 HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
1410                 auto res = std::regex(i->sub_match);
1411                 if (std::regex_match(new_id_str, res))
1412                 {
1413                     HMI_DEBUG("wm", "layout matched!");
1414                     return true;
1415                 }
1416             }
1417         }
1418     }
1419
1420     return false;
1421 }
1422
1423 void App::try_layout(struct LayoutState & /*state*/,
1424                      struct LayoutState const &new_layout,
1425                      std::function<void(LayoutState const &nl)> apply)
1426 {
1427     if (this->policy.layout_is_valid(new_layout))
1428     {
1429         apply(new_layout);
1430     }
1431 }
1432
1433 /**
1434  * controller_hooks
1435  */
1436 void controller_hooks::surface_created(uint32_t surface_id)
1437 {
1438     this->app->surface_created(surface_id);
1439 }
1440
1441 void controller_hooks::surface_removed(uint32_t surface_id)
1442 {
1443     this->app->surface_removed(surface_id);
1444 }
1445
1446 void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
1447                                           uint32_t /*v*/) {}
1448
1449 void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
1450                                                      uint32_t /*x*/,
1451                                                      uint32_t /*y*/,
1452                                                      uint32_t /*w*/,
1453                                                      uint32_t /*h*/) {}
1454
1455 } // namespace wm