1 From 5c3c97aecadd59231e3b99a021080b019e1bbea4 Mon Sep 17 00:00:00 2001
2 From: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
3 Date: Wed, 9 Dec 2015 15:39:26 +0900
4 Subject: [PATCH 2/7] ivi-shell: multi screen support to calcuration of a mask
7 A weston_surface is transformed to multi screen coordinate, global
8 coordinate by matrix:m now.
10 Additionally, a mask needs to be calucated, taking account into,
11 - multi screen coordination: a destination rectangle of layer in the
12 coordination is easily calcurated by adding weston_output.{x,y} in
13 simple. This is because there is no scaled and rotated transformation.
14 - intersect inside of a screen the layer is assigned to. This is because
15 overlapped region of weston surface in another screen shall not be
16 displayed according to ivi use case.
18 Signed-off-by: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
19 Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
21 ivi-shell/ivi-layout.c | 36 +++++++++++++++++++++++++++++++-----
22 1 file changed, 31 insertions(+), 5 deletions(-)
24 diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c
25 index efc0da5..c8ea270 100644
26 --- a/ivi-shell/ivi-layout.c
27 +++ b/ivi-shell/ivi-layout.c
28 @@ -665,15 +665,24 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix,
31 * This computes the whole transformation matrix:m from surface-local
32 - * coordinates to global coordinates. It is assumed that
33 - * weston_view::geometry.{x,y} are zero.
34 + * coordinates to multi screens coordinate, which is global coordinates.
35 + * It is assumed that weston_view::geometry.{x,y} are zero.
37 * Additionally, this computes the mask on surface-local coordinates as a
38 * ivi_rectangle. This can be set to weston_view_set_mask.
40 * The mask is computed by following steps
41 - * - destination rectangle of layer is inversed to surface-local cooodinates
42 - * by inversed matrix:m.
43 + * - destination rectangle of layer is tansformed to multi screen coordinate,
44 + * global coordinates. This is done by adding weston_output.{x,y} in simple
45 + * because there is no scaled and rotated transformation.
46 + * - destination rectangle of layer in multi screens coordinate needs to be
47 + * intersected inside of a screen the layer is assigned to. This is because
48 + * overlapped region of weston surface in another screen shall not be
49 + * displayed according to ivi use case.
50 + * - destination rectangle of layer
51 + * - in multi screen coordinates,
52 + * - and intersected inside of an assigned screen,
53 + * is inversed to surface-local cooodinates by inversed matrix:m.
54 * - the area is intersected by intersected area between weston_surface and
55 * source rectangle of ivi_surface.
57 @@ -706,7 +715,17 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
61 + struct ivi_rectangle screen_dest_rect = { output->x,
65 + struct ivi_rectangle layer_dest_rect_in_global =
66 + { lp->dest_x + output->x,
67 + lp->dest_y + output->y,
70 struct ivi_rectangle surface_result;
71 + struct ivi_rectangle layer_dest_rect_in_global_intersected;
74 * the whole transformation matrix:m from surface-local
75 @@ -729,9 +748,16 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
76 ivi_rectangle_intersect(&surface_source_rect, &weston_surface_rect,
80 + * destination rectangle of layer in multi screens coordinate
81 + * is intersected to avoid displaying outside of an assigned screen.
83 + ivi_rectangle_intersect(&layer_dest_rect_in_global, &screen_dest_rect,
84 + &layer_dest_rect_in_global_intersected);
86 /* calc masking area of weston_surface from m */
87 calc_inverse_matrix_transform(m,
89 + &layer_dest_rect_in_global_intersected,