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55 // This enum is actually keyboard-related, but it serves its purpose
56 // as an indication of direction for us.
57 property int direction: Qt.LeftArrow
58 property bool on: false
60 property bool flashing: false
62 scale: direction === Qt.LeftArrow ? 1 : -1
68 onTriggered: flashing = !flashing
70 function paintOutlinePath(ctx) {
72 ctx.moveTo(0, height * 0.5);
73 ctx.lineTo(0.6 * width, 0);
74 ctx.lineTo(0.6 * width, height * 0.28);
75 ctx.lineTo(width, height * 0.28);
76 ctx.lineTo(width, height * 0.72);
77 ctx.lineTo(0.6 * width, height * 0.72);
78 ctx.lineTo(0.6 * width, height);
79 ctx.lineTo(0, height * 0.5);
86 var ctx = getContext("2d");
89 paintOutlinePath(ctx);
92 ctx.strokeStyle = "lightgrey";
99 visible: on && flashing
102 var ctx = getContext("2d");
105 paintOutlinePath(ctx);
107 ctx.fillStyle = "green";