1 # Launchers File syntax:
3 # [Must-have property line]
4 # launcher1.runCommand=<Run Command>
5 # [Optional extra properties]
6 # launcher1.displayName=<Display Name, runCommand by default>
7 # launcher1.buildCommand=<Build Command, Build Command specified in project properties by default>
8 # launcher1.runDir=<Run Directory, ${PROJECT_DIR} by default>
9 # launcher1.symbolFiles=<Symbol Files loaded by debugger, ${OUTPUT_PATH} by default>
10 # launcher1.env.<Environment variable KEY>=<Environment variable VALUE>
11 # (If this value is quoted with ` it is handled as a native command which execution result will become the value)
12 # [Common launcher properties]
13 # common.runDir=<Run Directory>
14 # (This value is overwritten by a launcher specific runDir value if the latter exists)
15 # common.env.<Environment variable KEY>=<Environment variable VALUE>
16 # (Environment variables from common launcher are merged with launcher specific variables)
17 # common.symbolFiles=<Symbol Files loaded by debugger>
18 # (This value is overwritten by a launcher specific symbolFiles value if the latter exists)
20 # In runDir, symbolFiles and env fields you can use these macroses:
21 # ${PROJECT_DIR} - project directory absolute path
22 # ${OUTPUT_PATH} - linker output path (relative to project directory path)
23 # ${OUTPUT_BASENAME}- linker output filename
24 # ${TESTDIR} - test files directory (relative to project directory path)
25 # ${OBJECTDIR} - object files directory (relative to project directory path)
26 # ${CND_DISTDIR} - distribution directory (relative to project directory path)
27 # ${CND_BUILDDIR} - build directory (relative to project directory path)
28 # ${CND_PLATFORM} - platform name
29 # ${CND_CONF} - configuration name
30 # ${CND_DLIB_EXT} - dynamic library extension
32 # All the project launchers must be listed in the file!
34 # launcher1.runCommand=...
35 # launcher2.runCommand=...
38 # common.env.KEY=VALUE
40 # launcher1.runCommand=<type your run command here>